// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as sellable.
// If you want to add something that merchants can buy but not sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
    // Stones
    (0.02, Item("common.items.mineral.gem.diamond")),
    (0.08, Item("common.items.mineral.gem.ruby")),
    (0.1, Item("common.items.mineral.gem.emerald")),
    (0.2, Item("common.items.mineral.gem.sapphire")),
    (0.5, Item("common.items.mineral.ore.velorite")),
    (0.75, Item("common.items.mineral.gem.topaz")),
    (1.0, Item("common.items.mineral.gem.amethyst")),
    (2.0, Item("common.items.mineral.ore.veloritefrag")),
    (4.0, Item("common.items.crafting_ing.stones")),

    // Ores
    (0.3, Item("common.items.mineral.ore.velorite")),
    (0.4, Item("common.items.mineral.ore.veloritefrag")),
    (1.5, Item("common.items.mineral.ore.copper")),
    (1.5, Item("common.items.mineral.ore.tin")),

    // Logs
    (5.0, Item("common.items.log.wood")),

    // Animal Hide
    (4.0, Item("common.items.crafting_ing.hide.animal_hide")),

    // Mob Drops
    (0.10, Item("common.items.crafting_ing.animal_misc.long_tusk")),
    (0.15, Item("common.items.crafting_ing.animal_misc.elegant_crest")),
    (0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
    (0.15, Item("common.items.crafting_ing.animal_misc.icy_fang")),
    (0.2, Item("common.items.crafting_ing.animal_misc.strong_pincer")),
    (0.5, Item("common.items.crafting_ing.animal_misc.raptor_feather")),
    (1.2, Item("common.items.crafting_ing.animal_misc.claw")),
    (2.5, Item("common.items.crafting_ing.animal_misc.fur")),
    (2.5, Item("common.items.crafting_ing.animal_misc.sharp_fang")),
    (2.5, Item("common.items.crafting_ing.animal_misc.venom_sac")),
    (2.5, Item("common.items.crafting_ing.animal_misc.viscous_ooze")),
    (4.0, Item("common.items.crafting_ing.cloth.wool")),
    (4.0, Item("common.items.flowers.plant_fiber")),

    // Junk
    (4.0, Item("common.items.crafting_ing.bowl")),
    (4.0, Item("common.items.crafting_ing.empty_vial")),

    // Gatherables
    (0.1, Item("common.items.crafting_ing.seashells")),
    (4.0, Item("common.items.crafting_ing.honey")),
    (4.0, Item("common.items.flowers.moonbell")),
    (3.0, Item("common.items.crafting_ing.cotton_boll")),
    (1.0, Item("common.items.flowers.pyrebloom")),
    (3.5, Item("common.items.crafting_ing.twigs")),
    (3.0, Item("common.items.crafting_ing.cactus")),
    (2.0, Item("common.items.flowers.red")),
    (4.0, Item("common.items.flowers.wild_flax")),
    (8.0, Item("common.items.flowers.sunflower")),
]