wabbajack/Wabbajack.Lib/CompilationSteps/IgnoreGameFilesIfGameFolderFilesExist.cs

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using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IgnoreGameFilesIfGameFolderFilesExist : ACompilationStep
{
private readonly bool _gameFolderFilesExists;
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private readonly AbsolutePath _gameFolder;
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public IgnoreGameFilesIfGameFolderFilesExist(ACompiler compiler) : base(compiler)
{
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_gameFolderFilesExists = ((MO2Compiler)compiler).MO2Folder.Combine(Consts.GameFolderFilesDir).IsDirectory;
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_gameFolder = compiler.GamePath;
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
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{
if (!_gameFolderFilesExists) return null;
if (!source.AbsolutePath.InFolder(_gameFolder)) return null;
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = $"Ignoring game files because {Consts.GameFolderFilesDir} exists";
return result;
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}
public override IState GetState()
{
return new State();
}
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IgnoreGameFilesIfGameFolderFilesExist(compiler);
}
}
}
}