(( default: ( vox_spec: ("armor.empty", (0.0, 0.0, 0.0)), color: None ), map: { Green0: ( vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)), color: None ), Black0: ( vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)), color: None ), }, ))