use specs::{Component, FlaggedStorage}; use specs_idvs::IDVStorage; #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct Energy { current: u32, maximum: u32, pub regen_rate: f32, pub last_change: Option<(i32, f64, EnergySource)>, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub enum EnergySource { CastSpell, Roll, Climb, LevelUp, HitEnemy, Regen, Revive, Unknown, } #[derive(Debug)] pub enum StatChangeError { Underflow, Overflow, } impl Energy { pub fn new(amount: u32) -> Energy { Energy { current: amount, maximum: amount, regen_rate: 0.0, last_change: None, } } pub fn current(&self) -> u32 { self.current } pub fn maximum(&self) -> u32 { self.maximum } pub fn set_to(&mut self, amount: u32, cause: EnergySource) { let amount = amount.min(self.maximum); self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause)); self.current = amount; } pub fn change_by(&mut self, amount: i32, cause: EnergySource) { self.current = ((self.current as i32 + amount).max(0) as u32).min(self.maximum); self.last_change = Some((amount, 0.0, cause)); } pub fn try_change_by( &mut self, amount: i32, cause: EnergySource, ) -> Result<(), StatChangeError> { if self.current as i32 + amount < 0 { Err(StatChangeError::Underflow) } else if self.current as i32 + amount > self.maximum as i32 { Err(StatChangeError::Overflow) } else { self.change_by(amount, cause); Ok(()) } } pub fn set_maximum(&mut self, amount: u32) { self.maximum = amount; self.current = self.current.min(self.maximum); } } impl Component for Energy { type Storage = FlaggedStorage>; }