wabbajack/Wabbajack.App.Wpf/View Models/Installers/InstallerVM.cs

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using System;
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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Net.Http;
using ReactiveUI;
using System.Reactive.Disposables;
using System.Windows.Media.Imaging;
using ReactiveUI.Fody.Helpers;
using DynamicData;
using System.Reactive;
using System.Reactive.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Shell;
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using System.Windows.Threading;
using Microsoft.Extensions.Logging;
using Microsoft.WindowsAPICodePack.Dialogs;
using Wabbajack.Common;
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using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Hashing.xxHash64;
using Wabbajack.Installer;
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using Wabbajack.LoginManagers;
using Wabbajack.Messages;
using Wabbajack.Models;
using Wabbajack.Paths;
using Wabbajack.RateLimiter;
using Wabbajack.Paths.IO;
using Wabbajack.Services.OSIntegrated;
using Wabbajack.Util;
using System.Windows.Forms;
namespace Wabbajack;
public enum ModManager
{
Standard
}
public enum InstallState
{
Configuration,
Installing,
Success,
Failure
}
public class InstallerVM : BackNavigatingVM, IBackNavigatingVM, ICpuStatusVM
{
private const string LastLoadedModlist = "last-loaded-modlist";
private const string InstallSettingsPrefix = "install-settings-";
private Random _random = new();
[Reactive]
public Percent StatusProgress { get; set; }
[Reactive]
public string StatusText { get; set; }
[Reactive]
public ModList ModList { get; set; }
[Reactive]
public ModlistMetadata ModlistMetadata { get; set; }
[Reactive]
public ErrorResponse? Completed { get; set; }
[Reactive]
public FilePickerVM ModListLocation { get; set; }
[Reactive]
public MO2InstallerVM Installer { get; set; }
[Reactive]
public BitmapFrame ModListImage { get; set; }
[Reactive]
public BitmapFrame SlideShowImage { get; set; }
[Reactive]
public InstallState InstallState { get; set; }
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[Reactive]
protected ErrorResponse[] Errors { get; private set; }
[Reactive]
public ErrorResponse Error { get; private set; }
/// <summary>
/// Slideshow Data
/// </summary>
[Reactive]
public string SlideShowTitle { get; set; }
[Reactive]
public string SlideShowAuthor { get; set; }
[Reactive]
public string SlideShowDescription { get; set; }
private readonly DTOSerializer _dtos;
private readonly ILogger<InstallerVM> _logger;
private readonly SettingsManager _settingsManager;
private readonly IServiceProvider _serviceProvider;
private readonly SystemParametersConstructor _parametersConstructor;
private readonly IGameLocator _gameLocator;
private readonly ResourceMonitor _resourceMonitor;
private readonly Services.OSIntegrated.Configuration _configuration;
private readonly HttpClient _client;
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private readonly DownloadDispatcher _downloadDispatcher;
private readonly IEnumerable<INeedsLogin> _logins;
private readonly CancellationToken _cancellationToken;
public ReadOnlyObservableCollection<CPUDisplayVM> StatusList => _resourceMonitor.Tasks;
[Reactive]
public bool Installing { get; set; }
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[Reactive]
public ErrorResponse ErrorState { get; set; }
[Reactive]
public bool ShowNSFWSlides { get; set; }
public LogStream LoggerProvider { get; }
private AbsolutePath LastInstallPath { get; set; }
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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[Reactive] public bool OverwriteFiles { get; set; }
// Command properties
public ReactiveCommand<Unit, Unit> ShowManifestCommand { get; }
public ReactiveCommand<Unit, Unit> OpenReadmeCommand { get; }
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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public ReactiveCommand<Unit, Unit> OpenWikiCommand { get; }
