wabbajack/Wabbajack.Common/WorkQueue.cs

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Reactive.Subjects;
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using System.Threading;
namespace Wabbajack.Common
{
public class WorkQueue : IDisposable
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{
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internal BlockingCollection<Action>
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Queue = new BlockingCollection<Action>(new ConcurrentStack<Action>());
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[ThreadStatic] private static int CpuId;
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internal static bool WorkerThread => CurrentQueue != null;
[ThreadStatic] internal static WorkQueue CurrentQueue;
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private static readonly Subject<CPUStatus> _Status = new Subject<CPUStatus>();
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public IObservable<CPUStatus> Status => _Status;
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public static List<Thread> Threads { get; private set; }
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public WorkQueue(int threadCount = 0)
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{
StartThreads(threadCount == 0 ? Environment.ProcessorCount : threadCount);
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}
private void StartThreads(int threadCount)
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{
ThreadCount = threadCount;
Threads = Enumerable.Range(0, threadCount)
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.Select(idx =>
{
var thread = new Thread(() => ThreadBody(idx));
thread.Priority = ThreadPriority.BelowNormal;
thread.IsBackground = true;
thread.Name = string.Format("Wabbajack_Worker_{0}", idx);
thread.Start();
return thread;
}).ToList();
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}
public int ThreadCount { get; private set; }
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private void ThreadBody(int idx)
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{
CpuId = idx;
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CurrentQueue = this;
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while (true)
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{
Report("Waiting", 0);
var f = Queue.Take();
f();
}
}
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public void Report(string msg, int progress)
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{
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_Status.OnNext(
new CPUStatus
{
Progress = progress,
Msg = msg,
ID = CpuId
});
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}
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public void QueueTask(Action a)
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{
Queue.Add(a);
}
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public void Shutdown()
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{
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Threads.Do(th => th.Abort());
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}
public void Dispose()
{
Shutdown();
Queue?.Dispose();
}
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}
public class CPUStatus
{
public int Progress { get; internal set; }
public string Msg { get; internal set; }
public int ID { get; internal set; }
}
}