wabbajack/Wabbajack.Lib/CompilationSteps/DirectMatch.cs

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using System.Linq;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Newtonsoft.Json;
using Wabbajack.Lib.Downloaders;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib.CompilationSteps
{
public class DirectMatch : ACompilationStep
{
public DirectMatch(ACompiler compiler) : base(compiler)
{
}
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public static int GetFilePriority(ACompiler compiler, VirtualFile file)
{
var archive = file.TopParent;
var adata = compiler.ArchivesByFullPath[archive.AbsoluteName];
if (adata.State is GameFileSourceDownloader.State gs)
{
return gs.Game == compiler.CompilingGame.Game ? 2 : 3;
}
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return 1;
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_compiler.IndexedFiles.TryGetValue(source.Hash, out var found)) return null;
var result = source.EvolveTo<FromArchive>();
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var match = found.Where(f => f.Name.FileName == source.Path.FileName)
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.OrderBy(f => GetFilePriority(_compiler, f))
.ThenBy(f => f.NestingFactor)
.FirstOrDefault()
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?? found.OrderBy(f => f.NestingFactor).FirstOrDefault();
result.ArchiveHashPath = match.MakeRelativePaths();
return result;
}
}
}