( name: Name("Well-versed Traveler"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loadout: Extended( hands: TwoHanded(Choice([ // T3 (1.0, Some(Item("common.items.weapons.sword.steel-0"))), (1.0, Some(Item("common.items.weapons.axe.steel_axe-0"))), (1.0, Some(Item("common.items.weapons.hammer.steel_hammer-0"))), (1.0, Some(Item("common.items.weapons.bow.metal-0"))), (1.0, Some(Item("common.items.weapons.staff.golden_khakkara"))), (1.0, Some(Item("common.items.weapons.sceptre.totem_green"))), // T4 (1.0, Some(Item("common.items.weapons.sword.cobalt-0"))), (1.0, Some(Item("common.items.weapons.axe.cobalt_axe-0"))), (1.0, Some(Item("common.items.weapons.hammer.cobalt_hammer-0"))), (1.0, Some(Item("common.items.weapons.bow.frostwood-0"))), (1.0, Some(Item("common.items.weapons.staff.aurora"))), (1.0, Some(Item("common.items.weapons.sceptre.loops0"))), ])), base_asset: Choice([ (1, "common.loadout.world.traveler2.steel"), (1, "common.loadout.world.traveler2.silk"), (1, "common.loadout.world.traveler2.scale"), (1, "common.loadout.world.traveler2.cobalt"), (1, "common.loadout.world.traveler2.druid"), (1, "common.loadout.world.traveler2.carapace"), ]), inventory: [ (50, "common.items.consumable.potion_med"), ], ), loot: LootTable("common.loot_tables.world.traveler2"), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )