wabbajack/Wabbajack.App.Wpf/View Models/Compilers/CompilerVM.cs

299 lines
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C#
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using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Reactive;
using System.Windows.Media.Imaging;
using Microsoft.Extensions.Logging;
using Wabbajack.Extensions;
using Wabbajack.Interventions;
using Wabbajack.Messages;
using Wabbajack.RateLimiter;
using ReactiveUI;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media;
using DynamicData;
using DynamicData.Binding;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.WindowsAPICodePack.Dialogs;
using ReactiveUI.Fody.Helpers;
using Wabbajack.Common;
using Wabbajack.Compiler;
using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.DTOs.Interventions;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Installer;
using Wabbajack.Models;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.Services.OSIntegrated;
using Wabbajack.VFS;
namespace Wabbajack
{
public enum CompilerState
{
Configuration,
Compiling,
Completed,
Errored
}
public class CompilerVM : BackNavigatingVM, ICpuStatusVM
{
private const string LastSavedCompilerSettings = "last-saved-compiler-settings";
private readonly DTOSerializer _dtos;
private readonly SettingsManager _settingsManager;
private readonly IServiceProvider _serviceProvider;
private readonly ILogger<CompilerVM> _logger;
private readonly ResourceMonitor _resourceMonitor;
private readonly CompilerSettingsInferencer _inferencer;
[Reactive]
public CompilerState State { get; set; }
[Reactive]
public ISubCompilerVM SubCompilerVM { get; set; }
// Paths
public FilePickerVM ModlistLocation { get; }
public FilePickerVM DownloadLocation { get; }
public FilePickerVM OutputLocation { get; }
// Modlist Settings
[Reactive] public string ModListName { get; set; }
[Reactive] public string Version { get; set; }
[Reactive] public string Author { get; set; }
[Reactive] public string Description { get; set; }
public FilePickerVM ModListImagePath { get; } = new();
[Reactive] public ImageSource ModListImage { get; set; }
[Reactive] public string Website { get; set; }
[Reactive] public string Readme { get; set; }
[Reactive] public bool IsNSFW { get; set; }
[Reactive] public bool PublishUpdate { get; set; }
[Reactive] public string MachineUrl { get; set; }
[Reactive] public Game BaseGame { get; set; }
[Reactive] public string SelectedProfile { get; set; }
[Reactive] public AbsolutePath GamePath { get; set; }
[Reactive] public bool IsMO2Compilation { get; set; }
[Reactive] public RelativePath[] AlwaysEnabled { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public RelativePath[] NoMatchInclude { get; set; } = Array.Empty<RelativePath>();
[Reactive] public string[] OtherProfiles { get; set; } = Array.Empty<string>();
[Reactive] public AbsolutePath Source { get; set; }
public AbsolutePath SettingsOutputLocation => Source.Combine(ModListName).WithExtension(Ext.CompilerSettings);
public ReactiveCommand<Unit, Unit> ExecuteCommand { get; }
public LogStream LoggerProvider { get; }
public ReadOnlyObservableCollection<CPUDisplayVM> StatusList => _resourceMonitor.Tasks;
public CompilerVM(ILogger<CompilerVM> logger, DTOSerializer dtos, SettingsManager settingsManager,
IServiceProvider serviceProvider, LogStream loggerProvider, ResourceMonitor resourceMonitor,
CompilerSettingsInferencer inferencer) : base(logger)
{
_logger = logger;
_dtos = dtos;
_settingsManager = settingsManager;
_serviceProvider = serviceProvider;
LoggerProvider = loggerProvider;
_resourceMonitor = resourceMonitor;
_inferencer = inferencer;
BackCommand =
ReactiveCommand.CreateFromTask(async () =>
{
await SaveSettingsFile();
NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView);
});
SubCompilerVM = new MO2CompilerVM(this);
ExecuteCommand = ReactiveCommand.CreateFromTask(async () => await StartCompilation());
ModlistLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.File,
PromptTitle = "Select a config file or a modlist.txt file"
};
DownloadLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Location where the downloads for this list are stored"
};
OutputLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Location where the compiled modlist will be stored"
};
ModlistLocation.Filters.AddRange(new []
{
new CommonFileDialogFilter("MO2 Modlist", "*" + Ext.Txt),
new CommonFileDialogFilter("Compiler Settings File", "*" + Ext.CompilerSettings)
});
this.WhenActivated(disposables =>
{
State = CompilerState.Configuration;
Disposable.Empty.DisposeWith(disposables);
ModlistLocation.WhenAnyValue(vm => vm.TargetPath)
.Subscribe(p => InferModListFromLocation(p).FireAndForget())
.DisposeWith(disposables);
LoadLastSavedSettings().FireAndForget();
});
}
private async Task InferModListFromLocation(AbsolutePath path)
{
using var _ = LoadingLock.WithLoading();
if (path == default || path.FileName != "modlist.txt".ToRelativePath())
return;
var settings = await _inferencer.InferModListFromLocation(path);
if (settings == null) return;
BaseGame = settings.Game;
ModListName = settings.ModListName;
Source = settings.Source;
DownloadLocation.TargetPath = settings.Downloads;
OutputLocation.TargetPath = settings.OutputFile;
SelectedProfile = settings.Profile;
OtherProfiles = settings.OtherProfiles;
AlwaysEnabled = settings.AlwaysEnabled;
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NoMatchInclude = settings.NoMatchInclude;
}
private async Task StartCompilation()
{
var tsk = Task.Run(async () =>
{
try
{
State = CompilerState.Compiling;
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var mo2Settings = new CompilerSettings
{
Game = BaseGame,
ModListName = ModListName,
ModListAuthor = Author,
ModlistReadme = Readme,
Source = Source,
Downloads = DownloadLocation.TargetPath,
OutputFile = OutputLocation.TargetPath,
Profile = SelectedProfile,
OtherProfiles = OtherProfiles,
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AlwaysEnabled = AlwaysEnabled,
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NoMatchInclude = NoMatchInclude,
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UseGamePaths = true
};
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var compiler = MO2Compiler.Create(_serviceProvider, mo2Settings);
await compiler.Begin(CancellationToken.None);
State = CompilerState.Completed;
}
catch (Exception ex)
{
State = CompilerState.Errored;
_logger.LogInformation(ex, "Failed Compilation : {Message}", ex.Message);
}
});
await tsk;
}
private async Task SaveSettingsFile()
{
if (Source == default) return;
await using var st = SettingsOutputLocation.Open(FileMode.Create, FileAccess.Write, FileShare.None);
await JsonSerializer.SerializeAsync(st, GetSettings(), _dtos.Options);
await _settingsManager.Save(LastSavedCompilerSettings, Source);
}
private async Task LoadLastSavedSettings()
{
var lastPath = await _settingsManager.Load<AbsolutePath>(LastSavedCompilerSettings);
if (Source == default) return;
Source = lastPath;
}
private CompilerSettings GetSettings()
{
return new CompilerSettings
{
ModListName = ModListName,
ModListAuthor = Author,
Downloads = DownloadLocation.TargetPath,
Source = ModlistLocation.TargetPath,
Game = BaseGame,
Profile = SelectedProfile,
UseGamePaths = true,
OutputFile = OutputLocation.TargetPath.Combine(SelectedProfile).WithExtension(Ext.Wabbajack),
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AlwaysEnabled = AlwaysEnabled,
OtherProfiles = OtherProfiles,
NoMatchInclude = NoMatchInclude,
};
}
#region ListOps
public void AddOtherProfile(string profile)
{
OtherProfiles = (OtherProfiles ?? Array.Empty<string>()).Append(profile).Distinct().ToArray();
}
public void RemoveProfile(string profile)
{
OtherProfiles = OtherProfiles.Where(p => p != profile).ToArray();
}
public void AddAlwaysEnabled(RelativePath path)
{
AlwaysEnabled = (AlwaysEnabled ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
}
public void RemoveAlwaysEnabled(RelativePath path)
{
AlwaysEnabled = AlwaysEnabled.Where(p => p != path).ToArray();
}
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public void AddNoMatchInclude(RelativePath path)
{
NoMatchInclude = (NoMatchInclude ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
}
public void RemoveNoMatchInclude(RelativePath path)
{
NoMatchInclude = NoMatchInclude.Where(p => p != path).ToArray();
}
#endregion
}
}