// Loot table that exists purely for price rationalisation [ (1.0, Item("common.items.crafting_ing.honey")), (1.5, Item("common.items.crafting_ing.leather.leather_strips")), (0.08, Item("common.items.crafting_ing.leather.rigid_leather")), (1.0, Item("common.items.crafting_ing.leather.simple_leather")), (0.4, Item("common.items.crafting_ing.leather.thick_leather")), (1.0, Item("common.items.crafting_ing.hide.animal_hide")), (0.5, Item("common.items.crafting_ing.hide.tough_hide")), (0.2, Item("common.items.crafting_ing.hide.scales")), (0.8, Item("common.items.crafting_ing.animal_misc.fur")), (0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")), (0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")), (0.08, Item("common.items.crafting_ing.animal_misc.large_horn")), (0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")), (0.08, Item("common.items.crafting_ing.animal_misc.phoenix_feather")), (1.0, Item("common.items.food.meat.beast_small_raw")), (0.6, Item("common.items.food.meat.beast_large_raw")), (1.3, Item("common.items.food.meat.bird_raw")), (1.2, Item("common.items.food.meat.fish_raw")), (0.8, Item("common.items.food.meat.tough_raw")), (0.2, Item("common.items.mineral.ore.bloodstone")), (1.0, Item("common.items.mineral.ore.coal")), (0.4, Item("common.items.mineral.ore.cobalt")), (1.5, Item("common.items.mineral.ore.tin")), (1.5, Item("common.items.mineral.ore.copper")), (0.03, Item("common.items.mineral.ore.gold")), (0.8, Item("common.items.mineral.ore.iron")), (0.05, Item("common.items.mineral.ore.silver")), (1.2, Item("common.items.mineral.ore.velorite")), (0.6, Item("common.items.mineral.ore.veloritefrag")), (0.8, Item("common.items.mineral.gem.amethyst")), (0.2, Item("common.items.mineral.gem.diamond")), (0.6, Item("common.items.mineral.gem.emerald")), (0.4, Item("common.items.mineral.gem.ruby")), (0.4, Item("common.items.mineral.gem.sapphire")), (0.9, Item("common.items.mineral.gem.topaz")), ]