wabbajack/Wabbajack.Installer/StandardInstaller.cs

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
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using System.Threading;
using System.Threading.Tasks;
using IniParser;
using IniParser.Model.Configuration;
using IniParser.Parser;
using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
using Wabbajack.Common;
using Wabbajack.Compression.BSA;
using Wabbajack.Compression.Zip;
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using Wabbajack.Downloaders;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
using Wabbajack.DTOs.BSA.FileStates;
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using Wabbajack.DTOs.Directives;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Installer.Utilities;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.RateLimiter;
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using Wabbajack.VFS;
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namespace Wabbajack.Installer;
public class StandardInstaller : AInstaller<StandardInstaller>
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{
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public StandardInstaller(ILogger<StandardInstaller> logger,
InstallerConfiguration config,
IGameLocator gameLocator, FileExtractor.FileExtractor extractor,
DTOSerializer jsonSerializer, Context vfs, FileHashCache fileHashCache,
DownloadDispatcher downloadDispatcher, ParallelOptions parallelOptions, IResource<IInstaller> limiter, Client wjClient) :
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base(logger, config, gameLocator, extractor, jsonSerializer, vfs, fileHashCache, downloadDispatcher,
parallelOptions, limiter, wjClient)
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{
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MaxSteps = 14;
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}
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public static StandardInstaller Create(IServiceProvider provider, InstallerConfiguration configuration)
{
return new StandardInstaller(provider.GetRequiredService<ILogger<StandardInstaller>>(),
configuration,
provider.GetRequiredService<IGameLocator>(),
provider.GetRequiredService<FileExtractor.FileExtractor>(),
provider.GetRequiredService<DTOSerializer>(),
provider.GetRequiredService<Context>(),
provider.GetRequiredService<FileHashCache>(),
provider.GetRequiredService<DownloadDispatcher>(),
provider.GetRequiredService<ParallelOptions>(),
provider.GetRequiredService<IResource<IInstaller>>(),
provider.GetRequiredService<Client>());
}
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public override async Task<bool> Begin(CancellationToken token)
{
if (token.IsCancellationRequested) return false;
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_logger.LogInformation("Installing: {Name} - {Version}", _configuration.ModList.Name, _configuration.ModList.Version);
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await _wjClient.SendMetric(MetricNames.BeginInstall, ModList.Name);
NextStep(Consts.StepPreparing, "Configuring Installer", 0);
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_logger.LogInformation("Configuring Processor");
if (_configuration.GameFolder == default)
_configuration.GameFolder = _gameLocator.GameLocation(_configuration.Game);
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if (_configuration.GameFolder == default)
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{
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var otherGame = _configuration.Game.MetaData().CommonlyConfusedWith
.Where(g => _gameLocator.IsInstalled(g)).Select(g => g.MetaData()).FirstOrDefault();
if (otherGame != null)
_logger.LogError(
"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed, we did however find an installed " +
"copy of {otherGame}, did you install the wrong game?",
_configuration.Game.MetaData().HumanFriendlyGameName, otherGame.HumanFriendlyGameName);
else
_logger.LogError(
"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed.",
_configuration.Game.MetaData().HumanFriendlyGameName);
return false;
}
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if (!_configuration.GameFolder.DirectoryExists())
{
_logger.LogError("Located game {game} at \"{gameFolder}\" but the folder does not exist!",
_configuration.Game, _configuration.GameFolder);
return false;
}
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_logger.LogInformation("Install Folder: {InstallFolder}", _configuration.Install);
_logger.LogInformation("Downloads Folder: {DownloadFolder}", _configuration.Downloads);
_logger.LogInformation("Game Folder: {GameFolder}", _configuration.GameFolder);
_logger.LogInformation("Wabbajack Folder: {WabbajackFolder}", KnownFolders.EntryPoint);
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_configuration.Install.CreateDirectory();
_configuration.Downloads.CreateDirectory();
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await OptimizeModlist(token);
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await HashArchives(token);
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await DownloadArchives(token);
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await HashArchives(token);
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var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
if (missing.Count > 0)
{
foreach (var a in missing)
_logger.LogCritical("Unable to download {name} ({primaryKeyString})", a.Name,
a.State.PrimaryKeyString);
_logger.LogCritical("Cannot continue, was unable to download one or more archives");
return false;
}
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await ExtractModlist(token);
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await PrimeVFS();
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await BuildFolderStructure();
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await InstallArchives(token);
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await InstallIncludedFiles(token);
