( name: Name("Villager"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loadout: Extended( hands: TwoHanded(Choice([ (1, Some(Item("common.items.weapons.tool.broom"))), (1, Some(Item("common.items.weapons.tool.hoe"))), (1, Some(Item("common.items.weapons.tool.pickaxe"))), (1, Some(Item("common.items.weapons.tool.rake"))), (1, Some(Item("common.items.weapons.tool.shovel-0"))), (1, Some(Item("common.items.weapons.tool.shovel-1"))), ])), base_asset: Loadout("common.loadout.village.villager"), inventory: [ (10, "common.items.consumable.potion_big"), ], ), loot: LootTable("common.loot_tables.creature.humanoid"), meta: [], )