mod chat; use crate::{ render::Renderer, ui::{self, ScaleMode, ToggleButton, Ui}, window::{Event as WinEvent, Key, Window}, GlobalState, }; use common::assets; use conrod_core::{ color, image::Id as ImgId, text::font::Id as FontId, widget::{Button, Image, Rectangle, Scrollbar, Text}, widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, }; widget_ids! { struct Ids { // Test bag_space_add, inventorytest_button, inventorytest_button_label, // Logo v_logo, // Bag and Inventory bag, bag_contents, bag_close, bag_map_open, inv_alignment, inv_grid, inv_scrollbar, inv_slot_0, inv_slot[], //help help, help_bg, //ESC-Menu esc_bg, fireplace, menu_button_1, menu_button_2, menu_button_3, menu_button_4, menu_button_5, //Mini-Map mmap_frame, mmap_frame_bg, mmap_button_0, mmap_button_1, mmap_button_2, mmap_button_3, mmap_button_4, mmap_button_5, mmap_icons, mmap_location, //Action-Bar xp_bar, l_click, r_click, health_bar, mana_bar, sb_grid_l, sb_grid_r, sb_grid_bg_l, sb_grid_bg_r, xp_bar_progress, health_bar_color, mana_bar_color, // Level Display level_text, next_level_text, //Window Frames window_frame_0, window_frame_1, window_frame_2, window_frame_3, window_frame_4, window_frame_5, //0 Settings-Window settings_bg, settings_icon, settings_button_mo, settings_close, settings_title, //Contents button_help, button_help2, show_help_label, interface, video, sound, gameplay, controls, rectangle, //1 Social social_frame, social_bg, social_icon, social_close, social_title, //2 Map map_frame, map_bg, map_icon, map_close, map_title, //3 Spellbook spellbook_frame, spellbook_bg, spellbook_icon, spellbook_close, spellbook_title, //4 Charwindow charwindow_frame, charwindow, charwindow_bg, charwindow_icon, charwindow_close, charwindow_title, charwindow_tab_bg, charwindow_tab1, charwindow_tab1_title, charwindow_tab1_level, charwindow_tab1_exp, charwindow_tab1_stats, charwindow_tab1_statnames, charwindow_tab1_stats_numbers, charwindow_tab1_expbar, charwindow_rectangle, charwindow_exp_rectangle, charwindow_exp_progress_rectangle, //5 Quest-Log questlog_frame, questlog_bg, questlog_icon, questlog_close, questlog_title, } } // TODO: make macro to mimic widget_ids! for images ids or find another solution to simplify addition of new images. pub(self) struct Imgs { //Missing: ActionBar, Health/Mana/Energy Bar & Char Window BG/Frame //Logo //v_logo: ImgId, // Bag bag: ImgId, bag_hover: ImgId, bag_press: ImgId, bag_open: ImgId, bag_open_hover: ImgId, bag_open_press: ImgId, bag_contents: ImgId, inv_grid: ImgId, inv_slot: ImgId, // Close button close_button: ImgId, close_button_hover: ImgId, close_button_press: ImgId, // Menu esc_bg: ImgId, fireplace: ImgId, button_dark: ImgId, button_dark_hover: ImgId, button_dark_press: ImgId, // MiniMap mmap_frame: ImgId, mmap_frame_bg: ImgId, mmap_icons: ImgId, // Settings at Mini-Map mmap_button: ImgId, mmap_button_hover: ImgId, mmap_button_press: ImgId, mmap_button_open: ImgId, // SkillBar Module sb_grid: ImgId, sb_grid_bg: ImgId, l_click: ImgId, r_click: ImgId, mana_bar: ImgId, health_bar: ImgId, xp_bar: ImgId, //Buff Frame(s) //buff_frame: ImgId, //buff_frame_bg: ImgId, //buff_frame_red: ImgId, //buff_frame_green: ImgId, //Missing: Buff Frame Animation window_frame: ImgId, window_frame_2: ImgId, //Settings-Window settings_bg: ImgId, settings_icon: ImgId, settings_button_mo: ImgId, check: ImgId, check_mo: ImgId, check_press: ImgId, check_checked: ImgId, check_checked_mo: ImgId, slider: ImgId, slider_indicator: ImgId, button_blank: ImgId, button_blue_mo: ImgId, button_blue_press: ImgId, window_bg: ImgId, // Social-Window social_bg: ImgId, social_icon: ImgId, // Map-Window map_bg: ImgId, map_icon: ImgId, map_frame: ImgId, // Spell Book Window spellbook_bg: ImgId, spellbook_icon: ImgId, // Char Window charwindow: ImgId, charwindow_icon: ImgId, charwindow_tab_bg: ImgId, charwindow_tab: ImgId, charwindow_expbar: ImgId, progress_frame: ImgId, progress: ImgId, // Quest-Log Window questlog_bg: ImgId, questlog_icon: ImgId, //help //help: ImgId, // Chat-Arrow chat_arrow: ImgId, chat_arrow_mo: ImgId, chat_arrow_press: ImgId, chat_arrow_up: ImgId, chat_arrow_up_mo: ImgId, chat_arrow_up_press: ImgId, chat_arrow_down: ImgId, chat_arrow_down_mo: ImgId, chat_arrow_down_press: ImgId, } impl Imgs { fn new(ui: &mut Ui, renderer: &mut Renderer) -> Imgs { let load = |filename, ui: &mut Ui| { let fullpath: String = ["/voxygen/", filename].concat(); let image = image::load_from_memory( assets::load(fullpath.as_str()) .expect("Error loading file") .as_slice(), ) .unwrap(); ui.new_graphic(ui::Graphic::Image(image)) }; Imgs { // Bag bag: load("element/buttons/bag/closed.png", ui), bag_hover: load("element/buttons/bag/closed_hover.png", ui), bag_press: load("element/buttons/bag/closed_press.png", ui), bag_open: load("element/buttons/bag/open.png", ui), bag_open_hover: load("element/buttons/bag/open_hover.png", ui), bag_open_press: load("element/buttons/bag/open_press.png", ui), bag_contents: load("element/frames/bag.png", ui), inv_grid: load("element/frames/inv_grid.png", ui), inv_slot: load("element/buttons/inv_slot.png", ui), // Close button close_button: