(( default: ( vox_spec: ("armor.empty", (0.0, 0.0, 0.0)), color: None ), map: { "Green0": ( vox_spec: ("armor.lantern.green-0", (-2.0, -2.0, -7.0)), color: None ), "Black0": ( vox_spec: ("armor.lantern.black-0", (-2.0, -2.0, -7.0)), color: None ), "Red0": ( vox_spec: ("armor.lantern.red-0", (-2.0, -2.0, -7.0)), color: None ), "Blue0": ( vox_spec: ("armor.lantern.blue-0", (-2.0, -2.0, -7.0)), color: None ), }, ))