wabbajack/Wabbajack/AppState.cs

524 lines
21 KiB
C#
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using ReactiveUI;
using System;
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using System.Collections.Generic;
using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
using System.IO.Compression;
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using System.Linq;
using System.Net.Http;
using System.Reactive.Disposables;
using System.Reactive.Linq;
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using System.Reflection;
using System.Threading;
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using System.Windows;
using System.Windows.Input;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
using Wabbajack.Common;
using Wabbajack.NexusApi;
using Wabbajack.UI;
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namespace Wabbajack
{
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public enum TaskMode { INSTALLING, BUILDING }
internal class AppState : ViewModel, IDataErrorInfo
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{
public const bool GcCollect = true;
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private SlideShow _slideShow;
public bool installing = false;
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private string _mo2Folder;
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private readonly BitmapImage _wabbajackLogo = UIUtils.BitmapImageFromResource("Wabbajack.UI.banner.png");
public readonly BitmapImage _noneImage = UIUtils.BitmapImageFromResource("Wabbajack.UI.none.jpg");
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public volatile bool Dirty;
private ModList _ModList;
public ModList ModList { get => _ModList; private set => this.RaiseAndSetIfChanged(ref _ModList, value); }
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private string _ModListPath;
public string ModListPath { get => _ModListPath; private set => this.RaiseAndSetIfChanged(ref _ModListPath, value); }
private bool _EnableSlideShow = true;
public bool EnableSlideShow { get => _EnableSlideShow; set => this.RaiseAndSetIfChanged(ref _EnableSlideShow, value); }
private BitmapImage _SplashScreenImage;
public BitmapImage SplashScreenImage { get => _SplashScreenImage; set => this.RaiseAndSetIfChanged(ref _SplashScreenImage, value); }
private BitmapImage _NextIcon = UIUtils.BitmapImageFromResource("Wabbajack.UI.Icons.next.png");
public BitmapImage NextIcon { get => _NextIcon; set => this.RaiseAndSetIfChanged(ref _NextIcon, value); }
// Command properties
public IReactiveCommand ChangePathCommand => ReactiveCommand.Create(ExecuteChangePath);
public IReactiveCommand ChangeDownloadPathCommand => ReactiveCommand.Create(ExecuteChangeDownloadPath);
public IReactiveCommand BeginCommand => ReactiveCommand.Create(ExecuteBegin);
public IReactiveCommand ShowReportCommand => ReactiveCommand.Create(ShowReport);
public IReactiveCommand VisitNexusSiteCommand => ReactiveCommand.Create(VisitNexusSite);
public IReactiveCommand OpenReadmeCommand { get; }
public IReactiveCommand OpenModListPropertiesCommand => ReactiveCommand.Create(OpenModListProperties);
public IReactiveCommand SlideShowNextItemCommand { get; }
public AppState(TaskMode mode)
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{
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if (Assembly.GetEntryAssembly().Location.ToLower().Contains("\\downloads\\"))
{
MessageBox.Show(
"This app seems to be running inside a folder called 'Downloads', such folders are often highly monitored by antivirus software and they can often " +
"conflict with the operations Wabbajack needs to perform. Please move this executable outside of your 'Downloads' folder and then restart the app.",
"Cannot run inside 'Downloads'",
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MessageBoxButton.OK,
MessageBoxImage.Error);
Environment.Exit(1);
}
Mode = mode;
Dirty = false;
this.OpenReadmeCommand = ReactiveCommand.Create(
execute: this.OpenReadmeWindow,
canExecute: this.WhenAny(x => x.ModList)
.Select(modList => !string.IsNullOrEmpty(modList?.Readme)));
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_slideShow = new SlideShow(this, true);
this.SlideShowNextItemCommand = ReactiveCommand.Create(_slideShow.UpdateSlideShowItem);
// Update splashscreen when modlist changes
Observable.CombineLatest(
this.WhenAny(x => x.ModList),
this.WhenAny(x => x.ModListPath),
this.WhenAny(x => x.EnableSlideShow),
(modList, modListPath, enableSlideShow) => (modList, modListPath, enableSlideShow))
.ObserveOn(RxApp.TaskpoolScheduler)
.Select(u =>
{
if (u.enableSlideShow
&& u.modList != null
&& u.modListPath != null
&& File.Exists(u.modListPath)
&& !string.IsNullOrEmpty(u.modList.Image)
&& u.modList.Image.Length == 36)
{
try
{
using (var fs = new FileStream(u.modListPath, FileMode.Open, FileAccess.Read, FileShare.Read))
using (var ar = new ZipArchive(fs, ZipArchiveMode.Read))
using (var ms = new MemoryStream())
{
var entry = ar.GetEntry(u.modList.Image);
using (var e = entry.Open())
e.CopyTo(ms);
var image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.StreamSource = ms;
image.EndInit();
image.Freeze();
return image;
}
}
catch (Exception)
{
this.LogMsg("Error loading splash image.");
}
}
