2021-09-27 12:42:46 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Compression.BSA;
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using ICSharpCode.SharpZipLib.Zip.Compression;
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using Wabbajack.Common;
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using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.Streams;
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using Wabbajack.DTOs.Texture;
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using Wabbajack.Paths;
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2021-10-23 16:51:17 +00:00
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namespace Wabbajack.Compression.BSA.FO4Archive;
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public class DX10Entry : IBA2FileEntry
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{
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private readonly Reader _bsa;
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private ushort _chunkHdrLen;
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private List<TextureChunk> _chunks;
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private uint _dirHash;
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private string _extension;
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private byte _format;
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private ushort _height;
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private int _index;
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private uint _nameHash;
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private byte _numChunks;
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private byte _numMips;
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private ushort _unk16;
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private byte _unk8;
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private ushort _width;
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private readonly byte _isCubemap;
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private readonly byte _tileMode;
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public DX10Entry(Reader ba2Reader, int idx)
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{
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_bsa = ba2Reader;
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var _rdr = ba2Reader._rdr;
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_nameHash = _rdr.ReadUInt32();
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FullPath = _nameHash.ToString("X");
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_extension = Encoding.UTF8.GetString(_rdr.ReadBytes(4));
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_dirHash = _rdr.ReadUInt32();
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_unk8 = _rdr.ReadByte();
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_numChunks = _rdr.ReadByte();
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_chunkHdrLen = _rdr.ReadUInt16();
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_height = _rdr.ReadUInt16();
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_width = _rdr.ReadUInt16();
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_numMips = _rdr.ReadByte();
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_format = _rdr.ReadByte();
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_isCubemap = _rdr.ReadByte();
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_tileMode = _rdr.ReadByte();
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_index = idx;
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_chunks = Enumerable.Range(0, _numChunks)
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.Select(_ => new TextureChunk(_rdr))
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.ToList();
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}
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public uint HeaderSize => DDS.HeaderSizeForFormat((DXGI_FORMAT) _format);
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public string FullPath { get; set; }
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public RelativePath Path => FullPath.ToRelativePath();
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public uint Size => (uint) _chunks.Sum(f => f._fullSz) + HeaderSize + sizeof(uint);
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public AFile State => new BA2DX10File
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{
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Path = Path,
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NameHash = _nameHash,
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Extension = _extension,
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DirHash = _dirHash,
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Unk8 = _unk8,
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ChunkHdrLen = _chunkHdrLen,
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Height = _height,
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Width = _width,
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NumMips = _numMips,
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PixelFormat = _format,
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IsCubeMap = _isCubemap,
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TileMode = _tileMode,
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Index = _index,
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Chunks = _chunks.Select(ch => new BA2Chunk
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{
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FullSz = ch._fullSz,
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StartMip = ch._startMip,
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EndMip = ch._endMip,
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Align = ch._align,
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Compressed = ch._packSz != 0
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}).ToArray()
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};
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public async ValueTask CopyDataTo(Stream output, CancellationToken token)
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{
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var bw = new BinaryWriter(output);
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WriteHeader(bw);
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await using var fs = await _bsa._streamFactory.GetStream();
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using var br = new BinaryReader(fs);
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foreach (var chunk in _chunks)
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{
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var full = new byte[chunk._fullSz];
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var isCompressed = chunk._packSz != 0;
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br.BaseStream.Seek((long) chunk._offset, SeekOrigin.Begin);
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if (!isCompressed)
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{
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await br.BaseStream.ReadAsync(full, token);
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}
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else
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{
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var compressed = new byte[chunk._packSz];
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await br.BaseStream.ReadAsync(compressed, token);
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var inflater = new Inflater();
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inflater.SetInput(compressed);
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inflater.Inflate(full);
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}
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await bw.BaseStream.WriteAsync(full, token);
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}
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}
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public async ValueTask<IStreamFactory> GetStreamFactory(CancellationToken token)
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{
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var ms = new MemoryStream();
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await CopyDataTo(ms, token);
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ms.Position = 0;
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return new MemoryStreamFactory(ms, Path, _bsa._streamFactory.LastModifiedUtc);
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}
