wabbajack/Compression.BSA/StreamView.cs

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C#
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using System;
using System.IO;
using System.Threading.Tasks;
using Wabbajack.Common;
namespace Compression.BSA
{
public class StreamView : Stream
{
private Stream _base;
private long _startPos;
private long _length;
public StreamView(Stream baseStream, long startPos, long length)
{
_base = baseStream;
_startPos = startPos;
_length = length;
}
public override void Flush()
{
throw new System.NotImplementedException();
}
public override int Read(byte[] buffer, int offset, int count)
{
var realCount = Math.Min(count, Length - Position);
return _base.Read(buffer, offset, (int)realCount);
}
public override long Seek(long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Begin:
Position = offset;
return Position;
case SeekOrigin.End:
Position = _length - offset;
return Position;
case SeekOrigin.Current:
Position += offset;
return Position;
default:
throw new ArgumentOutOfRangeException(nameof(origin), origin, null);
}
}
public override void SetLength(long value)
{
throw new System.NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new System.NotImplementedException();
}
public override bool CanRead => true;
public override bool CanSeek => true;
public override bool CanWrite => false;
public override long Length => _length;
public override long Position
{
get
{
return _base.Position - _startPos;
}
set
{
_base.Position = _startPos + value;
}
}
public override async ValueTask DisposeAsync()
{
await _base.DisposeAsync();
}
}
}