return _wabbajackLogo;
})
.ObserveOn(RxApp.MainThreadScheduler)
.StartWith(_wabbajackLogo)
.Subscribe(bitmap => this.SplashScreenImage = bitmap)
.DisposeWith(this.CompositeDisposable);
// Trigger a slideshow update if enabled
this.WhenAny(x => x.EnableSlideShow)
.Skip(1) // Don't fire initially
.WhenAny(enable => enable)
.Subscribe(_ => _slideShow.UpdateSlideShowItem())
.DisposeWith(this.CompositeDisposable);
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slideshowThread = new Thread(UpdateLoop)
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{
Priority = ThreadPriority.BelowNormal,
IsBackground = true
};
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slideshowThread.Start();
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}
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public DateTime lastSlideShowUpdate = new DateTime();
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public ObservableCollection<string> Log { get; } = new ObservableCollection<string>();
public ObservableCollection<CPUStatus> Status { get; } = new ObservableCollection<CPUStatus>();
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private TaskMode _Mode;
public TaskMode Mode { get => _Mode; set => this.RaiseAndSetIfChanged(ref _Mode, value); }
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private string _ModListName;
public string ModListName { get => _ModListName; set => this.RaiseAndSetIfChanged(ref _ModListName, value); }
private string _Location;
public string Location { get => _Location; set => this.RaiseAndSetIfChanged(ref _Location, value); }
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private string _LocationLabel;
public string LocationLabel { get => _LocationLabel; set => this.RaiseAndSetIfChanged(ref _LocationLabel, value); }
private string _DownloadLocation;
public string DownloadLocation { get => _DownloadLocation; set => this.RaiseAndSetIfChanged(ref _DownloadLocation, value); }
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public Visibility ShowReportButton => _htmlReport == null ? Visibility.Collapsed : Visibility.Visible;
private string _htmlReport;
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public string HTMLReport
{
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get => _htmlReport;
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set
{
_htmlReport = value;
this.RaisePropertyChanged();
this.RaisePropertyChanged(nameof(ShowReportButton));
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}
}
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private int _queueProgress;
public int QueueProgress { get => _queueProgress; set => this.RaiseAndSetIfChanged(ref _queueProgress, value); }
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private List<CPUStatus> InternalStatus { get; } = new List<CPUStatus>();
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public string LogFile { get; }
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private void ExecuteChangePath()
{
if (Mode == TaskMode.INSTALLING)
{
var folder = UIUtils.ShowFolderSelectionDialog("Select Installation directory");
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if (folder == null) return;
Location = folder;
if (DownloadLocation == null)
DownloadLocation = Path.Combine(Location, "downloads");
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}
else
{
var folder = UIUtils.ShowFolderSelectionDialog("Select Your MO2 profile directory");
Location = folder;
}
}
private void ExecuteChangeDownloadPath()
{
var folder = UIUtils.ShowFolderSelectionDialog("Select a location for MO2 downloads");
if (folder != null) DownloadLocation = folder;
}
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private void ShowReport()
{
var file = Path.GetTempFileName() + ".html";
File.WriteAllText(file, HTMLReport);
Process.Start(file);
}
public string _nexusSiteURL = null;
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private void VisitNexusSite()
{
if (_nexusSiteURL != null && _nexusSiteURL.StartsWith("https://"))
{
Process.Start(_nexusSiteURL);
}
}
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private ModlistPropertiesWindow modlistPropertiesWindow;
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public string newImagePath;
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public string readmePath;
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public bool ChangedProperties;
private void OpenModListProperties()
{
if (UIReady)
{
if (modlistPropertiesWindow == null)
{
modlistPropertiesWindow = new ModlistPropertiesWindow(this);
newImagePath = null;
ChangedProperties = false;
}
if(!modlistPropertiesWindow.IsClosed)
modlistPropertiesWindow.Show();
else
{
modlistPropertiesWindow = null;
OpenModListProperties();
}
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}
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}
private void OpenReadmeWindow()
{
if (!UIReady || string.IsNullOrEmpty(this.ModList.Readme)) return;
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var text = "";
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using (var fs = new FileStream(this.ModListPath, FileMode.Open, FileAccess.Read, FileShare.Read))
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using (var ar = new ZipArchive(fs, ZipArchiveMode.Read))
