use rand::{seq::SliceRandom, thread_rng}; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Body { pub species: Species, pub body_type: BodyType, } impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let species = *(&ALL_SPECIES).choose(&mut rng).unwrap(); Self::random_with(&mut rng, &species) } #[inline] pub fn random_with(rng: &mut impl rand::Rng, &species: &Species) -> Self { let body_type = *(&ALL_BODY_TYPES).choose(rng).unwrap(); Self { species, body_type } } } impl From
for super::Body { fn from(body: Body) -> Self { super::Body::Dragon(body) } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum Species { Reddragon = 0, } /// Data representing per-species generic data. /// /// NOTE: Deliberately don't (yet?) implement serialize. #[derive(Clone, Debug, Deserialize)] pub struct AllSpecies