public ReactiveCommand<Unit, Unit> OpenDiscordButton { get; }
public ReactiveCommand<Unit, Unit> VisitModListWebsiteCommand { get; }
public ReactiveCommand<Unit, Unit> CloseWhenCompleteCommand { get; }
public ReactiveCommand<Unit, Unit> OpenLogsCommand { get; }
public ReactiveCommand<Unit, Unit> GoToInstallCommand { get; }
public ReactiveCommand<Unit, Unit> BeginCommand { get; }
public InstallerVM(ILogger<InstallerVM> logger, DTOSerializer dtos, SettingsManager settingsManager, IServiceProvider serviceProvider,
SystemParametersConstructor parametersConstructor, IGameLocator gameLocator, LogStream loggerProvider, ResourceMonitor resourceMonitor,
Wabbajack.Services.OSIntegrated.Configuration configuration, HttpClient client, DownloadDispatcher dispatcher, IEnumerable<INeedsLogin> logins,
CancellationToken cancellationToken) : base(logger)
{
_logger = logger;
_configuration = configuration;
LoggerProvider = loggerProvider;
_settingsManager = settingsManager;
_dtos = dtos;
_serviceProvider = serviceProvider;
_parametersConstructor = parametersConstructor;
_gameLocator = gameLocator;
_resourceMonitor = resourceMonitor;
_client = client;
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_downloadDispatcher = dispatcher;
_logins = logins;
_cancellationToken = cancellationToken;
Installer = new MO2InstallerVM(this);
BackCommand = ReactiveCommand.Create(() => NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView));
BeginCommand = ReactiveCommand.Create(() => BeginInstall().FireAndForget());
OpenReadmeCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(new Uri(ModList!.Readme));
}, this.WhenAnyValue(vm => vm.LoadingLock.IsNotLoading, vm => vm.ModList.Readme, (isNotLoading, readme) => isNotLoading && !string.IsNullOrWhiteSpace(readme)));
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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OpenWikiCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(new Uri("https://wiki.wabbajack.org/index.html"));
}, this.WhenAnyValue(vm => vm.LoadingLock.IsNotLoading));
VisitModListWebsiteCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(ModList!.Website);
}, LoadingLock.IsNotLoadingObservable);
ModListLocation = new FilePickerVM
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.File,
PromptTitle = "Select a ModList to install"
};
ModListLocation.Filters.Add(new CommonFileDialogFilter("Wabbajack Modlist", "*.wabbajack"));
OpenLogsCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenFolder(_configuration.LogLocation);
});
OpenDiscordButton = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(new Uri(ModlistMetadata.Links.DiscordURL));
}, this.WhenAnyValue(x => x.ModlistMetadata)
.WhereNotNull()
.Select(md => !string.IsNullOrWhiteSpace(md.Links.DiscordURL)));
ShowManifestCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenWebsite(new Uri("https://www.wabbajack.org/search/" + ModlistMetadata.NamespacedName));
}, this.WhenAnyValue(x => x.ModlistMetadata)
.WhereNotNull()
.Select(md => !string.IsNullOrWhiteSpace(md.Links.MachineURL)));
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CloseWhenCompleteCommand = ReactiveCommand.Create(() =>
{
Environment.Exit(0);
});
GoToInstallCommand = ReactiveCommand.Create(() =>
{
UIUtils.OpenFolder(Installer.Location.TargetPath);
});
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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this.WhenAnyValue(x => x.OverwriteFiles)
.Subscribe(x => ConfirmOverwrite());
MessageBus.Current.Listen<LoadModlistForInstalling>()
.Subscribe(msg => LoadModlistFromGallery(msg.Path, msg.Metadata).FireAndForget())
.DisposeWith(CompositeDisposable);
MessageBus.Current.Listen<LoadLastLoadedModlist>()
.Subscribe(msg =>
{
LoadLastModlist().FireAndForget();
});
this.WhenActivated(disposables =>
{
ModListLocation.WhenAnyValue(l => l.TargetPath)
.Subscribe(p => LoadModlist(p, null).FireAndForget())
.DisposeWith(disposables);
var token = new CancellationTokenSource();
BeginSlideShow(token.Token).FireAndForget();
Disposable.Create(() => token.Cancel())