using (var ms = new MemoryStream())
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{
var entry = ar.GetEntry(this.ModList.Readme);
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using (var e = entry.Open())
e.CopyTo(ms);
ms.Seek(0, SeekOrigin.Begin);
using (var sr = new StreamReader(ms))
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{
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string line;
while ((line = sr.ReadLine()) != null)
text += line+Environment.NewLine;
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}
}
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var viewer = new TextViewer(text, this.ModListName);
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viewer.Show();
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}
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private bool _uiReady = false;
public bool UIReady
{
get => _uiReady;
set => this.RaiseAndSetIfChanged(ref _uiReady, value);
}
private string _SplashScreenModName = "Wabbajack";
public string SplashScreenModName { get => _SplashScreenModName; set => this.RaiseAndSetIfChanged(ref _SplashScreenModName, value); }
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private string _SplashScreenAuthorName = "Halgari & the Wabbajack Team";
public string SplashScreenAuthorName { get => _SplashScreenAuthorName; set => this.RaiseAndSetIfChanged(ref _SplashScreenAuthorName, value); }
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private string _SplashScreenSummary;
public string SplashScreenSummary { get => _SplashScreenSummary; set => this.RaiseAndSetIfChanged(ref _SplashScreenSummary, value); }
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private bool _splashShowNSFW = false;
public bool SplashShowNSFW { get => _splashShowNSFW; set => this.RaiseAndSetIfChanged(ref _splashShowNSFW, value); }
private readonly Thread slideshowThread = null;
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public string Error => "Error";
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public string this[string columnName] => Validate(columnName);
private string Validate(string columnName)
{
string validationMessage = null;
switch (columnName)
{
case "Location":
if (Location == null)
{
validationMessage = null;
}
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else switch (Mode)
{
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case TaskMode.BUILDING when Location != null && Directory.Exists(Location) && File.Exists(Path.Combine(Location, "modlist.txt")):
Location = Path.Combine(Location, "modlist.txt");
validationMessage = null;
ConfigureForBuild();
break;
case TaskMode.INSTALLING when Location != null && Directory.Exists(Location) && !Directory.EnumerateFileSystemEntries(Location).Any():
validationMessage = null;
break;
case TaskMode.INSTALLING when Location != null && Directory.Exists(Location) && Directory.EnumerateFileSystemEntries(Location).Any():
validationMessage = "You have selected a non-empty directory. Installing the modlist here might result in a broken install!";
break;
default:
validationMessage = "Invalid Mod Organizer profile directory";
break;
}
break;
}
return validationMessage;
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}
private void UpdateLoop()
{
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while (Running)
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{
if (Dirty)
lock (InternalStatus)
{
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CPUStatus[] data = InternalStatus.ToArray();
Application.Current.Dispatcher.Invoke(() =>
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{
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for (var idx = 0; idx < data.Length; idx += 1)
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if (idx >= Status.Count)
Status.Add(data[idx]);
else if (Status[idx] != data[idx])
Status[idx] = data[idx];
});
Dirty = false;
}
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if (_slideShow.SlidesQueue.Any())
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{
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if (DateTime.Now - lastSlideShowUpdate > TimeSpan.FromSeconds(10))
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{
_slideShow.UpdateSlideShowItem();
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}
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}
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Thread.Sleep(1000);
}
}
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public bool Running { get; set; } = true;
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private void ApplyModlistProperties()
{
SplashScreenModName = this.ModList.Name;
SplashScreenAuthorName = this.ModList.Author;
_nexusSiteURL = this.ModList.Website;
SplashScreenSummary = this.ModList.Description;
}
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public void LogMsg(string msg)
{
Application.Current.Dispatcher.Invoke(() => Log.Add(msg));
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}
public void SetProgress(int id, string msg, int progress)
{
lock (InternalStatus)
{
Dirty = true;
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while (id >= InternalStatus.Count) InternalStatus.Add(new CPUStatus());
