wabbajack/Compression.BSA.Test/UnitTests.cs

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using Wabbajack.Common;
using Xunit;
namespace Compression.BSA.Test
{
public class UnitTests
{
[Fact]
public void HashesRespectFolderExtensions()
{
Assert.Equal((ulong)0x085B31F63008E2B6, BSAUtils.GetBSAHash("005930b6.dds"));
// Old code has a bug where we were stripping the `.esp` from the folder which we shoudn't do when creating folder paths
Assert.Equal((ulong)0x38C7A858743A7370, BSAUtils.GetFolderBSAHash((RelativePath)@"textures\actors\character\facegendata\facetint\darkend.esp"));
}
}
}