BasicRanged( energy_cost: 0, buildup_duration: 200, recover_duration: 300, projectile: Arrow( damage: 40.0, knockback: 10.0, energy_regen: 50, ), projectile_body: Object(Arrow), projectile_light: None, projectile_gravity: Some(Gravity(0.2)), projectile_speed: 100.0, can_continue: true, )