#![enable(implicit_some)] ( name: Name("Grim Salvager"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.spots.bandit"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.dwarf_graverobber"), active_hands: InHands(( ModularWeapon(tool: Hammer, material: Steel, hands: Two), None )), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank1.fullskill"), ], )