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await InstallIncludedDownloadMetas(token);
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await BuildBSAs(token);
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// TODO: Port this
await GenerateZEditMerges(token);
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await ForcePortable();
await RemapMO2File();
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CreateOutputMods();
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SetScreenSizeInPrefs();
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await ExtractedModlistFolder!.DisposeAsync();
await _wjClient.SendMetric(MetricNames.FinishInstall, ModList.Name);
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NextStep(Consts.StepFinished, "Finished", 1);
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_logger.LogInformation("Finished Installation");
return true;
}
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private Task RemapMO2File()
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{
var iniFile = _configuration.Install.Combine("ModOrganizer.ini");
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if (!iniFile.FileExists()) return Task.CompletedTask;
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_logger.LogInformation("Remapping ModOrganizer.ini");
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var iniData = iniFile.LoadIniFile();
var settings = iniData["Settings"];
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settings["download_directory"] = _configuration.Downloads.ToString().Replace("\\", "/");
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iniData.SaveIniFile(iniFile);
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return Task.CompletedTask;
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}
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private void CreateOutputMods()
{
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// Non MO2 Installs won't have this
var profileDir = _configuration.Install.Combine("profiles");
if (!profileDir.DirectoryExists()) return;
profileDir
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.EnumerateFiles()
.Where(f => f.FileName == Consts.SettingsIni)
.Do(f =>
{
if (!f.FileExists())
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{
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_logger.LogInformation("settings.ini is null for {profile}, skipping", f);
return;
}
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var ini = f.LoadIniFile();
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var overwrites = ini["custom_overrides"];
if (overwrites == null)
{
_logger.LogInformation("No custom overwrites found, skipping");
return;
}
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overwrites!.Do(keyData =>
{
var v = keyData.Value;
var mod = _configuration.Install.Combine(Consts.MO2ModFolderName, (RelativePath) v);
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mod.CreateDirectory();
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});
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});
}
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private async Task ForcePortable()
{
var path = _configuration.Install.Combine("portable.txt");
if (path.FileExists()) return;
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try
{
await path.WriteAllTextAsync("Created by Wabbajack");
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}
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catch (Exception e)
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{
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_logger.LogCritical(e, "Could not create portable.txt in {_configuration.Install}",
_configuration.Install);
}
}
private async Task InstallIncludedDownloadMetas(CancellationToken token)
{
_logger.LogInformation("Looking for downloads by size");
var bySize = UnoptimizedArchives.ToLookup(x => x.Size);
_logger.LogInformation("Writing Metas");
await _configuration.Downloads.EnumerateFiles()
.PDoAll(async download =>
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{
var found = bySize[download.Size()];
var hash = await FileHashCache.FileHashCachedAsync(download, token);
var archive = found.FirstOrDefault(f => f.Hash == hash);
if (archive == default) return;
var metaFile = download.WithExtension(Ext.Meta);
if (metaFile.FileExists())
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{
try
{
var parsed = metaFile.LoadIniFile();
if (parsed["General"] != null && parsed["General"]["unknownArchive"] == null)
{
return;
}
}
catch (Exception)
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{
// Ignore
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}
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}
_logger.LogInformation("Writing {FileName}", metaFile.FileName);
var meta = AddInstalled(_downloadDispatcher.MetaIni(archive));
await metaFile.WriteAllLinesAsync(meta, token);
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});
}
private IEnumerable<string> AddInstalled(IEnumerable<string> getMetaIni)
{
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yield return "[General]";
yield return "installed=true";
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foreach (var f in getMetaIni)
{
yield return f;
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}
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}
private async Task BuildBSAs(CancellationToken token)
{
var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
_logger.LogInformation("Generating debug caches");
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var indexedByDestination = UnoptimizedDirectives.ToDictionary(d => d.To);
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_logger.LogInformation("Building {bsasCount} bsa files", bsas.Count);
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NextStep("Installing", "Building BSAs", bsas.Count);
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foreach (var bsa in bsas)
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{
