wabbajack/Wabbajack.Common/StatusUpdateTracker.cs

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using System;
using System.Reactive.Subjects;
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using Wabbajack.Common.StatusFeed;
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namespace Wabbajack.Common
{
public class StatusUpdateTracker
{
private Subject<string> _stepName = new Subject<string>();
public IObservable<string> StepName => _stepName;
private Subject<int> _step = new Subject<int>();
public IObservable<int> Step => _step;
private Subject<int> _maxStep = new Subject<int>();
public IObservable<int> MaxStep => _maxStep;
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private Subject<Percent> _progress = new Subject<Percent>();
public IObservable<Percent> Progress => _progress;
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private int _internalCurrentStep;
private int _internalMaxStep;
public StatusUpdateTracker(int maxStep)
{
_internalMaxStep = maxStep;
}
public void Reset()
{
_maxStep.OnNext(_internalMaxStep);
}
public void NextStep(string name)
{
_internalCurrentStep += 1;
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Utils.Log(name);
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_step.OnNext(_internalCurrentStep);
_stepName.OnNext(name);
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MakeUpdate(Percent.Zero);
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}
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private Percent OverAllStatus(Percent sub_status)
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{
var per_step = 1.0f / _internalMaxStep;
var macro = _internalCurrentStep * per_step;
return Percent.FactoryPutInRange(macro + (per_step * sub_status.Value));
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}
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public void MakeUpdate(Percent progress)
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{
_progress.OnNext(progress);
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}
public void MakeUpdate(int max, int curr)
{
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MakeUpdate(Percent.FactoryPutInRange(curr, max == 0 ? 1 : max));
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}
}
}