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private void WriteHeader(BinaryWriter bw)
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{
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var ddsHeader = new DDS_HEADER();
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ddsHeader.dwSize = ddsHeader.GetSize();
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ddsHeader.dwHeaderFlags = DDS.DDS_HEADER_FLAGS_TEXTURE | DDS.DDS_HEADER_FLAGS_LINEARSIZE |
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DDS.DDS_HEADER_FLAGS_MIPMAP;
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ddsHeader.dwHeight = _height;
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ddsHeader.dwWidth = _width;
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ddsHeader.dwMipMapCount = _numMips;
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ddsHeader.PixelFormat.dwSize = ddsHeader.PixelFormat.GetSize();
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ddsHeader.dwDepth = 1;
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ddsHeader.dwSurfaceFlags = DDS.DDS_SURFACE_FLAGS_TEXTURE | DDS.DDS_SURFACE_FLAGS_MIPMAP;
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ddsHeader.dwCubemapFlags = _isCubemap == 1 ? (uint)(DDSCAPS2.CUBEMAP
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| DDSCAPS2.CUBEMAP_NEGATIVEX | DDSCAPS2.CUBEMAP_POSITIVEX
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| DDSCAPS2.CUBEMAP_NEGATIVEY | DDSCAPS2.CUBEMAP_POSITIVEY
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| DDSCAPS2.CUBEMAP_NEGATIVEZ | DDSCAPS2.CUBEMAP_POSITIVEZ
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| DDSCAPS2.CUBEMAP_ALLFACES) : 0u;
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switch ((DXGI_FORMAT) _format)
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{
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case DXGI_FORMAT.BC1_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '1');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height / 2); // 4bpp
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break;
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case DXGI_FORMAT.BC2_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '3');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height); // 8bpp
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break;
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case DXGI_FORMAT.BC3_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '5');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height); // 8bpp
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break;
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case DXGI_FORMAT.BC5_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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if (_bsa.UseATIFourCC)
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ddsHeader.PixelFormat.dwFourCC =
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DDS.MAKEFOURCC('A', 'T', 'I',
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'2'); // this is more correct but the only thing I have found that supports it is the nvidia photoshop plugin
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else
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('B', 'C', '5', 'U');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height); // 8bpp
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break;
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case DXGI_FORMAT.BC1_UNORM_SRGB:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height / 2); // 4bpp
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break;
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case DXGI_FORMAT.BC3_UNORM_SRGB:
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case DXGI_FORMAT.BC6H_UF16:
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case DXGI_FORMAT.BC4_UNORM:
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case DXGI_FORMAT.BC5_SNORM:
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case DXGI_FORMAT.BC7_UNORM:
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case DXGI_FORMAT.BC7_UNORM_SRGB:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
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ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0');
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height); // 8bpp
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break;
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case DXGI_FORMAT.R8G8B8A8_UNORM:
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case DXGI_FORMAT.R8G8B8A8_UNORM_SRGB:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA;
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ddsHeader.PixelFormat.dwRGBBitCount = 32;
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ddsHeader.PixelFormat.dwRBitMask = 0x000000FF;
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ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00;
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ddsHeader.PixelFormat.dwBBitMask = 0x00FF0000;
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ddsHeader.PixelFormat.dwABitMask = 0xFF000000;
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height * 4); // 32bpp
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break;
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case DXGI_FORMAT.B8G8R8A8_UNORM:
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case DXGI_FORMAT.B8G8R8X8_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA;
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ddsHeader.PixelFormat.dwRGBBitCount = 32;
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ddsHeader.PixelFormat.dwRBitMask = 0x00FF0000;
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ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00;
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ddsHeader.PixelFormat.dwBBitMask = 0x000000FF;
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ddsHeader.PixelFormat.dwABitMask = 0xFF000000;
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height * 4); // 32bpp
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break;
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case DXGI_FORMAT.R8_UNORM:
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ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGB;
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ddsHeader.PixelFormat.dwRGBBitCount = 8;
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ddsHeader.PixelFormat.dwRBitMask = 0xFF;
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ddsHeader.dwPitchOrLinearSize = (uint) (_width * _height); // 8bpp
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break;
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default:
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throw new Exception("Unsupported DDS header format. File: " + FullPath);
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}
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bw.Write((uint) DDS.DDS_MAGIC);
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ddsHeader.Write(bw);
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switch ((DXGI_FORMAT) _format)
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{
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case DXGI_FORMAT.BC1_UNORM_SRGB:
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case DXGI_FORMAT.BC3_UNORM_SRGB:
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case DXGI_FORMAT.BC4_UNORM:
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case DXGI_FORMAT.BC5_SNORM:
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case DXGI_FORMAT.BC6H_UF16:
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case DXGI_FORMAT.BC7_UNORM:
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case DXGI_FORMAT.BC7_UNORM_SRGB:
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var dxt10 = new DDS_HEADER_DXT10
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{
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dxgiFormat = _format,
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resourceDimension = (uint) DXT10_RESOURCE_DIMENSION.DIMENSION_TEXTURE2D,
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miscFlag = 0,
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arraySize = 1,
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miscFlags2 = DDS.DDS_ALPHA_MODE_UNKNOWN
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};
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dxt10.Write(bw);
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break;
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}
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}
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}
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