EntityConfig ( name: Some("Cultist Warlock"), body: Some(RandomWith("cultist_warlord")), loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")), main_tool: Some(Item("common.items.weapons.staff.cultist_staff")), second_tool: None, loadout_asset: None, skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"), )