load("element/buttons/x.png", ui), close_button_hover: load("element/buttons/x_hover.png", ui), close_button_press: load("element/buttons/x_press.png", ui), // Esc-Menu esc_bg: load("element/frames/menu.png", ui), fireplace: load("element/misc_backgrounds/fireplace.png", ui), button_dark: load("element/buttons/button_dark.png", ui), button_dark_hover: load("element/buttons/button_dark_hover.png", ui), button_dark_press: load("element/buttons/button_dark_press.png", ui), // MiniMap mmap_frame: load("element/frames/mmap.png", ui), mmap_frame_bg: load("element/misc_backgrounds/mmap_bg.png", ui), mmap_icons: load("element/buttons/mmap_icons.png", ui), // Settings at Mini-Map mmap_button: load("element/buttons/border.png", ui), mmap_button_hover: load("element/buttons/border_mo.png", ui), mmap_button_press: load("element/buttons/border_press.png", ui), mmap_button_open: load("element/buttons/border_pressed.png", ui), // Skillbar Module sb_grid: load("element/skill_bar/sbar_grid.png", ui), sb_grid_bg: load("element/skill_bar/sbar_grid_bg.png", ui), l_click: load("element/skill_bar/l.png", ui), r_click: load("element/skill_bar/r.png", ui), mana_bar: load("element/skill_bar/mana_bar.png", ui), health_bar: load("element/skill_bar/health_bar.png", ui), xp_bar: load("element/skill_bar/xp_bar.png", ui), //Buff Frame(s) //buff_frame: load("element/skill_bar/buff_frame.png", ui), //buff_frame_bg: load("element/skill_bar/buff_frame_bg.png", ui), //buff_frame_red: load("element/skill_bar/buff_frame_red.png", ui), //buff_frame_green: load("element/skill_bar/buff_frame_green.png", ui), //Missing: Buff Frame Animation (.gif ?!) (we could do animation in ui.maintain(), or in shader?) window_frame: load("element/frames/window.png", ui), window_frame_2: load("element/frames/window_2.png", ui), //Settings Window settings_bg: load("element/frames/settings.png", ui), settings_icon: load("element/icons/settings.png", ui), settings_button_mo: load("element/buttons/blue_mo.png", ui), check: load("element/buttons/check/no.png", ui), check_mo: load("element/buttons/check/no_mo.png", ui), check_press: load("element/buttons/check/press.png", ui), check_checked: load("element/buttons/check/yes.png", ui), check_checked_mo: load("element/buttons/check/yes_mo.png", ui), slider: load("element/slider/track.png", ui), slider_indicator: load("element/slider/indicator.png", ui), button_blank: ui.new_graphic(ui::Graphic::Blank), button_blue_mo: load("element/buttons/blue_mo.png", ui), button_blue_press: load("element/buttons/blue_press.png", ui), // Window BG window_bg: load("element/misc_backgrounds/window_bg.png", ui), //Social Window social_bg: load("element/misc_backgrounds/small_bg.png", ui), social_icon: load("element/icons/social.png", ui), //Map Window map_bg: load("element/misc_backgrounds/small_bg.png", ui), map_icon: load("element/icons/map.png", ui), map_frame: load("element/frames/window_map.png", ui), // Spell Book Window spellbook_bg: load("element/misc_backgrounds/small_bg.png", ui), spellbook_icon: load("element/icons/spellbook.png", ui), //Char Window charwindow: load("element/misc_backgrounds/charwindow.png", ui), charwindow_icon: load("element/icons/charwindow.png", ui), charwindow_tab_bg: load("element/frames/tab.png", ui), charwindow_tab: load("element/buttons/tab.png", ui), charwindow_expbar: load("element/misc_backgrounds/small_bg.png", ui), progress_frame: load("element/frames/progress_bar.png", ui), progress: load("element/misc_backgrounds/progress.png", ui), //Quest-Log Window questlog_bg: load("element/misc_backgrounds/small_bg.png", ui), questlog_icon: load("element/icons/questlog.png", ui), // Chat-Arrows chat_arrow: load("element/buttons/arrow/chat_arrow.png", ui), chat_arrow_mo: load("element/buttons/arrow/chat_arrow_mo.png", ui), chat_arrow_press: load("element/buttons/arrow/chat_arrow_press.png", ui), chat_arrow_up: load("element/buttons/arrow/chat_arrow_up.png", ui), chat_arrow_up_mo: load("element/buttons/arrow/chat_arrow_up_mo.png", ui), chat_arrow_up_press: load("element/buttons/arrow/chat_arrow_up_press.png", ui), chat_arrow_down: load("element/buttons/arrow/chat_arrow_down.png", ui), chat_arrow_down_mo: load("element/buttons/arrow/chat_arrow_down_mo.png", ui), chat_arrow_down_press: load("element/buttons/arrow/chat_arrow_down_press.png", ui), } } } enum SettingsTab { Interface, Video, Sound, Gameplay, Controls, } pub enum Event { SendMessage(String), Logout, Quit, } // TODO: are these the possible layouts we want? // TODO: maybe replace this with bitflags // map not here because it currently is displayed over the top of other open windows enum Windows { Settings, // display settings window CharacterAnd(Option), // show character window + optionally another Small(Small), None, } #[derive(Clone, Copy)] enum Small { Spellbook, Social, Questlog, } pub struct Hud { ui: Ui, ids: Ids, imgs: Imgs, chat: chat::Chat, font_metamorph: FontId, font_opensans: FontId, show_help: bool, bag_open: bool, menu_open: bool, open_windows: Windows, map_open: bool, show_ui: bool, inventory_space: u32, xp_percentage: f64, hp_percentage: f64, mana_percentage: f64, inventorytest_button: bool, settings_tab: