RepeaterRanged(
    energy_cost: 50,
    buildup_duration: 0.2,
    shoot_duration: 1.0,
    recover_duration: 0.8,
    max_speed: 5.0,
    half_speed_at: 4,
    projectile: Arrow(
        damage: 40.0,
        knockback: 5.0,
        energy_regen: 0,
    ),
    projectile_body: Object(Arrow),
    projectile_light: None,
    projectile_speed: 100.0,
)