wabbajack/Wabbajack.Networking.NexusApi/DTOs/UploadDefinition.cs

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C#
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2022-01-18 03:56:29 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.Json.Serialization;
using System.Web;
using Wabbajack.DTOs;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
namespace Wabbajack.Networking.NexusApi.DTOs;
public enum Category : int
{
Main = 1,
Updates = 2,
Optional = 3,
Old = 4,
Misc = 5,
Archives = 7
}
public enum ChunkStatus
{
NoContent,
Waiting,
Done
}
public class UploadDefinition
{
public const long ChunkSize = 5242880; // 5MB chunks
public Game Game { get; set; }
[JsonIgnore]
public long GameId => Game.MetaData().NexusGameId;
public string Name { get; set; }
public AbsolutePath Path { get; set; }
public string Version { get; set; }
public string Category { get; set; }
public bool NewExisting { get; set; }
public long OldFileId { get; set; }
public bool RemoveOldVersion { get; set; }
public string BriefOverview { get; set; }
public string FileUUID { get; set; } = "";
public long FileSize => Path.Size();
public long ModId { get; set; }
public long TotalChunks => (long) Math.Ceiling(FileSize / (double) ChunkSize);
public string ResumableIdentifier => FileSize + "-" + Path.FileName.ToString().Replace(".", "").Replace(" ", "");
public string ResumableRelativePath => HttpUtility.UrlEncode(Path.FileName.ToString());
public bool SetAsMain { get; set; }
public IEnumerable<Chunk> Chunks()
{
var size = FileSize;
if (size <= ChunkSize)
{
yield return new Chunk
{
Index = 0,
Offset = 0,
Size = size
};
yield break;
}
for (long block = 0; block * ChunkSize < size; block++) {
yield return new Chunk
{
Index = block,
Size = Math.Min(ChunkSize, size - block * ChunkSize),
Offset = block * ChunkSize
};
}
}
}
public class Chunk
{
public long Index { get; set; }
public long Size { get; set; }
public long Offset { get; set; }
}
public class ChunkStatusResult
{
[JsonPropertyName("filename")]
public string Filename { get; set; }
[JsonPropertyName("status")]
public bool Status { get; set; }
[JsonPropertyName("uuid")]
public string UUID { get; set; }
}
public class FileStatusResult
{
[JsonPropertyName("file_chunks_reassembled")]
public bool FileChunksAssembled { get; set; }
[JsonPropertyName("s3_upload_complete")]
public bool S3UploadComplete { get; set; }
[JsonPropertyName("virus_total_result")]
public int VirusTotalStatus { get; set; }
}