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UpdateProgress(1);
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_logger.LogInformation("Building {bsaTo}", bsa.To.FileName);
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var sourceDir = _configuration.Install.Combine(Consts.BSACreationDir, bsa.TempID);
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await using var a = BSADispatch.CreateBuilder(bsa.State, _manager);
var streams = await bsa.FileStates.PMapAllBatchedAsync(_limiter, async state =>
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{
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var fs = sourceDir.Combine(state.Path).Open(FileMode.Open, FileAccess.Read, FileShare.Read);
await a.AddFile(state, fs, token);
return fs;
}).ToList();
_logger.LogInformation("Writing {bsaTo}", bsa.To);
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var outPath = _configuration.Install.Combine(bsa.To);
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await using (var outStream = outPath.Open(FileMode.Create, FileAccess.Write, FileShare.None))
{
await a.Build(outStream, token);
}
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streams.Do(s => s.Dispose());
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await FileHashCache.FileHashWriteCache(outPath, bsa.Hash);
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sourceDir.DeleteDirectory();
_logger.LogInformation("Verifying {bsaTo}", bsa.To);
var reader = await BSADispatch.Open(outPath);
var results = await reader.Files.PMapAllBatchedAsync(_limiter, async state =>
{
var sf = await state.GetStreamFactory(token);
await using var stream = await sf.GetStream();
var hash = await stream.Hash(token);
var astate = bsa.FileStates.First(f => f.Path == state.Path);
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var srcDirective = indexedByDestination[Consts.BSACreationDir.Combine(bsa.TempID, astate.Path)];
//DX10Files are lossy
if (astate is not BA2DX10File)
ThrowOnNonMatchingHash(bsa, srcDirective, astate, hash);
return (srcDirective, hash);
}).ToHashSet();
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}
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var bsaDir = _configuration.Install.Combine(Consts.BSACreationDir);
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if (bsaDir.DirectoryExists())
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{
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_logger.LogInformation("Removing temp folder {bsaCreationDir}", Consts.BSACreationDir);
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bsaDir.DeleteDirectory();
}
}
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private static HashSet<RelativePath> KnownModifiedFiles = new[]
{
"modlist.txt"
}.Select(r => r.ToRelativePath()).ToHashSet();
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private async Task InstallIncludedFiles(CancellationToken token)
{
_logger.LogInformation("Writing inline files");
NextStep(Consts.StepInstalling, "Installing Included Files", ModList.Directives.OfType<InlineFile>().Count());
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await ModList.Directives
.OfType<InlineFile>()
.PDoAll(async directive =>
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{
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UpdateProgress(1);
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var outPath = _configuration.Install.Combine(directive.To);
outPath.Delete();
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switch (directive)
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{
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case RemappedInlineFile file:
await WriteRemappedFile(file);
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await FileHashCache.FileHashCachedAsync(outPath, token);
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break;
default:
var hash = await outPath.WriteAllHashedAsync(await LoadBytesFromPath(directive.SourceDataID), token);
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if (!KnownModifiedFiles.Contains(directive.To.FileName))
ThrowOnNonMatchingHash(directive, hash);
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await FileHashCache.FileHashWriteCache(outPath, directive.Hash);
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break;
}
});
}
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private void SetScreenSizeInPrefs()
{
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var profilesPath = _configuration.Install.Combine("profiles");
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// Don't remap files for Native Game Compiler games
if (!profilesPath.DirectoryExists()) return;
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if (_configuration.SystemParameters == null)
_logger.LogWarning("No SystemParameters set, ignoring ini settings for system parameters");
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var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
config.CommentRegex = new Regex(@"^(#|;)(.*)");
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var oblivionPath = (RelativePath) "Oblivion.ini";
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if (profilesPath.DirectoryExists())
{
foreach (var file in profilesPath.EnumerateFiles()
.Where(f => ((string) f.FileName).EndsWith("refs.ini") || f.FileName == oblivionPath))
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file.ToString());
var modified = false;
if (data.Sections["Display"] != null)
if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
{
data.Sections["Display"]["iSize W"] =
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_configuration.SystemParameters!.ScreenWidth.ToString(CultureInfo.CurrentCulture);
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data.Sections["Display"]["iSize H"] =
_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
modified = true;
}
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if (data.Sections["MEMORY"] != null)
if (data.Sections["MEMORY"]["VideoMemorySizeMb"] != null)
{