.DisposeWith(disposables);
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this.WhenAny(vm => vm.ModListLocation.ErrorState)
.CombineLatest(this.WhenAny(vm => vm.Installer.DownloadLocation.ErrorState),
this.WhenAny(vm => vm.Installer.Location.ErrorState),
this.WhenAny(vm => vm.ModListLocation.TargetPath),
this.WhenAny(vm => vm.Installer.Location.TargetPath),
this.WhenAny(vm => vm.Installer.DownloadLocation.TargetPath))
.Select(t =>
{
var errors = new[] {t.First, t.Second, t.Third}
.Where(t => t.Failed)
.Concat(Validate())
.ToArray();
if (!errors.Any()) return ErrorResponse.Success;
return ErrorResponse.Fail(string.Join("\n", errors.Select(e => e.Reason)));
})
.BindTo(this, vm => vm.ErrorState)
.DisposeWith(disposables);
});
}
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private IEnumerable<ErrorResponse> Validate()
{
if (!ModListLocation.TargetPath.FileExists())
yield return ErrorResponse.Fail("Mod list source does not exist");
var downloadPath = Installer.DownloadLocation.TargetPath;
if (downloadPath.Depth <= 1)
yield return ErrorResponse.Fail("Download path isn't set to a folder");
var installPath = Installer.Location.TargetPath;
if (installPath.Depth <= 1)
yield return ErrorResponse.Fail("Install path isn't set to a folder");
if (installPath.InFolder(KnownFolders.Windows))
yield return ErrorResponse.Fail("Don't install modlists into your Windows folder");
if( installPath.ToString().Length > 0 && downloadPath.ToString().Length > 0 && installPath == downloadPath)
{
yield return ErrorResponse.Fail("Can't have identical install and download folders");
}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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if (installPath.ToString().Length > 0 && downloadPath.ToString().Length > 0 && KnownFolders.IsSubDirectoryOf(installPath.ToString(), downloadPath.ToString()))
{
yield return ErrorResponse.Fail("Can't put the install folder inside the download folder");
}
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foreach (var game in GameRegistry.Games)
{
if (!_gameLocator.TryFindLocation(game.Key, out var location))
continue;
if (installPath.InFolder(location))
yield return ErrorResponse.Fail("Can't install a modlist into a game folder");
if (location.ThisAndAllParents().Any(path => installPath == path))
{
yield return ErrorResponse.Fail(
"Can't install in this path, installed files may overwrite important game files");
}
}
if (installPath.InFolder(KnownFolders.EntryPoint))
yield return ErrorResponse.Fail("Can't install a modlist into the Wabbajack.exe path");
if (downloadPath.InFolder(KnownFolders.EntryPoint))
yield return ErrorResponse.Fail("Can't download a modlist into the Wabbajack.exe path");
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if (KnownFolders.EntryPoint.ThisAndAllParents().Any(path => installPath == path))
{
yield return ErrorResponse.Fail("Installing in this folder may overwrite Wabbajack");
}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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if (installPath.ToString().Length != 0 && installPath != LastInstallPath && !OverwriteFiles &&
Directory.EnumerateFileSystemEntries(installPath.ToString()).Any())
{
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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yield return ErrorResponse.Fail("There are files in the install folder, please tick 'Overwrite Installation' to confirm you want to install to this folder " + Environment.NewLine +
"if you are updating an existing modlist, then this is expected and can be overwritten.");
}
if (KnownFolders.IsInSpecialFolder(installPath) || KnownFolders.IsInSpecialFolder(downloadPath))
{
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
yield return ErrorResponse.Fail("Can't install into Windows locations such as Documents etc, please make a new folder for the modlist - C:\\ModList\\ for example.");
}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
// Disabled Because it was causing issues for people trying to update lists.
