BasicRanged( energy_cost: 300, buildup_duration: 0.4, recover_duration: 0.3, projectile_spread: 0.05, projectile: Arrow( damage: 40.0, knockback: 5.0, energy_regen: 0, ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 60.0, num_projectiles: 4, )