data.Sections["MEMORY"]["VideoMemorySizeMb"] =
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_configuration.SystemParameters!.EnbLEVRAMSize.ToString(CultureInfo.CurrentCulture);
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modified = true;
}
if (!modified) continue;
parser.WriteFile(file.ToString(), data);
_logger.LogTrace("Remapped screen size in {file}", file);
}
catch (Exception ex)
{
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
}
}
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var tweaksPath = (RelativePath) "SSEDisplayTweaks.ini";
foreach (var file in _configuration.Install.EnumerateFiles()
.Where(f => f.FileName == tweaksPath))
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file.ToString());
var modified = false;
if (data.Sections["Render"] != null)
if (data.Sections["Render"]["Resolution"] != null)
{
data.Sections["Render"]["Resolution"] =
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$"{_configuration.SystemParameters!.ScreenWidth.ToString(CultureInfo.CurrentCulture)}x{_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture)}";
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modified = true;
}
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if (modified)
parser.WriteFile(file.ToString(), data);
}
catch (Exception ex)
{
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
}
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// The Witcher 3
if (_configuration.Game == Game.Witcher3)
{
var name = (RelativePath)"user.settings";
foreach (var file in _configuration.Install.Combine("profiles").EnumerateFiles()
.Where(f => f.FileName == name))
{
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file.ToString());
data["Viewport"]["Resolution"] =
$"{_configuration.SystemParameters!.ScreenWidth}x{_configuration.SystemParameters!.ScreenHeight}";
parser.WriteFile(file.ToString(), data);
}
catch (Exception ex)
{
_logger.LogInformation(ex, "While remapping user.settings");
}
}
}
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}
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private async Task WriteRemappedFile(RemappedInlineFile directive)
{
var data = Encoding.UTF8.GetString(await LoadBytesFromPath(directive.SourceDataID));
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var gameFolder = _configuration.GameFolder.ToString();
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data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, gameFolder);
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, gameFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, gameFolder.Replace("\\", "/"));
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data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, _configuration.Install.ToString());
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK,
_configuration.Install.ToString().Replace("\\", "\\\\"));
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, _configuration.Install.ToString().Replace("\\", "/"));
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, _configuration.Downloads.ToString());
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK,
_configuration.Downloads.ToString().Replace("\\", "\\\\"));
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD,
_configuration.Downloads.ToString().Replace("\\", "/"));
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await _configuration.Install.Combine(directive.To).WriteAllTextAsync(data);
}
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public async Task GenerateZEditMerges(CancellationToken token)
{
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var patches = _configuration.ModList
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.Directives
.OfType<MergedPatch>()
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.ToList();
NextStep("Installing", "Generating ZEdit Merges", patches.Count);
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await patches.PMapAllBatchedAsync(_limiter, async m =>
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{
UpdateProgress(1);
_logger.LogInformation("Generating zEdit merge: {to}", m.To);
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var srcData = (await m.Sources.SelectAsync(async s =>
await _configuration.Install.Combine(s.RelativePath).ReadAllBytesAsync(token))
.ToReadOnlyCollection())
.ConcatArrays();
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var patchData = await LoadBytesFromPath(m.PatchID);
await using var fs = _configuration.Install.Combine(m.To)
.Open(FileMode.Create, FileAccess.ReadWrite, FileShare.None);
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try
{
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var hash = await BinaryPatching.ApplyPatch(new MemoryStream(srcData), new MemoryStream(patchData), fs);
ThrowOnNonMatchingHash(m, hash);
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}
catch (Exception ex)
{
_logger.LogError(ex, "While creating zEdit merge, entering debugging mode");
foreach (var source in m.Sources)
{
var hash = await _configuration.Install.Combine(source.RelativePath).Hash();
_logger.LogInformation("For {Source} expected hash {Expected} got {Got}", source.RelativePath, source.Hash, hash);
}
throw;
}
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return m;
}).ToList();
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}
public static async Task<ModList> Load(DTOSerializer dtos, DownloadDispatcher dispatcher, ModlistMetadata metadata, CancellationToken token)
{
var archive = new Archive
{
State = dispatcher.Parse(new Uri(metadata.Links.Download))!,
Size = metadata.DownloadMetadata!.Size,
Hash = metadata.DownloadMetadata.Hash
};
var stream = await dispatcher.ChunkedSeekableStream(archive, token);
await using var reader = new ZipReader(stream);
var entry = (await reader.GetFiles()).First(e => e.FileName == "modlist");
var ms = new MemoryStream();
await reader.Extract(entry, ms, token);
ms.Position = 0;
return JsonSerializer.Deserialize<ModList>(ms, dtos.Options)!;
}
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}