SettingsTab, } //#[inline] //pub fn rgba_bytes(r: u8, g: u8, b: u8, a: f32) -> Color { //Color::Rgba(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a) //} impl Hud { pub fn new(window: &mut Window) -> Self { let mut ui = Ui::new(window).unwrap(); // TODO: adjust/remove this, right now it is used to demonstrate window scaling functionality ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into())); // Generate ids let ids = Ids::new(ui.id_generator()); // Load images let imgs = Imgs::new(&mut ui, window.renderer_mut()); // Load fonts let load_font = |filename, ui: &mut Ui| { let fullpath: String = ["/voxygen/font", filename].concat(); ui.new_font(conrod_core::text::Font::from_bytes( assets::load(fullpath.as_str()) .expect("Error loading file") ).unwrap()) }; let font_opensans = load_font("/OpenSans-Regular.ttf", &mut ui); let font_metamorph = load_font("/Metamorphous-Regular.ttf", &mut ui); // Chat box let chat = chat::Chat::new(&mut ui); Self { ui, imgs, ids, chat, settings_tab: SettingsTab::Interface, show_help: true, bag_open: false, menu_open: false, map_open: false, show_ui: true, inventorytest_button: false, inventory_space: 0, open_windows: Windows::None, font_metamorph, font_opensans, xp_percentage: 0.4, hp_percentage: 1.0, mana_percentage: 1.0, } } fn update_layout(&mut self) -> Vec { let mut events = Vec::new(); let ref mut ui_widgets = self.ui.set_widgets(); let version = env!("CARGO_PKG_VERSION"); const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0); const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0); const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0); const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0); // Don't show anything if the ui is toggled off if !self.show_ui { return events; } // Add Bag-Space Button if self.inventorytest_button { if Button::image(self.imgs.mmap_button) .w_h(100.0, 100.0) .middle_of(ui_widgets.window) .label("1 Up!") .label_font_size(20) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.bag_space_add, ui_widgets) .was_clicked() { self.inventory_space = self.inventory_space + 1; }; } // Chat box if let Some(msg) = self .chat .update_layout(ui_widgets, self.font_opensans, &self.imgs) { events.push(Event::SendMessage(msg)); } // Alpha Version Text::new(version) .top_left_with_margins_on(ui_widgets.window, 5.0, 5.0) .font_size(14) .color(TEXT_COLOR) .set(self.ids.v_logo, ui_widgets); // Help Text if self.show_help { Image::new(self.imgs.window_frame_2) .top_left_with_margins_on(ui_widgets.window, 3.0, 3.0) .w_h(300.0, 350.0) .set(self.ids.help_bg, ui_widgets); Text::new( "Tab = Free Cursor \n\ Esc = Open/Close Menus \n\ \n\ F1 = Toggle this Window \n\ F2 = Toggle Interface \n\ \n\ Enter = Open Chat \n\ Mouse Wheel = Scroll Chat\n\ \n\ M = Map \n\ B = Bag \n\ L = Quest-Log \n\ C = Character Window \n\ O = Social \n\ P = Spellbook \n\ N = Settings", ) .color(TEXT_COLOR) .top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0) .font_id(self.font_opensans) .font_size(18) .set(self.ids.help, ui_widgets); // X-button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.help_bg, 8.0, 3.0) .set(self.ids.button_help2, ui_widgets) .was_clicked() { self.show_help = false; }; } // Minimap frame and bg Image::new(self.imgs.mmap_frame_bg) .w_h(1750.0 / 8.0, 1650.0 / 8.0) .top_right_with_margins_on(ui_widgets.window, 5.0, 30.0) .set(self.ids.mmap_frame_bg, ui_widgets); Image::new(self.imgs.mmap_frame) .w_h(1750.0 / 8.0, 1650.0 / 8.0) .top_right_with_margins_on(ui_widgets.window, 5.0, 30.0) .set(self.ids.mmap_frame, ui_widgets); Image::new(self.imgs.mmap_icons) .w_h(448.0 / 14.93, 2688.0 / 14.93) .right_from(self.ids.mmap_frame, 0.0) .align_bottom_of(self.ids.mmap_frame) .set(self.ids.mmap_icons, ui_widgets); // Title // Make it display the actual location Text::new("Uncanny Valley") .mid_top_with_margin_on(self.ids.mmap_frame, 5.0) .font_size(14) .color(TEXT_COLOR) .set(self.ids.mmap_location, ui_widgets); // Minimap Buttons //0 Settings if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .top_right_with_margins_on(self.ids.mmap_icons, 0.0, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_0, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Settings => Windows::None, _ => Windows::Settings, }; self.bag_open = false; }; // 2 Map if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .down_from(self.ids.mmap_button_1, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_2, ui_widgets) .was_clicked() { self.map_open = !self.map_open; self.bag_open = false; }; // Other Windows can only be accessed, when Settings are closed. Opening Settings will close all other Windows including the Bag. // Opening the Map won't close the windows displayed before. if match self.open_windows { Windows::Settings => false, _ => true, } && self.map_open == false { //1 Social if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .down_from(self.ids.mmap_button_0, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_1, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(Small::Social) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Social), Windows::CharacterAnd(small) => match small { Some(Small::Social) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Social)), }, Windows::Settings => Windows::Settings, }; } //3 Spellbook if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .down_from(self.ids.mmap_button_2, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_3, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(Small::Spellbook) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook), Windows::CharacterAnd(small) => match small { Some(Small::Spellbook) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Spellbook)), }, Windows::Settings => Windows::Settings, }; } //4 Char-Window if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .down_from(self.ids.mmap_button_3, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_4, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::CharacterAnd(small) => match small { Some(small) => Windows::Small(small), None => Windows::None, }, Windows::Small(small) => Windows::CharacterAnd(Some(small)), Windows::None => Windows::CharacterAnd(None), Windows::Settings => Windows::Settings, } } //5 Quest-Log if Button::image(self.imgs.mmap_button) .w_h(448.0 / 15.0, 448.0 / 15.0) .down_from(self.ids.mmap_button_4, 0.0) .hover_image(self.imgs.mmap_button_hover) .press_image(self.imgs.mmap_button_press) .set(self.ids.mmap_button_5, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(Small::Questlog) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog), Windows::CharacterAnd(small) => match small { Some(Small::Questlog) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Questlog)), }, Windows::Settings => Windows::Settings, }; } } // Skillbar Module // Experience-Bar Image::new(self.imgs.xp_bar) .w_h(2688.0 / 6.0, 116.0 / 6.0) .mid_bottom_of(ui_widgets.window) .set(self.ids.xp_bar, ui_widgets); Rectangle::fill_with([406.0 * (self.xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]" .top_left_with_margins_on(self.ids.xp_bar, 5.0, 21.0) .set(self.ids.xp_bar_progress, ui_widgets); // Left Grid Image::new(self.imgs.sb_grid) .w_h(2240.0 / 12.0, 448.0 / 12.0) .up_from(self.ids.xp_bar, 0.0) .align_left_of(self.ids.xp_bar) .set(self.ids.sb_grid_l, ui_widgets); Image::new(self.imgs.sb_grid_bg) .w_h(2240.0 / 12.0, 448.0 / 12.0) .middle_of(self.ids.sb_grid_l) .set(self.ids.sb_grid_bg_l, ui_widgets); // Right Grid Image::new(self.imgs.sb_grid) .w_h(2240.0 / 12.0, 448.0 / 12.0) .up_from(self.ids.xp_bar, 0.0) .align_right_of(self.ids.xp_bar) .set(self.ids.sb_grid_r, ui_widgets); Image::new(self.imgs.sb_grid_bg) .w_h(2240.0 / 12.0, 448.0 / 12.0) .middle_of(self.ids.sb_grid_r) .set(self.ids.sb_grid_bg_r, ui_widgets); // Right and Left Click Image::new(self.imgs.l_click) .w_h(224.0 / 6.0, 320.0 / 6.0) .right_from(self.ids.sb_grid_bg_l, 0.0) .align_bottom_of(self.ids.sb_grid_bg_l) .set(self.ids.l_click, ui_widgets); Image::new(self.imgs.r_click) .w_h(224.0 / 6.0, 320.0 / 6.0) .left_from(self.ids.sb_grid_bg_r, 0.0) .align_bottom_of(self.ids.sb_grid_bg_r) .set(self.ids.r_click, ui_widgets); // Health Bar Image::new(self.imgs.health_bar) .w_h(1120.0 / 6.0, 96.0 / 6.0) .left_from(self.ids.l_click, 0.0) .align_top_of(self.ids.l_click) .set(self.ids.health_bar, ui_widgets); // Filling Rectangle::fill_with([182.0 * (self.hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]" .top_right_with_margins_on(self.ids.health_bar, 5.0, 0.0) .set(self.ids.health_bar_color, ui_widgets); // Mana Bar Image::new(self.imgs.mana_bar) .w_h(1120.0 / 6.0, 96.0 / 6.0) .right_from(self.ids.r_click, 0.0) .align_top_of(self.ids.r_click) .set(self.ids.mana_bar, ui_widgets); // Filling Rectangle::fill_with([182.0 * (self.mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]" .top_left_with_margins_on(self.ids.mana_bar, 5.0, 0.0) .set(self.ids.mana_bar_color, ui_widgets); // Buffs/Debuffs // Buffs // Debuffs // Level Display // Insert actual Level here Text::new("1") .left_from(self.ids.xp_bar, -15.0) .font_size(10) .color(TEXT_COLOR) .set(self.ids.level_text, ui_widgets); // Insert next Level here Text::new("2") .right_from(self.ids.xp_bar, -15.0) .font_size(10) .color(TEXT_COLOR) .set(self.ids.next_level_text, ui_widgets); // Bag contents if self.bag_open { // Contents Image::new(self.imgs.bag_contents) .w_h(307.0, 545.0) .bottom_right_with_margins_on(ui_widgets.window, 90.0, 5.0) .set(self.ids.bag_contents, ui_widgets); // Alignment for Grid Rectangle::fill_with([246.0, 465.0], color::TRANSPARENT) .top_left_with_margins_on(self.ids.bag_contents, 27.0, 23.0) .scroll_kids() .scroll_kids_vertically() .set(self.ids.inv_alignment, ui_widgets); // Grid Image::new(self.imgs.inv_grid) .w_h(232.0, 1104.0) .mid_top_with_margin_on(self.ids.inv_alignment, 0.0) .set(self.ids.inv_grid, ui_widgets); Scrollbar::y_axis(self.ids.inv_alignment) .thickness(5.0) .rgba(0.86, 0.86, 0.86, 0.1) .set(self.ids.inv_scrollbar, ui_widgets); // X-button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.bag_contents, 5.0, 17.0) .set(self.ids.bag_close, ui_widgets) .was_clicked() { self.bag_open = false; } if self.inventory_space > 0 { // First Slot Button::image(self.imgs.inv_slot) .top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0) .w_h(40.0, 40.0) .set(self.ids.inv_slot_0, ui_widgets); } // if self.ids.inv_slot.len() < self.inventory_space { // self.ids.inv_slot.resize(self.inventory_space, &mut ui_widgets.widget_id_generator()); //} //let num = self.ids.inv_slot.len(); //println!