mirror of
https://github.com/wabbajack-tools/wabbajack.git
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117 lines
3.6 KiB
C#
117 lines
3.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Wabbajack.Networking.Http;
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public abstract class AChunkedBufferingStream : Stream
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{
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private readonly int _chunkSize;
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private readonly int _position;
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private readonly int _maxChunks;
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private readonly Dictionary<ulong, byte[]> _chunks;
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private readonly uint _chunkBitsShift;
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private readonly ulong _chunkMask;
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protected AChunkedBufferingStream(int chunkBitsShift, long totalSize, int maxChunks)
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{
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_chunkSize = 1 << chunkBitsShift;
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_chunkBitsShift = (uint)chunkBitsShift;
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_chunkMask = ulong.MaxValue << chunkBitsShift;
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Length = totalSize;
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_maxChunks = maxChunks;
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_chunks = new Dictionary<ulong, byte[]>();
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}
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public abstract Task<byte[]> LoadChunk(long offset, int size);
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public override void Flush()
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{
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throw new System.NotImplementedException();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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if (Position >= Length) return 0;
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var chunkId = (ulong)Position & _chunkMask;
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if (!_chunks.TryGetValue(chunkId, out var chunkData))
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{
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var chunk = await LoadChunk((long)chunkId, _chunkSize);
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_chunks.Add(chunkId, chunk);
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}
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var chunkOffset = (ulong)Position ^ _chunkMask;
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var availableRead = (ulong)chunkData!.Length - chunkOffset;
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var toRead = Math.Min((ulong)count, availableRead);
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Array.Copy(chunkData, (uint)chunkOffset, buffer, offset, count);
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return (int)toRead;
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}
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public override async ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = new CancellationToken())
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{
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if (Position >= Length) return 0;
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var chunkId = (ulong)Position & _chunkMask;
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if (!_chunks.TryGetValue(chunkId, out var chunkData))
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{
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chunkData = await LoadChunk((long)chunkId, _chunkSize);
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_chunks.Add(chunkId, chunkData);
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}
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var chunkOffset = (ulong)Position & ~_chunkMask;
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var availableRead = (ulong)chunkData!.Length - chunkOffset;
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var toRead = Math.Min((ulong)buffer.Length, availableRead);
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var chunkBuff = new Memory<byte>(chunkData).Slice((int)chunkOffset, (int)toRead);
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chunkBuff.CopyTo(buffer);
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Position += (long)toRead;
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return (int)toRead;
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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switch (origin)
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{
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case SeekOrigin.Begin:
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Position = offset;
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break;
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case SeekOrigin.Current:
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Position += offset;
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break;
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case SeekOrigin.End:
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Position = Length - offset;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(origin), origin, null);
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}
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return Position;
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}
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public override void SetLength(long value)
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{
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throw new System.NotImplementedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new System.NotImplementedException();
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}
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public override bool CanRead => true;
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public override bool CanSeek => true;
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public override bool CanWrite => true;
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public override long Length { get; }
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public override long Position { get; set; } = 0;
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}
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