wabbajack/Compression.BSA/BSABuilder.cs

422 lines
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C#
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using K4os.Compression.LZ4;
using K4os.Compression.LZ4.Streams;
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Compression.BSA
{
public class BSABuilder : IDisposable
{
internal byte[] _fileId;
internal uint _version;
internal uint _offset;
internal uint _archiveFlags;
internal uint _folderCount;
internal uint _fileCount;
internal uint _totalFolderNameLength;
internal uint _totalFileNameLength;
internal uint _fileFlags;
private List<FileEntry> _files = new List<FileEntry>();
internal List<FolderRecordBuilder> _folders = new List<FolderRecordBuilder>();
public BSABuilder()
{
_fileId = Encoding.ASCII.GetBytes("BSA\0");
_offset = 0x24;
}
public IEnumerable<FileEntry> Files
{
get
{
return _files;
}
}
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public ArchiveFlags ArchiveFlags
{
get
{
return (ArchiveFlags)_archiveFlags;
}
set
{
_archiveFlags = (uint)value;
}
}
public FileFlags FileFlags
{
get
{
return (FileFlags)_archiveFlags;
}
set
{
_archiveFlags = (uint)value;
}
}
public VersionType HeaderType
{
get
{
return (VersionType)_version;
}
set
{
_version = (uint)value;
}
}
public void AddFile(string path, Stream src, bool flipCompression = false)
{
FileEntry r = new FileEntry(this, path, src, flipCompression);
lock (this)
{
_files.Add(r);
}
}
public IEnumerable<string> FolderNames
{
get
{
return _files.Select(f => Path.GetDirectoryName(f.Path))
.ToHashSet();
}
}
public bool HasFolderNames
{
get
{
return (_archiveFlags & 0x1) > 0;
}
}
public bool HasFileNames
{
get
{
return (_archiveFlags & 0x2) > 0;
}
}
public bool CompressedByDefault
{
get
{
return (_archiveFlags & 0x4) > 0;
}
}
public bool HasNameBlobs
{
get
{
return (_archiveFlags & 0x100) > 0;
}
}
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public void Build(string outputName)
{
RegenFolderRecords();
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if (File.Exists(outputName)) File.Delete(outputName);
using (var fs = File.OpenWrite(outputName))
using (var wtr = new BinaryWriter(fs))
{
wtr.Write(_fileId);
wtr.Write(_version);
wtr.Write(_offset);
wtr.Write(_archiveFlags);
var folders = FolderNames.ToList();
wtr.Write((uint)folders.Count);
wtr.Write((uint)_files.Count);
wtr.Write((uint)_folders.Select(f => f._nameBytes.Count() - 1).Sum()); // totalFolderNameLength
var s = _files.Select(f => f._pathBytes.Count()).Sum();
_totalFileNameLength = (uint)_files.Select(f => f._nameBytes.Count()).Sum();
wtr.Write(_totalFileNameLength); // totalFileNameLength
wtr.Write(_fileFlags);
foreach (var folder in _folders)
{
folder.WriteFolderRecord(wtr);
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}
foreach(var folder in _folders)
{
if (HasFolderNames)
wtr.Write(folder._nameBytes);
foreach (var file in folder._files)
{
file.WriteFileRecord(wtr);
}
}
foreach(var file in _files)
{
wtr.Write(file._nameBytes);
}
foreach(var file in _files)
{
file.WriteData(wtr);
}
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}
}
public void RegenFolderRecords()
{
_folders = _files.GroupBy(f => Path.GetDirectoryName(f.Path).ToLowerInvariant())
.Select(f => new FolderRecordBuilder(this, f.Key, f.ToList()))
.OrderBy(f => f._hash)
.ToList();
foreach (var folder in _folders)
foreach (var file in folder._files)
file._folder = folder;
_files = (from folder in _folders
from file in folder._files
orderby folder._hash, file._hash
select file).ToList();
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}
public void Dispose()
{
}
}
public class FolderRecordBuilder
{
internal IEnumerable<FileEntry> _files;
private string _name;
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internal BSABuilder _bsa;
internal ulong _hash;
internal uint _fileCount;
internal byte[] _nameBytes;
internal uint _recordSize;
internal ulong _offset;
public ulong Hash
{
get
{
return _hash;
}
}
public string Name
{
get
{
return _name;
}
}
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public ulong SelfSize
{
get
{