("self.ids.inv_slot.len(): {:?}", num); //if num > 0 { //Button::image(self.imgs.inv_slot) //.top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0) //.w_h(40.0, 40.0) //.set(self.ids.inv_slot[0], ui_widgets); //} //for i in 1..5 { //Button::image(self.imgs.inv_slot) //.right(10.0) //.label(&format!("{}", i + 1)) //.label_color(TEXT_COLOR) //.label_font_size(5) //.set(self.ids.inv_slot[i], ui_widgets);} } // Bag if !self.map_open { self.bag_open = ToggleButton::new(self.bag_open, self.imgs.bag, self.imgs.bag_open) .bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0) .hover_images(self.imgs.bag_hover, self.imgs.bag_open_hover) .press_images(self.imgs.bag_press, self.imgs.bag_open_press) .w_h(420.0 / 6.0, 480.0 / 6.0) .set(self.ids.bag, ui_widgets); } else { Image::new(self.imgs.bag) .bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0) .w_h(420.0 / 6.0, 480.0 / 6.0) .set(self.ids.bag_map_open, ui_widgets); } //Windows //Char Window will always appear at the left side. Other Windows either appear at the left side, //or when the Char Window is opened they will appear right from it. //0 Settings if let Windows::Settings = self.open_windows { //BG Image::new(self.imgs.settings_bg) .middle_of(ui_widgets.window) .w_h(1648.0 / 2.5, 1952.0 / 2.5) .set(self.ids.settings_bg, ui_widgets); //X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 2.5, 244.0 * 0.22 / 2.5) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.settings_bg, 4.0, 4.0) .set(self.ids.settings_close, ui_widgets) .was_clicked() { self.open_windows = Windows::None; self.settings_tab = SettingsTab::Interface; } // Title Text::new("Settings") .mid_top_with_margin_on(self.ids.settings_bg, 10.0) .font_size(30) .color(TEXT_COLOR) .set(self.ids.settings_title, ui_widgets); // Icon Image::new(self.imgs.settings_icon) .w_h(224.0 / 3.0, 224.0 / 3.0) .top_left_with_margins_on(self.ids.settings_bg, -10.0, -10.0) .set(self.ids.settings_icon, ui_widgets); // TODO: Find out if we can remove this // Alignment Rectangle Rectangle::fill_with([1008.0 / 2.5, 1616.0 / 2.5], color::TRANSPARENT) .top_left_with_margins_on(self.ids.settings_bg, 77.0, 205.0) .set(self.ids.rectangle, ui_widgets); //1 Interface//////////////////////////// if Button::image(if let SettingsTab::Interface = self.settings_tab { self.imgs.button_blue_mo } else { self.imgs.button_blank }) .w_h(304.0 / 2.5, 80.0 / 2.5) .hover_image(self.imgs.button_blue_mo) .press_image(self.imgs.button_blue_press) .top_left_with_margins_on(self.ids.settings_bg, 78.0, 50.0) .label("Interface") .label_font_size(14) .label_color(TEXT_COLOR) .set(self.ids.interface, ui_widgets) .was_clicked() { self.settings_tab = SettingsTab::Interface; } //Toggle Help if let SettingsTab::Interface = self.settings_tab { self.show_help = ToggleButton::new(self.show_help, self.imgs.check, self.imgs.check_checked) .w_h(288.0 / 24.0, 288.0 / 24.0) .top_left_with_margins_on(self.ids.rectangle, 15.0, 15.0) .hover_images(self.imgs.check_checked_mo, self.imgs.check_mo) .press_images(self.imgs.check_press, self.imgs.check_press) .set(self.ids.button_help, ui_widgets); Text::new("Show Help") .right_from(self.ids.button_help, 10.0) .font_size(12) .font_id(self.font_opensans) .graphics_for(self.ids.button_help) .color(TEXT_COLOR) .set(self.ids.show_help_label, ui_widgets); self.inventorytest_button = ToggleButton::new( self.inventorytest_button, self.imgs.check, self.imgs.check_checked, ) .w_h(288.0 / 24.0, 288.0 / 24.0) .top_left_with_margins_on(self.ids.rectangle, 40.0, 15.0) .hover_images(self.imgs.check_checked_mo, self.imgs.check_mo) .press_images(self.imgs.check_press, self.imgs.check_press) .set(self.ids.inventorytest_button, ui_widgets); Text::new("Show Inventory Test Button") .right_from(self.ids.inventorytest_button, 10.0) .font_size(12) .font_id(self.font_opensans) .graphics_for(self.ids.inventorytest_button) .color(TEXT_COLOR) .set(self.ids.inventorytest_button_label, ui_widgets); } //2 Gameplay//////////////// if Button::image(if let SettingsTab::Gameplay = self.settings_tab { self.imgs.button_blue_mo } else { self.imgs.button_blank }) .w_h(304.0 / 2.5, 80.0 / 2.5) .hover_image(self.imgs.button_blue_mo) .press_image(self.imgs.button_blue_press) .down_from(self.ids.interface, 1.0) .label("Gameplay") .label_font_size(14) .label_color(TEXT_COLOR) .set(self.ids.gameplay, ui_widgets) .was_clicked() { self.settings_tab = SettingsTab::Gameplay; } //3 Controls///////////////////// if Button::image(if let SettingsTab::Controls = self.settings_tab { self.imgs.button_blue_mo } else { self.imgs.button_blank }) .w_h(304.0 / 2.5, 80.0 / 2.5) .hover_image(self.imgs.button_blue_mo) .press_image(self.imgs.button_blue_press) .down_from(self.ids.gameplay, 1.0) .label("Controls") .label_font_size(14) .label_color(TEXT_COLOR) .set(self.ids.controls, ui_widgets) .was_clicked() { self.settings_tab = SettingsTab::Controls; } //4 Video//////////////////////////////// if Button::image(if let SettingsTab::Video = self.settings_tab { self.imgs.button_blue_mo } else { self.imgs.button_blank }) .w_h(304.0 / 2.5, 80.0 / 2.5) .hover_image(self.imgs.button_blue_mo) .press_image(self.imgs.button_blue_press) .down_from(self.ids.controls, 1.0) .label("Video") .label_font_size(14) .label_color(TEXT_COLOR) .set(self.ids.video, ui_widgets) .was_clicked() { self.settings_tab = SettingsTab::Video; } //5 Sound/////////////////////////////// if Button::image(if let SettingsTab::Sound = self.settings_tab { self.imgs.button_blue_mo } else { self.imgs.button_blank }) .w_h(304.0 / 2.5, 80.0 / 2.5) .hover_image(self.imgs.button_blue_mo) .press_image(self.imgs.button_blue_press) .down_from(self.ids.video, 1.0) .label("Sound") .label_font_size(14) .label_color(TEXT_COLOR) .set(self.ids.sound, ui_widgets) .was_clicked() { self.settings_tab = SettingsTab::Sound; } } if let Some((small, char_window_open)) = match self.open_windows { Windows::Small(small) => Some((small, false)), Windows::CharacterAnd(Some(small)) => Some((small, true)), _ => None, } { // TODO: there is common code in each match arm, might be able to combine this match small { Small::Social => { //Frame if char_window_open { Image::new(self.imgs.window_frame) .right_from(self.ids.charwindow_frame, 20.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.social_frame, ui_widgets); } else { Image::new(self.imgs.window_frame) .top_left_with_margins_on(ui_widgets.window, 200.0, 90.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.social_frame, ui_widgets); } //BG Image::new(self.imgs.social_bg) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .middle_of(self.ids.social_frame) .set(self.ids.social_bg, ui_widgets); //Icon Image::new(self.imgs.social_icon) .w_h(224.0 / 3.0, 224.0 / 3.0) .top_left_with_margins_on(self.ids.social_frame, -10.0, -10.0) .set(self.ids.social_icon, ui_widgets); //X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.social_frame, 4.0, 4.0) .set(self.ids.social_close, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(_) => Windows::None, Windows::CharacterAnd(_) => Windows::CharacterAnd(None), _ => Windows::Settings, } } // Title Text::new("Social") .mid_top_with_margin_on(self.ids.social_frame, 7.0) .color(TEXT_COLOR) .set(self.ids.social_title, ui_widgets); } Small::Spellbook => { //Frame if char_window_open { Image::new(self.imgs.window_frame) .right_from(self.ids.charwindow_frame, 20.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.spellbook_frame, ui_widgets); } else { Image::new(self.imgs.window_frame) .top_left_with_margins_on(ui_widgets.window, 200.0, 90.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.spellbook_frame, ui_widgets); } //BG Image::new(self.imgs.spellbook_bg) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .middle_of(self.ids.spellbook_frame) .set(self.ids.spellbook_bg, ui_widgets); //Icon Image::new(self.imgs.spellbook_icon) .w_h(224.0 / 3.0, 224.0 / 3.0) .top_left_with_margins_on(self.ids.spellbook_frame, -10.0, -10.0) .set(self.ids.spellbook_icon, ui_widgets); //X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.spellbook_frame, 4.0, 4.0) .set(self.ids.spellbook_close, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(_) => Windows::None, Windows::CharacterAnd(_) => Windows::CharacterAnd(None), _ => Windows::Settings, } } // Title Text::new("Spellbook") .mid_top_with_margin_on(self.ids.spellbook_frame, 7.0) .color(TEXT_COLOR) .set(self.ids.spellbook_title, ui_widgets); } Small::Questlog => { //Frame if char_window_open { Image::new(self.imgs.window_frame) .right_from(self.ids.charwindow_frame, 20.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.questlog_frame, ui_widgets); } else { Image::new(self.imgs.window_frame) .top_left_with_margins_on(ui_widgets.window, 200.0, 90.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.questlog_frame, ui_widgets); } //BG Image::new(self.imgs.questlog_bg) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .middle_of(self.ids.questlog_frame) .set(self.ids.questlog_bg, ui_widgets); //Icon Image::new(self.imgs.questlog_icon) .w_h(224.0 / 3.0, 224.0 / 3.0) .top_left_with_margins_on(self.ids.questlog_frame, -10.0, -10.0) .set(self.ids.questlog_icon, ui_widgets); //X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.questlog_frame, 4.0, 4.0) .set(self.ids.questlog_close, ui_widgets) .was_clicked() { self.open_windows = match self.open_windows { Windows::Small(_) => Windows::None, Windows::CharacterAnd(_) => Windows::CharacterAnd(None), _ => Windows::Settings, } } // Title Text::new("Quest-Log") .mid_top_with_margin_on(self.ids.questlog_frame, 7.0) .color(TEXT_COLOR) .set(self.ids.questlog_title, ui_widgets); } } } // 4 Char-Window if let Windows::CharacterAnd(small) = self.open_windows { // Frame Image::new(self.imgs.window_frame) .top_left_with_margins_on(ui_widgets.window, 200.0, 215.0) .w_h(1648.0 / 4.0, 1952.0 / 4.0) .set(self.ids.charwindow_frame, ui_widgets); // BG Image::new(self.imgs.window_bg) .w_h(348.0, 404.0) .mid_top_with_margin_on(self.ids.charwindow_frame, 48.0) .set(self.ids.charwindow_bg, ui_widgets); // Overlay