wabbajack/Wabbajack.Lib/CompilationSteps/IncludeVortexDeployment.cs

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IncludeVortexDeployment : ACompilationStep
{
public IncludeVortexDeployment(ACompiler compiler) : base(compiler)
{
}
public override async ValueTask<Directive> Run(RawSourceFile source)
{
var l = new List<string> {"vortex.deployment.msgpack", "vortex.deployment.json"};
if (!l.Any(a => source.Path.Contains(a))) return null;
var inline = source.EvolveTo<InlineFile>();
inline.SourceDataID = _compiler.IncludeFile(File.ReadAllBytes(source.AbsolutePath));
if (!source.Path.Contains("vortex.deployment.json"))
return inline;
var path = source.Path;
if (!path.StartsWith(Consts.GameFolderFilesDir))
return inline;
path = path.Substring(Consts.GameFolderFilesDir.Length + 1);
path = $"{Consts.ManualGameFilesDir}\\{path}";
inline.To = path;
return inline;
}
public override IState GetState()
{
return new State();
}
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IncludeVortexDeployment(compiler);
}
}
}
}