//if (installPath.ToString().Length > 0 && downloadPath.ToString().Length > 0 && !HasEnoughSpace(installPath, downloadPath)){
// yield return ErrorResponse.Fail("Can't install modlist due to lack of free hard drive space, please read the modlist Readme to learn more.");
//}
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}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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/*
private bool HasEnoughSpace(AbsolutePath inpath, AbsolutePath downpath)
{
string driveLetterInPath = inpath.ToString().Substring(0,1);
string driveLetterDownPath = inpath.ToString().Substring(0,1);
DriveInfo driveUsedInPath = new DriveInfo(driveLetterInPath);
DriveInfo driveUsedDownPath = new DriveInfo(driveLetterDownPath);
long spaceRequiredforInstall = ModlistMetadata.DownloadMetadata.SizeOfInstalledFiles;
long spaceRequiredforDownload = ModlistMetadata.DownloadMetadata.SizeOfArchives;
long spaceInstRemaining = driveUsedInPath.AvailableFreeSpace;
long spaceDownRemaining = driveUsedDownPath.AvailableFreeSpace;
if ( driveLetterInPath == driveLetterDownPath)
{
long totalSpaceRequired = spaceRequiredforInstall + spaceRequiredforDownload;
if (spaceInstRemaining < totalSpaceRequired)
{
return false;
}
} else
{
if( spaceInstRemaining < spaceRequiredforInstall || spaceDownRemaining < spaceRequiredforDownload)
{
return false;
}
}
return true;
}*/
private async Task BeginSlideShow(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
await Task.Delay(5000, token);
if (InstallState == InstallState.Installing)
{
await PopulateNextModSlide(ModList);
}
}
}
private async Task LoadLastModlist()
{
var lst = await _settingsManager.Load<AbsolutePath>(LastLoadedModlist);
if (lst.FileExists())
{
ModListLocation.TargetPath = lst;
}
}
private async Task LoadModlistFromGallery(AbsolutePath path, ModlistMetadata metadata)
{
ModListLocation.TargetPath = path;
ModlistMetadata = metadata;
}
private async Task LoadModlist(AbsolutePath path, ModlistMetadata? metadata)
{
using var ll = LoadingLock.WithLoading();
InstallState = InstallState.Configuration;
ModListLocation.TargetPath = path;
try
{
ModList = await StandardInstaller.LoadFromFile(_dtos, path);
ModListImage = BitmapFrame.Create(await StandardInstaller.ModListImageStream(path));
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if (!string.IsNullOrWhiteSpace(ModList.Readme))
UIUtils.OpenWebsite(new Uri(ModList.Readme));
StatusText = $"Install configuration for {ModList.Name}";
TaskBarUpdate.Send($"Loaded {ModList.Name}", TaskbarItemProgressState.Normal);
var hex = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
var prevSettings = await _settingsManager.Load<SavedInstallSettings>(InstallSettingsPrefix + hex);
if (path.WithExtension(Ext.MetaData).FileExists())
{
try
{
metadata = JsonSerializer.Deserialize<ModlistMetadata>(await path.WithExtension(Ext.MetaData)
.ReadAllTextAsync());
ModlistMetadata = metadata;
}
catch (Exception ex)
{
_logger.LogInformation(ex, "Can't load metadata cached next to file");
}
}
if (prevSettings.ModListLocation == path)
{
ModListLocation.TargetPath = prevSettings.ModListLocation;
LastInstallPath = prevSettings.InstallLocation;
Installer.Location.TargetPath = prevSettings.InstallLocation;
Installer.DownloadLocation.TargetPath = prevSettings.DownloadLoadction;
ModlistMetadata = metadata ?? prevSettings.Metadata;
}
PopulateSlideShow(ModList);
ll.Succeed();
await _settingsManager.Save(LastLoadedModlist, path);
}
catch (Exception ex)
{
_logger.LogError(ex, "While loading modlist");
ll.Fail();
}
}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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private void ConfirmOverwrite()
{
AbsolutePath prev = Installer.Location.TargetPath;
Installer.Location.TargetPath = "".ToAbsolutePath();
Installer.Location.TargetPath = prev;
}
private async Task BeginInstall()
{
await Task.Run(async () =>
{
InstallState = InstallState.Installing;
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foreach (var downloader in await _downloadDispatcher.AllDownloaders(ModList.Archives.Select(a => a.State)))
