wabbajack/Wabbajack.Common/StatusFileStream.cs

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using System.IO;
namespace Wabbajack.Common
{
public class StatusFileStream : Stream
{
private string _message;
private Stream _inner;
private WorkQueue _queue;
public StatusFileStream(Stream fs, string message, WorkQueue queue = null)
{
_queue = queue;
_inner = fs;
_message = message;
}
public override void Flush()
{
_inner.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
{
return _inner.Seek(offset, origin);
}
public override void SetLength(long value)
{
_inner.SetLength(value);
}
public override int Read(byte[] buffer, int offset, int count)
{
UpdateStatus();
return _inner.Read(buffer, offset, count);
}
private void UpdateStatus()
{
if (_inner.Length == 0)
{
return;
}
if (_queue != null)
_queue.Report(_message, (int) (_inner.Position * 100 / _inner.Length));
else
Utils.Status(_message, (int) (_inner.Position * 100 / _inner.Length));
}
public override void Write(byte[] buffer, int offset, int count)
{
UpdateStatus();
_inner.Write(buffer, offset, count);
}
public override bool CanRead => _inner.CanRead;
public override bool CanSeek => _inner.CanSeek;
public override bool CanWrite => _inner.CanWrite;
public override long Length => _inner.Length;
public override long Position
{
get => _inner.Position;
set => _inner.Position = value;
}
}
}