use std::{ collections::HashSet, convert::TryInto, marker::PhantomData, sync::{Arc, Mutex}, }; use common::{ comp::{Health, Player}, uid::UidAllocator, }; use specs::{saveload::MarkerAllocator, World, WorldExt}; use wasmer::{imports, Cranelift, Function, Instance, Memory, Module, Store, Value, JIT}; use super::{ errors::{PluginError, PluginModuleError}, memory_manager::{self, EcsAccessManager, MemoryManager}, wasm_env::HostFunctionEnvironement, }; use plugin_api::{Action, EcsAccessError, Event, Retrieve, RetrieveError, RetrieveResult}; #[derive(Clone)] // This structure represent the WASM State of the plugin. pub struct PluginModule { ecs: Arc, wasm_state: Arc>, memory_manager: Arc, events: HashSet, allocator: Function, memory: Memory, name: String, } impl PluginModule { // This function takes bytes from a WASM File and compile them pub fn new(name: String, wasm_data: &[u8]) -> Result { // This is creating the engine is this case a JIT based on Cranelift let engine = JIT::new(Cranelift::default()).engine(); // We are creating an enironnement let store = Store::new(&engine); // We are compiling the WASM file in the previously generated environement let module = Module::new(&store, &wasm_data).expect("Can't compile"); // This is the function imported into the wasm environement fn raw_emit_actions(env: &HostFunctionEnvironement, ptr: u32, len: u32) { handle_actions(match env.read_data(ptr as i32, len) { Ok(e) => e, Err(e) => { tracing::error!(?e, "Can't decode action"); return; }, }); } fn raw_retrieve_action(env: &HostFunctionEnvironement, ptr: u32, len: u32) -> i64 { let out = match env.read_data(ptr as _, len) { Ok(data) => retrieve_action(&env.ecs, data), Err(e) => Err(RetrieveError::BincodeError(e.to_string())), }; // If an error happen set the i64 to 0 so the WASM side can tell an error // occured let (ptr, len) = env.write_data(&out).unwrap(); to_i64(ptr, len as _) } fn dbg(a: i32) { println!("WASM DEBUG: {}", a); } let ecs = Arc::new(EcsAccessManager::default()); let memory_manager = Arc::new(MemoryManager::default()); // Create an import object. let import_object = imports! { "env" => { "raw_emit_actions" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_emit_actions), "raw_retrieve_action" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_retrieve_action), "dbg" => Function::new_native(&store, dbg), } }; // Create an instance (Code execution environement) let instance = Instance::new(&module, &import_object) .map_err(PluginModuleError::InstantiationError)?; Ok(Self { memory_manager, ecs, memory: instance .exports .get_memory("memory") .map_err(PluginModuleError::MemoryUninit)? .clone(), allocator: instance .exports .get_function("wasm_prepare_buffer") .map_err(PluginModuleError::MemoryUninit)? .clone(), events: instance .exports .iter() .map(|(name, _)| name.to_string()) .collect(), wasm_state: Arc::new(Mutex::new(instance)), name, }) } // This function tries to execute an event for the current module. Will return // None if the event doesn't exists pub fn try_execute( &self, ecs: &World, event_name: &str, request: &PreparedEventQuery, ) -> Option> where T: Event, { if !self.events.contains(event_name) { return None; } // Store the ECS Pointer for later use in `retreives` let bytes = match self.ecs.execute_with(ecs, || { let mut state = self.wasm_state.lock().unwrap(); execute_raw(self, &mut state, event_name, &request.bytes) }) { Ok(e) => e, Err(e) => return Some(Err(e)), }; Some(bincode::deserialize(&bytes).map_err(PluginModuleError::Encoding)) } } // This structure represent a Pre-encoded event object (Useful to avoid // reencoding for each module in every plugin) pub struct PreparedEventQuery { bytes: Vec, _phantom: PhantomData, } impl PreparedEventQuery { // Create a prepared query from an event reference (Encode to bytes the struct) // This Prepared Query is used by the `try_execute` method in `PluginModule` pub fn new(event: &T) -> Result where T: Event, { Ok(Self { bytes: bincode::serialize(&event).map_err(PluginError::Encoding)?, _phantom: PhantomData::default(), }) } } fn from_i64(i: i64) -> (i32, i32) { let i = i.to_le_bytes(); ( i32::from_le_bytes(i[0..4].try_into().unwrap()), i32::from_le_bytes(i[4..8].try_into().unwrap()), ) } pub fn to_i64(a: i32, b: i32) -> i64 { let a = a.to_le_bytes(); let b = b.to_le_bytes(); i64::from_le_bytes([a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]]) } // This function is not public because this function should not be used without // an interface to limit unsafe behaviours #[allow(clippy::needless_range_loop)] fn execute_raw( module: &PluginModule, instance: &mut Instance, event_name: &str, bytes: &[u8], ) -> Result, PluginModuleError> { // This write into memory `bytes` using allocation if necessary returning a // pointer and a length let (mem_position, len) = module .memory_manager .write_bytes(&module.memory, &module.allocator, bytes)?; // This gets the event function from module exports let func = instance .exports .get_function(event_name) .map_err(PluginModuleError::MemoryUninit)?; // We call the function with the pointer and the length let function_result = func .call(&[Value::I32(mem_position as i32), Value::I32(len as i32)]) .map_err(PluginModuleError::RunFunction)?; // Waiting for `multi-value` to be added to LLVM. So we encode the two i32 as an // i64 let (pointer, length) = from_i64( function_result[0] .i64() .ok_or_else(PluginModuleError::InvalidArgumentType)?, ); // We read the return object and deserialize it Ok(memory_manager::read_bytes( &module.memory, pointer, length as u32, )) } fn retrieve_action( ecs: &EcsAccessManager, action: Retrieve, ) -> Result { match action { Retrieve::GetPlayerName(e) => { let world = ecs.get().ok_or(RetrieveError::EcsAccessError( EcsAccessError::EcsPointerNotAvailable, ))?; let player = world .read_resource::() .retrieve_entity_internal(e.0) .ok_or(RetrieveError::EcsAccessError( EcsAccessError::EcsEntityNotFound(e), ))?; Ok(RetrieveResult::GetPlayerName( world .read_component::() .get(player) .ok_or_else(|| { RetrieveError::EcsAccessError(EcsAccessError::EcsComponentNotFound( e, "Player".to_owned(), )) })? .alias .to_owned(), )) }, Retrieve::GetEntityHealth(e) => { let world = ecs.get().ok_or(RetrieveError::EcsAccessError( EcsAccessError::EcsPointerNotAvailable, ))?; let player = world .read_resource::() .retrieve_entity_internal(e.0) .ok_or(RetrieveError::EcsAccessError( EcsAccessError::EcsEntityNotFound(e), ))?; Ok(RetrieveResult::GetEntityHealth( *world .read_component::() .get(player) .ok_or_else(|| { RetrieveError::EcsAccessError(EcsAccessError::EcsComponentNotFound( e, "Health".to_owned(), )) })?, )) }, } } fn handle_actions(actions: Vec) { for action in actions { match action { Action::ServerClose => { tracing::info!("Server closed by plugin"); std::process::exit(-1); }, Action::Print(e) => { tracing::info!("{}", e); }, Action::PlayerSendMessage(a, b) => { tracing::info!("SendMessage {} -> {}", a, b); }, Action::KillEntity(e) => { tracing::info!("Kill Entity {}", e); }, } } }