if (_bsa.HeaderType == VersionType.SSE)
{
return sizeof(ulong) + sizeof(uint) + sizeof(uint) + sizeof(ulong);
}
else
{
return sizeof(ulong) + sizeof(uint) + sizeof(uint);
}
}
}
public ulong FileRecordSize
{
get
{
ulong size = 0;
if (_bsa.HasFolderNames)
size += (ulong)_nameBytes.Length;
size += (ulong)_files.Select(f => sizeof(ulong) + sizeof(uint) + sizeof(uint)).Sum();
return size;
}
}
public FolderRecordBuilder(BSABuilder bsa, string folderName, IEnumerable<FileEntry> files)
{
_files = files.OrderBy(f => f._hash);
_name = folderName.ToLowerInvariant();
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_bsa = bsa;
// Folders don't have extensions, so let's make sure we cut it out
_hash = _name.GetBSAHash("");
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_fileCount = (uint)files.Count();
_nameBytes = folderName.ToBZString();
_recordSize = sizeof(ulong) + sizeof(uint) + sizeof(uint);
}
public void WriteFolderRecord(BinaryWriter wtr)
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{
var idx = _bsa._folders.IndexOf(this);
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_offset = (ulong)wtr.BaseStream.Position;
_offset += (ulong)_bsa._folders.Skip((int)idx).Select(f => (long)f.SelfSize).Sum();
_offset += _bsa._totalFileNameLength;
_offset += (ulong)_bsa._folders.Take((int)idx).Select(f => (long)f.FileRecordSize).Sum();
var sp = wtr.BaseStream.Position;
wtr.Write(_hash);
wtr.Write(_fileCount);
if (_bsa.HeaderType == VersionType.SSE)
{
wtr.Write((uint)0); // unk
wtr.Write((ulong)_offset); // offset
}
}
}
public class FileEntry
{
internal FolderRecordBuilder _folder;
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internal BSABuilder _bsa;
internal string _path;
internal string _name;
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internal string _filenameSource;
internal Stream _bytesSource;
internal bool _flipCompression;
internal ulong _hash;
internal byte[] _nameBytes;
internal byte[] _pathBytes;
internal byte[] _rawData;
internal int _originalSize;
private long _offsetOffset;
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public FileEntry(BSABuilder bsa, string path, Stream src, bool flipCompression)
{
_bsa = bsa;
_path = path.ToLowerInvariant();
_name = System.IO.Path.GetFileName(_path);
_hash = _name.GetBSAHash();
_nameBytes = _name.ToTermString();
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_pathBytes = _path.ToTermString();
_flipCompression = flipCompression;
var ms = new MemoryStream();
src.CopyTo(ms);
_rawData = ms.ToArray();
_originalSize = _rawData.Length;
if (Compressed)
CompressData();
}
private void CompressData()
{
if (_bsa.HeaderType == VersionType.SSE)
{
var r = new MemoryStream();
using (var w = LZ4Stream.Encode(r))
(new MemoryStream(_rawData)).CopyTo(w);
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_rawData = r.ToArray();
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}
}
public bool Compressed
{
get
{
if (_flipCompression)
return !_bsa.CompressedByDefault;
else
return _bsa.CompressedByDefault;
}
}
public string Path
{
get
{
return _path;
}
}
public bool FlipCompression
{
get
{
return _flipCompression;
}
set
{
_flipCompression = value;
}
}
public ulong Hash { get
{
return _hash;
}
}
public FolderRecordBuilder Folder
{
get
{
return _folder;
}
}
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internal void WriteFileRecord(BinaryWriter wtr)
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{
wtr.Write(_hash);
if (_flipCompression)
wtr.Write((uint)_rawData.Length | (0x1 << 30));
else
wtr.Write((uint)_rawData.Length);
_offsetOffset = wtr.BaseStream.Position;
wtr.Write((uint)0xDEADBEEF);
}
internal void WriteData(BinaryWriter wtr)
{
uint offset = (uint)wtr.BaseStream.Position;
wtr.BaseStream.Position = _offsetOffset;
wtr.Write((uint)offset);
wtr.BaseStream.Position = offset;
if (Compressed)
{
if (_bsa.HasNameBlobs)
{
wtr.Write(_path.ToBSString());
}
wtr.Write((uint)_originalSize);
wtr.Write(_rawData);
}
else
{
if (_bsa.HasNameBlobs)
{
wtr.Write(_path.ToBSString());
}
wtr.Write(_rawData);
}
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}
}
}