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InternalStatus[id] = new CPUStatus { ID = id, Msg = msg, Progress = progress };
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}
}
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public void SetQueueSize(int max, int current)
{
if (max == 0)
max = 1;
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var total = current * 100 / max;
QueueProgress = total;
}
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private void ConfigureForBuild()
{
var profile_folder = Path.GetDirectoryName(Location);
var mo2folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder));
if (!File.Exists(Path.Combine(mo2folder, "ModOrganizer.exe")))
LogMsg($"Error! No ModOrganizer2.exe found in {mo2folder}");
var profile_name = Path.GetFileName(profile_folder);
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this.ModListName = profile_name;
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Mode = TaskMode.BUILDING;
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var tmp_compiler = new Compiler(mo2folder);
DownloadLocation = tmp_compiler.MO2DownloadsFolder;
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_mo2Folder = mo2folder;
}
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internal void ConfigureForInstall(string source, ModList modlist)
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{
this.ModList = modlist;
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this.ModListPath = source;
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Mode = TaskMode.INSTALLING;
ModListName = this.ModList.Name;
HTMLReport = this.ModList.ReportHTML;
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Location = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
ApplyModlistProperties();
_slideShow.SlideShowElements = modlist.Archives.OfType<NexusMod>().Select(m =>
new Slide(NexusApiUtils.FixupSummary(m.ModName),m.ModID,
NexusApiUtils.FixupSummary(m.Summary), NexusApiUtils.FixupSummary(m.Author),
m.Adult,m.NexusURL,m.SlideShowPic)).ToList();
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_slideShow.PreloadSlideShow();
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}
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private void ExecuteBegin()
{
UIReady = false;
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if (Mode == TaskMode.INSTALLING)
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{
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installing = true;
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var installer = new Installer(this.ModListPath, this.ModList, Location)
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{
DownloadFolder = DownloadLocation
};
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var th = new Thread(() =>
{
UIReady = false;
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try
{
installer.Install();
}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
LogMsg(ex.StackTrace);
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LogMsg(ex.ToString());
LogMsg($"{ex.Message} - Can't continue");
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}
finally
{
UIReady = true;
Running = false;
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installing = false;
slideshowThread.Abort();
}
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})
{
Priority = ThreadPriority.BelowNormal
};
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th.Start();
}
else if (_mo2Folder != null)
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{
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var compiler = new Compiler(_mo2Folder)
{
MO2Profile = ModListName,
ModListName = ChangedProperties ? SplashScreenModName : null,
ModListAuthor = ChangedProperties ? SplashScreenAuthorName : null,
ModListDescription = ChangedProperties ? SplashScreenSummary : null,
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ModListImage = ChangedProperties ? newImagePath : null,
ModListWebsite = ChangedProperties ? _nexusSiteURL : null,
ModListReadme = ChangedProperties ? readmePath : null
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};
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var th = new Thread(() =>
{
UIReady = false;
try
{
compiler.Compile();
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if (compiler.ModList != null && compiler.ModList.ReportHTML != null)
HTMLReport = compiler.ModList.ReportHTML;
}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
LogMsg(ex.StackTrace);
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LogMsg(ex.ToString());
LogMsg($"{ex.Message} - Can't continue");
}
finally
{
UIReady = true;
}
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})
{
Priority = ThreadPriority.BelowNormal
};
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th.Start();
}
else
{
Utils.Log("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
UIReady = true;
}
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}
}
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public class CPUStatus
{
public int Progress { get; internal set; }
public string Msg { get; internal set; }
public int ID { get; internal set; }
}
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}