wabbajack/Wabbajack.CLI/Verbs/SteamDumpAppInfo.cs

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2.4 KiB
C#
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using System;
using System.CommandLine;
using System.CommandLine.Invocation;
using System.CommandLine.NamingConventionBinder;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using SteamKit2;
using Wabbajack.CLI.Builder;
using Wabbajack.DTOs;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Networking.Http.Interfaces;
using Wabbajack.Networking.Steam;
using JsonSerializer = System.Text.Json.JsonSerializer;
namespace Wabbajack.CLI.Verbs;
public class SteamDumpAppInfo
{
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private readonly ILogger<SteamDumpAppInfo> _logger;
private readonly Client _client;
private readonly ITokenProvider<SteamLoginState> _token;
private readonly DepotDownloader _downloader;
private readonly DTOSerializer _dtos;
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public SteamDumpAppInfo(ILogger<SteamDumpAppInfo> logger, Client steamClient, ITokenProvider<SteamLoginState> token,
DepotDownloader downloader, DTOSerializer dtos)
{
_logger = logger;
_client = steamClient;
_token = token;
_downloader = downloader;
_dtos = dtos;
}
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public static VerbDefinition Definition = new("steam-app-dump-info",
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"Dumps information to the console about the given app", new[]
{
new OptionDefinition(typeof(string), "g", "game", "Wabbajack game name")
});
public Command MakeCommand()
{
var command = new Command("steam-app-dump-info");
command.Description = "Dumps information to the console about the given app";
command.Add(new Option<string>(new[] {"-g", "-game", "-gameName"}, "Wabbajack game name"));
command.Handler = CommandHandler.Create(Run);
return command;
}
public async Task<int> Run(string gameName)
{
if (!GameRegistry.TryGetByFuzzyName(gameName, out var game))
{
_logger.LogError("Can't find game {GameName} in game registry", gameName);
return 1;
}
await _client.Login();
var appId = (uint) game.SteamIDs.First();
if (!await _downloader.AccountHasAccess(appId))
{
_logger.LogError("Your account does not have access to this Steam App");
return 1;
}
var appData = await _downloader.GetAppInfo((uint)game.SteamIDs.First());
Console.WriteLine("App Depots: ");
Console.WriteLine(_dtos.Serialize(appData, true));
return 0;
}
}