({ Armor(Shoulders): Item("common.items.armor.leather_plate.shoulder"), Armor(Chest): Item("common.items.armor.leather_plate.chest"), Armor(Belt): Item("common.items.armor.leather_plate.belt"), Armor(Hands): Item("common.items.armor.leather_plate.hand"), Armor(Legs): Item("common.items.armor.leather_plate.pants"), Armor(Feet): Item("common.items.armor.leather_plate.foot"), Armor(Head): Item("common.items.armor.misc.head.boreal_warhelm"), //Armor(Head): Item("common.items.armor.leather_plate.helmet"), Lantern: Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), })