( name: Name("Haniwa Guard"), body: RandomWith("haniwa"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.guard")), base_asset: Loadout("common.loadout.dungeon.tier-3.guard"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )