([ Group(Weapon(Bow)), // Charged Skill((Bow(CDamage), Some(1))), Skill((Bow(CRegen), Some(1))), Skill((Bow(CKnockback), Some(1))), Skill((Bow(CSpeed), Some(1))), Skill((Bow(CMove), Some(1))), // Repeater Skill((Bow(RDamage), Some(1))), Skill((Bow(RSpeed), Some(1))), // Shotgun Skill((Bow(UnlockShotgun), None)), Skill((Bow(SDamage), Some(1))), Skill((Bow(SSpread), Some(1))), Skill((Bow(SArrows), Some(1))), Skill((Bow(SCost), Some(1))), ])