Image::new(self.imgs.charwindow) .middle_of(self.ids.charwindow_bg) .set(self.ids.charwindow, ui_widgets); //Icon //Image::new(self.imgs.charwindow_icon) //.w_h(224.0 / 3.0, 224.0 / 3.0) //.top_left_with_margins_on(self.ids.charwindow_frame, -10.0, -10.0) //.set(self.ids.charwindow_icon, ui_widgets); // X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.charwindow_frame, 4.0, 4.0) .set(self.ids.charwindow_close, ui_widgets) .was_clicked() { self.open_windows = match small { Some(small) => Windows::Small(small), None => Windows::None, } } // Title Text::new("Character Name") //Add in actual Character Name .mid_top_with_margin_on(self.ids.charwindow_frame, 7.0) .color(TEXT_COLOR) .set(self.ids.charwindow_title, ui_widgets); // Tab BG Image::new(self.imgs.charwindow_tab_bg) .w_h(205.0, 412.0) .mid_left_with_margin_on(self.ids.charwindow_frame, -205.0) .set(self.ids.charwindow_tab_bg, ui_widgets); // Tab Rectangle Rectangle::fill_with([192.0, 371.0], color::rgba(0.0, 0.0, 0.0, 0.8)) .top_right_with_margins_on(self.ids.charwindow_tab_bg, 20.0, 0.0) .set(self.ids.charwindow_rectangle, ui_widgets); // Tab Button Button::image(self.imgs.charwindow_tab) .w_h(65.0, 23.0) .top_left_with_margins_on(self.ids.charwindow_tab_bg, -18.0, 2.0) .label("Stats") .label_color(TEXT_COLOR) .label_font_id(self.font_opensans) .label_font_size(14) .set(self.ids.charwindow_tab1, ui_widgets); Text::new("1") //Add in actual Character Level .mid_top_with_margin_on(self.ids.charwindow_rectangle, 10.0) .font_id(self.font_opensans) .font_size(30) .color(TEXT_COLOR) .set(self.ids.charwindow_tab1_level, ui_widgets); // Exp-Bar Background Rectangle::fill_with([170.0, 10.0], color::BLACK) .mid_top_with_margin_on(self.ids.charwindow_rectangle, 50.0) .set(self.ids.charwindow_exp_rectangle, ui_widgets); // Exp-Bar Progress Rectangle::fill_with([170.0 * (self.xp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percantage .mid_left_with_margin_on(self.ids.charwindow_tab1_expbar, 1.0) .set(self.ids.charwindow_exp_progress_rectangle, ui_widgets); // Exp-Bar Foreground Frame Image::new(self.imgs.progress_frame) .w_h(170.0, 10.0) .middle_of(self.ids.charwindow_exp_rectangle) .set(self.ids.charwindow_tab1_expbar, ui_widgets); // Exp-Text Text::new("120/170") // Shows the Exp / Exp to reach the next level .mid_top_with_margin_on(self.ids.charwindow_tab1_expbar, 10.0) .font_id(self.font_opensans) .font_size(15) .color(TEXT_COLOR) .set(self.ids.charwindow_tab1_exp, ui_widgets); // Stats Text::new( "Stamina\n\ \n\ Strength\n\ \n\ Dexterity\n\ \n\ Intelligence", ) .top_left_with_margins_on(self.ids.charwindow_rectangle, 100.0, 20.0) .font_id(self.font_opensans) .font_size(16) .color(TEXT_COLOR) .set(self.ids.charwindow_tab1_statnames, ui_widgets); Text::new( "1234\n\ \n\ 12312\n\ \n\ 12414\n\ \n\ 124124", ) .right_from(self.ids.charwindow_tab1_statnames, 10.0) .font_id(self.font_opensans) .font_size(16) .color(TEXT_COLOR) .set(self.ids.charwindow_tab1_stats, ui_widgets); } //2 Map if self.map_open { //Frame Image::new(self.imgs.map_frame) .middle_of(ui_widgets.window) .w_h(5000.0 / 4.0, 3000.0 / 4.0) .set(self.ids.map_frame, ui_widgets); //BG Image::new(self.imgs.map_bg) .w_h(5000.0 / 4.0, 3000.0 / 4.0) .middle_of(self.ids.map_frame) .set(self.ids.map_bg, ui_widgets); //Icon Image::new(self.imgs.map_icon) .w_h(224.0 / 3.0, 224.0 / 3.0) .top_left_with_margins_on(self.ids.map_frame, -10.0, -10.0) .set(self.ids.map_icon, ui_widgets); //X-Button if Button::image(self.imgs.close_button) .w_h(244.0 * 0.22 / 1.0, 244.0 * 0.22 / 1.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(self.ids.map_frame, 1.0, 1.0) .set(self.ids.map_close, ui_widgets) .was_clicked() { self.map_open = false; } // Title Text::new("Map") .mid_top_with_margin_on(self.ids.map_frame, -7.0) .font_size(50) .color(TEXT_COLOR) .set(self.ids.map_title, ui_widgets); } // ESC-MENU // Background if self.menu_open { Image::new(self.imgs.esc_bg) .w_h(228.0, 450.0) .middle_of(ui_widgets.window) .set(self.ids.esc_bg, ui_widgets); Image::new(self.imgs.fireplace) .w_h(180.0, 60.0) .mid_top_with_margin_on(self.ids.esc_bg, 50.0) .set(self.ids.fireplace, ui_widgets); // Settings if Button::image(self.imgs.button_dark) .mid_top_with_margin_on(self.ids.esc_bg, 115.0) .w_h(170.0, 50.0) .hover_image(self.imgs.button_dark_hover) .press_image(self.imgs.button_dark_press) .label("Settings") .label_y(conrod_core::position::Relative::Scalar(2.0)) .label_color(TEXT_COLOR) .label_font_size(17) .set(self.ids.menu_button_1, ui_widgets) .was_clicked() { self.menu_open = false; self.open_windows = Windows::Settings; }; // Controls if Button::image(self.imgs.button_dark) .mid_top_with_margin_on(self.ids.esc_bg, 175.0) .w_h(170.0, 50.0) .hover_image(self.imgs.button_dark_hover) .press_image(self.imgs.button_dark_press) .label("Controls") .label_y(conrod_core::position::Relative::Scalar(2.0)) .label_color(TEXT_COLOR) .label_font_size(17) .set(self.ids.menu_button_2, ui_widgets) .was_clicked() { //self.menu_open = false; }; // Servers if Button::image(self.imgs.button_dark) .mid_top_with_margin_on(self.ids.esc_bg, 235.0) .w_h(170.0, 