wabbajack/Compression.BSA.Test/BSATests.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
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using Newtonsoft.Json;
using Wabbajack.Common;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
using Wabbajack.VirtualFileSystem;
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using Xunit;
using Xunit.Abstractions;
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namespace Compression.BSA.Test
{
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public class BSATests : IAsyncLifetime
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{
private static AbsolutePath _stagingFolder = ((RelativePath)"NexusDownloads").RelativeToEntryPoint();
private static AbsolutePath _bsaFolder = ((RelativePath)"BSAs").RelativeToEntryPoint();
private static AbsolutePath _testDir = ((RelativePath)"BSA Test Dir").RelativeToEntryPoint();
private static AbsolutePath _tempDir = ((RelativePath)"BSA Temp Dir").RelativeToEntryPoint();
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private IDisposable _unsub;
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public ITestOutputHelper TestContext { get; }
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private static WorkQueue Queue { get; set; }
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public BSATests(ITestOutputHelper helper)
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{
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TestContext = helper;
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}
public async Task InitializeAsync()
{
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Queue = new WorkQueue();
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_unsub = Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f.ShortDescription));
_stagingFolder.CreateDirectory();
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await _bsaFolder.DeleteDirectory();
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_bsaFolder.CreateDirectory();
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}
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public async Task DisposeAsync()
{
await _bsaFolder.DeleteDirectory();
Queue.Dispose();
_unsub.Dispose();
}
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private static async Task<AbsolutePath> DownloadMod(Game game, int mod)
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{
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var client = DownloadDispatcher.GetInstance<NexusDownloader>();
await client.Prepare();
var results = await client.Client!.GetModFiles(game, mod);
var file = results.files.FirstOrDefault(f => f.is_primary) ??
results.files.OrderByDescending(f => f.uploaded_timestamp).First();
var src = _stagingFolder.Combine(file.file_name);
if (src.Exists) return src;
var state = new NexusDownloader.State
{
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ModID = mod,
Game = game,
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FileID = file.file_id
};
await state.Download(src);
return src;
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}
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[Theory]
//[InlineData(Game.SkyrimSpecialEdition, 29194)] // 3D NPCS
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[InlineData(Game.SkyrimSpecialEdition, 12604)] // SkyUI
[InlineData(Game.Skyrim, 3863)] // SkyUI
[InlineData(Game.Skyrim, 51473)] // INeed
[InlineData(Game.Skyrim, 41634)] // DVA
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[InlineData(Game.Fallout4, 22223)] // 10mm SMG
[InlineData(Game.Fallout4, 4472)] // True Storms
[InlineData(Game.Morrowind, 44537)]
[InlineData(Game.Fallout4, 43474)] // EM 2 Rifle
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public async Task BSACompressionRecompression(Game game, int modid)
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{
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var filename = await DownloadMod(game, modid);
var folder = _bsaFolder.Combine(game.ToString(), modid.ToString());
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await folder.DeleteDirectory();
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folder.CreateDirectory();
await FileExtractor2.ExtractAll(Queue, filename, folder);
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foreach (var bsa in folder.EnumerateFiles().Where(f => Consts.SupportedBSAs.Contains(f.Extension)))
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{
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TestContext.WriteLine($"From {bsa}");
TestContext.WriteLine("Cleaning Output Dir");
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await _tempDir.DeleteDirectory();
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_tempDir.CreateDirectory();
TestContext.WriteLine($"Reading {bsa}");
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await using var tempFolder = await TempFolder.Create();
var tempFile = tempFolder.Dir.Combine("test.bsa");
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var size = bsa.Size;
var a = await BSADispatch.OpenRead(bsa);
await a.Files.PMap(Queue, async file =>
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{
var absName = _tempDir.Combine(file.Path);
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ViaJson(file.State);
absName.Parent.CreateDirectory();
await using (var fs = await absName.Create())
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{
await file.CopyDataTo(fs);
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}
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Assert.Equal(file.Size, absName.Size);
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});
// Check Files should be case insensitive
Assert.Equal(a.Files.Count(), a.Files.Select(f => f.Path).ToHashSet().Count);
Assert.Equal(a.Files.Count(), a.Files.Select(f => f.Path.ToString().ToLowerInvariant()).ToHashSet().Count);
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TestContext.WriteLine($"Building {bsa}");
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await using (var w = await ViaJson(a.State).MakeBuilder(size))
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{
var streams = await a.Files.PMap(Queue, async file =>
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{
var absPath = _tempDir.Combine(file.Path);
var str = await absPath.OpenRead();
await w.AddFile(ViaJson(file.State), str);
return str;
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});
await w.Build(tempFile);
streams.Do(s => s.Dispose());
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}
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TestContext.WriteLine($"Verifying {bsa}");
var b = await BSADispatch.OpenRead(tempFile);
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TestContext.WriteLine($"Performing A/B tests on {bsa} and {tempFile}");
Assert.Equal(a.State.ToJson(), b.State.ToJson());
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// Check same number of files
Assert.Equal(a.Files.Count(), b.Files.Count());
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await a.Files.Zip(b.Files, (ai, bi) => (ai, bi))
.PMap(Queue, async pair =>
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{
Assert.Equal(pair.ai.State.ToJson(), pair.bi.State.ToJson());
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//Console.WriteLine($" - {pair.ai.Path}");
Assert.Equal(pair.ai.Path, pair.bi.Path);
//Equal(pair.ai.Compressed, pair.bi.Compressed);
Assert.Equal(pair.ai.Size, pair.bi.Size);
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Utils.Log($"Comparing {pair.ai.Path} to {pair.bi.Path}");
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try
{
Assert.Equal(await GetData(pair.ai), await GetData(pair.bi));
}
catch (Exception)
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{
}
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});
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}
}
private static async ValueTask<byte[]> GetData(IFile pairAi)
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{
await using var ms = new MemoryStream();
await pairAi.CopyDataTo(ms);
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return ms.ToArray();
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}
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private static T ViaJson<T>(T i)
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{
return i.ToJson().FromJsonString<T>();
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}
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}
}