({
    // Weapons
    ActiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
    ActiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),

    InactiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
    InactiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
    
    // Gear
    Armor(Head): Item("common.items.npc_armor.biped_small.myrmidon.head.myrmidon"),
    Armor(Shoulders): Item("common.items.armor.twigsflowers.shoulder"),
    Armor(Chest): Item("common.items.armor.twigsflowers.chest"),
    Armor(Hands): Item("common.items.armor.twigsflowers.hand"),
    Armor(Legs): Item("common.items.armor.twigsflowers.pants"),
    Armor(Feet): Item("common.items.armor.twigsflowers.foot"),
    Armor(Belt): Item("common.items.armor.twigsflowers.belt"),

    // Biju
    Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"),
    Armor(Neck): Item("common.items.armor.misc.neck.plain_1"),
    Armor(Ring1): Item("common.items.armor.misc.ring.gold"),
    Armor(Ring2): Item("common.items.armor.misc.ring.gold"),
    
    // Misc
    Lantern: Item("common.items.lantern.black_0"),
    Armor(Tabard): Item("common.items.debug.admin"),
    Glider: Item("common.items.glider.glider_basic_red"),
    Armor(Bag1): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
    Armor(Bag2): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
    Armor(Bag3): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
    Armor(Bag4): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
})