50.0) .hover_image(self.imgs.button_dark_hover) .press_image(self.imgs.button_dark_press) .label("Servers") .label_y(conrod_core::position::Relative::Scalar(2.0)) .label_color(TEXT_COLOR) .label_font_size(17) .set(self.ids.menu_button_3, ui_widgets) .was_clicked() { //self.menu_open = false; }; // Logout if Button::image(self.imgs.button_dark) .mid_top_with_margin_on(self.ids.esc_bg, 295.0) .w_h(170.0, 50.0) .hover_image(self.imgs.button_dark_hover) .press_image(self.imgs.button_dark_press) .label("Logout") .label_y(conrod_core::position::Relative::Scalar(2.0)) .label_color(TEXT_COLOR) .label_font_size(17) .set(self.ids.menu_button_4, ui_widgets) .was_clicked() { events.push(Event::Logout); }; // Quit if Button::image(self.imgs.button_dark) .mid_top_with_margin_on(self.ids.esc_bg, 355.0) .w_h(170.0, 50.0) .hover_image(self.imgs.button_dark_hover) .press_image(self.imgs.button_dark_press) .label("Quit") .label_y(conrod_core::position::Relative::Scalar(2.0)) .label_color(TEXT_COLOR) .label_font_size(17) .set(self.ids.menu_button_5, ui_widgets) .was_clicked() { events.push(Event::Quit); }; } events } pub fn new_message(&mut self, msg: String) { self.chat.new_message(msg); } fn toggle_menu(&mut self) { self.menu_open = !self.menu_open; } fn toggle_bag(&mut self) { self.bag_open = !self.bag_open } fn toggle_map(&mut self) { self.map_open = !self.map_open; self.bag_open = false; } fn toggle_questlog(&mut self) { self.open_windows = match self.open_windows { Windows::Small(Small::Questlog) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog), Windows::CharacterAnd(small) => match small { Some(Small::Questlog) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Questlog)), }, Windows::Settings => Windows::Settings, }; } fn toggle_charwindow(&mut self) { self.open_windows = match self.open_windows { Windows::CharacterAnd(small) => match small { Some(small) => Windows::Small(small), None => Windows::None, }, Windows::Small(small) => Windows::CharacterAnd(Some(small)), Windows::None => Windows::CharacterAnd(None), Windows::Settings => Windows::Settings, } } fn toggle_social(&mut self) { self.open_windows = match self.open_windows { Windows::Small(Small::Social) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Social), Windows::CharacterAnd(small) => match small { Some(Small::Social) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Social)), }, Windows::Settings => Windows::Settings, }; } fn toggle_spellbook(&mut self) { self.open_windows = match self.open_windows { Windows::Small(Small::Spellbook) => Windows::None, Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook), Windows::CharacterAnd(small) => match small { Some(Small::Spellbook) => Windows::CharacterAnd(None), _ => Windows::CharacterAnd(Some(Small::Spellbook)), }, Windows::Settings => Windows::Settings, }; } fn toggle_settings(&mut self) { self.open_windows = match self.open_windows { Windows::Settings => Windows::None, _ => Windows::Settings, }; self.bag_open = false; } fn toggle_help(&mut self) { self.show_help = !self.show_help } fn toggle_ui(&mut self) { self.show_ui = !self.show_ui; } fn toggle_windows(&mut self, global_state: &mut GlobalState) { if self.bag_open || self.menu_open || self.map_open || match self.open_windows { Windows::None => false, _ => true, } { self.bag_open = false; self.menu_open = false; self.map_open = false; self.open_windows = Windows::None; global_state.window.grab_cursor(true); } else { self.menu_open = true; global_state.window.grab_cursor(false); } } fn typing(&self) -> bool { match self.ui.widget_capturing_keyboard() { Some(id) if id == self.chat.input_box_id() => true, _ => false, } } pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool { let cursor_grabbed = global_state.window.is_cursor_grabbed(); match event { WinEvent::Ui(event) => { if (self.typing() && event.is_keyboard() && self.show_ui) || !(cursor_grabbed && event.is_keyboard_or_mouse()) { self.ui.handle_event(event); } true } WinEvent::KeyDown(Key::ToggleInterface) => { self.toggle_ui(); true } _ if !self.show_ui => false, WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(), WinEvent::KeyDown(Key::Enter) => { self.ui.focus_widget(if self.typing() { None } else { Some(self.chat.input_box_id()) }); true } WinEvent::KeyDown(Key::Escape) => { if self.typing() { self.ui.focus_widget(None); } else { // Close windows on esc self.toggle_windows(global_state); } true } WinEvent::KeyDown(key) if !self.typing() => match key { Key::Map => { self.toggle_map(); true } Key::Bag => { self.toggle_bag(); true } Key::QuestLog => { self.toggle_questlog(); true } Key::CharacterWindow => { self.toggle_charwindow(); true } Key::Social => { self.toggle_social(); true } Key::Spellbook => { self.toggle_spellbook(); true } Key::Settings => { self.toggle_settings(); true } Key::Help => { self.toggle_help(); true } _ => false, }, WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key { Key::ToggleCursor => false, _ => self.typing(), }, WinEvent::Char(_) => self.typing(), _ => false, } } pub fn maintain(&mut self, renderer: &mut Renderer) -> Vec { let events = self.update_layout(); self.ui.maintain(renderer); events } pub fn render(&self, renderer: &mut Renderer) { self.ui.render(renderer); } }