wabbajack/Compression.BSA/TES3Reader.cs

140 lines
3.9 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Compression.BSA
{
public class TES3Reader : IBSAReader
{
public static string TES3_MAGIC = Encoding.ASCII.GetString(new byte[] {0, 1, 0, 0});
private uint _versionNumber;
private uint _hashTableOffset;
private uint _fileCount;
private TES3FileEntry[] _files;
internal long _dataOffset;
internal string _filename;
public TES3Reader(string filename)
{
_filename = filename;
using var fs = File.OpenRead(filename);
using var br = new BinaryReader(fs);
_versionNumber = br.ReadUInt32();
_hashTableOffset = br.ReadUInt32();
_fileCount = br.ReadUInt32();
_files = new TES3FileEntry[_fileCount];
for (int i = 0; i < _fileCount; i++)
{
var file = new TES3FileEntry {
Index = i,
Archive = this,
Size = br.ReadUInt32(),
Offset = br.ReadUInt32()
};
_files[i] = file;
}
for (int i = 0; i < _fileCount; i++)
{
_files[i].NameOffset = br.ReadUInt32();
}
var origPos = br.BaseStream.Position;
for (int i = 0; i < _fileCount; i++)
{
br.BaseStream.Position = origPos + _files[i].NameOffset;
_files[i].Path = br.ReadStringTerm(VersionType.TES3);
}
br.BaseStream.Position = _hashTableOffset + 12;
for (int i = 0; i < _fileCount; i++)
{
_files[i].Hash1 = br.ReadUInt32();
_files[i].Hash2 = br.ReadUInt32();
}
_dataOffset = br.BaseStream.Position;
}
public void Dispose()
{
}
public IEnumerable<IFile> Files => _files;
public ArchiveStateObject State
{
get
{
return new TES3ArchiveState
{
FileCount = _fileCount,
DataOffset = _dataOffset,
HashOffset = _hashTableOffset,
VersionNumber = _versionNumber,
};
}
}
}
public class TES3ArchiveState : ArchiveStateObject
{
public uint FileCount { get; set; }
public long DataOffset { get; set; }
public uint HashOffset { get; set; }
public uint VersionNumber { get; set; }
public override IBSABuilder MakeBuilder()
{
return new TES3Builder(this);
}
}
public class TES3FileEntry : IFile
{
public string Path { get; set; }
public uint Size { get; set; }
public FileStateObject State =>
new TES3FileState
{
Index = Index,
Path = Path,
Size = Size,
Offset = Offset,
NameOffset = NameOffset,
Hash1 = Hash1,
Hash2 = Hash2
};
public void CopyDataTo(Stream output)
{
using var fs = File.OpenRead(Archive._filename);
fs.Position = Archive._dataOffset + Offset;
fs.CopyToLimit(output, (int)Size);
}
public uint Offset { get; set; }
public uint NameOffset { get; set; }
public uint Hash1 { get; set; }
public uint Hash2 { get; set; }
public TES3Reader Archive { get; set; }
public int Index { get; set; }
}
public class TES3FileState : FileStateObject
{
public uint Offset { get; set; }
public uint NameOffset { get; set; }
public uint Hash1 { get; set; }
public uint Hash2 { get; set; }
public uint Size { get; set; }
}
}