{
_logger.LogInformation("Preparing {Name}", downloader.GetType().Name);
if (await downloader.Prepare())
continue;
var manager = _logins
.FirstOrDefault(l => l.LoginFor() == downloader.GetType());
if (manager == null)
{
_logger.LogError("Cannot install, could not prepare {Name} for downloading",
downloader.GetType().Name);
throw new Exception($"No way to prepare {downloader}");
}
RxApp.MainThreadScheduler.Schedule(manager, (_, _) =>
{
manager.TriggerLogin.Execute(null);
return Disposable.Empty;
});
while (true)
{
if (await downloader.Prepare())
break;
await Task.Delay(1000);
}
}
var postfix = (await ModListLocation.TargetPath.ToString().Hash()).ToHex();
await _settingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
{
ModListLocation = ModListLocation.TargetPath,
InstallLocation = Installer.Location.TargetPath,
DownloadLoadction = Installer.DownloadLocation.TargetPath,
Metadata = ModlistMetadata
});
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await _settingsManager.Save(LastLoadedModlist, ModListLocation.TargetPath);
try
{
var installer = StandardInstaller.Create(_serviceProvider, new InstallerConfiguration
{
Game = ModList.GameType,
Downloads = Installer.DownloadLocation.TargetPath,
Install = Installer.Location.TargetPath,
ModList = ModList,
ModlistArchive = ModListLocation.TargetPath,
SystemParameters = _parametersConstructor.Create(),
GameFolder = _gameLocator.GameLocation(ModList.GameType)
});
installer.OnStatusUpdate = update =>
{
StatusText = update.StatusText;
StatusProgress = update.StepsProgress;
TaskBarUpdate.Send(update.StatusText, TaskbarItemProgressState.Indeterminate,
update.StepsProgress.Value);
};
if (!await installer.Begin(_cancellationToken))
{
TaskBarUpdate.Send($"Error during install of {ModList.Name}", TaskbarItemProgressState.Error);
InstallState = InstallState.Failure;
StatusText = $"Error during install of {ModList.Name}";
StatusProgress = Percent.Zero;
}
else
{
TaskBarUpdate.Send($"Finished install of {ModList.Name}", TaskbarItemProgressState.Normal);
InstallState = InstallState.Success;
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if (!string.IsNullOrWhiteSpace(ModList.Readme))
UIUtils.OpenWebsite(new Uri(ModList.Readme));
}
}
catch (Exception ex)
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{
TaskBarUpdate.Send($"Error during install of {ModList.Name}", TaskbarItemProgressState.Error);
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_logger.LogError(ex, ex.Message);
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InstallState = InstallState.Failure;
StatusText = $"Error during install of {ModList.Name}";
StatusProgress = Percent.Zero;
}
});
}
class SavedInstallSettings
{
public AbsolutePath ModListLocation { get; set; }
public AbsolutePath InstallLocation { get; set; }
public AbsolutePath DownloadLoadction { get; set; }
public ModlistMetadata Metadata { get; set; }
}
private void PopulateSlideShow(ModList modList)
{
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
if (ModlistMetadata.ImageContainsTitle && ModlistMetadata.DisplayVersionOnlyInInstallerView)
{
SlideShowTitle = "v" + ModlistMetadata.Version.ToString();
}
else
{
SlideShowTitle = modList.Name;
}
SlideShowAuthor = modList.Author;
SlideShowDescription = modList.Description;
SlideShowImage = ModListImage;
}
private async Task PopulateNextModSlide(ModList modList)
{
try
{
var mods = modList.Archives.Select(a => a.State)
.OfType<IMetaState>()
.Where(t => ShowNSFWSlides || !t.IsNSFW)
.Where(t => t.ImageURL != null)
.ToArray();
var thisMod = mods[_random.Next(0, mods.Length)];
var data = await _client.GetByteArrayAsync(thisMod.ImageURL!);
var image = BitmapFrame.Create(new MemoryStream(data));
SlideShowTitle = thisMod.Name;
SlideShowAuthor = thisMod.Author;
SlideShowDescription = thisMod.Description;
SlideShowImage = image;
}
catch (Exception ex)
{
_logger.LogTrace(ex, "While loading slide");
}
}
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
}