wabbajack/Wabbajack.Downloaders.GameFile/GameFileDownloader.cs

70 lines
2.1 KiB
C#
Raw Permalink Normal View History

2021-10-13 03:59:54 +00:00
using Wabbajack.Downloaders.Interfaces;
using Wabbajack.DTOs;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.DTOs.Validation;
using Wabbajack.Hashing.xxHash64;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.RateLimiter;
using Wabbajack.VFS;
namespace Wabbajack.Downloaders.GameFile;
public class GameFileDownloader : ADownloader<GameFileSource>
{
private readonly FileHashCache _hashCache;
2021-10-23 16:51:17 +00:00
private readonly IGameLocator _locator;
2021-10-13 03:59:54 +00:00
public GameFileDownloader(IGameLocator locator, FileHashCache hashCache)
{
_locator = locator;
_hashCache = hashCache;
}
2021-10-23 16:51:17 +00:00
public override Priority Priority => Priority.Normal;
public override Task<Hash> Download(Archive archive, GameFileSource state, AbsolutePath destination, IJob job,
CancellationToken token)
2021-10-13 03:59:54 +00:00
{
throw new NotImplementedException();
}
public override Task<bool> Prepare()
{
return Task.FromResult(true);
}
public override bool IsAllowed(ServerAllowList allowList, IDownloadState state)
{
return true;
}
public override IDownloadState? Resolve(IReadOnlyDictionary<string, string> iniData)
{
if (!iniData.TryGetValue("gameName", out var gameName) || !iniData.TryGetValue("gameFile", out var gameFile) ||
!GameRegistry.TryGetByFuzzyName(gameName, out var game)) return null;
return new GameFileSource
{
Game = game.Game,
GameFile = gameFile.ToRelativePath()
};
}
2021-10-23 16:51:17 +00:00
public override async Task<bool> Verify(Archive archive, GameFileSource archiveState, IJob job,
CancellationToken token)
2021-10-13 03:59:54 +00:00
{
var fp = archiveState.GameFile.RelativeTo(_locator.GameLocation(archiveState.Game));
if (!fp.FileExists()) return false;
return await _hashCache.FileHashCachedAsync(fp, token) == archive.Hash;
}
2021-10-23 16:51:17 +00:00
2021-10-13 03:59:54 +00:00
public override IEnumerable<string> MetaIni(Archive a, GameFileSource state)
{
return new[]
{
$"gameName={state.Game}",
$"gameFile={state.GameFile}"
};
}
}