wabbajack/Wabbajack.App/Screens/LauncherViewModel.cs

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C#
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using System.Diagnostics;
using System.Linq;
using System.Reactive;
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using System.Reactive.Disposables;
using System.Reactive.Linq;
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using System.Threading.Tasks;
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using Avalonia.Media.Imaging;
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using GameFinder.StoreHandlers.Origin.DTO;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.Logging;
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using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.App.Extensions;
using Wabbajack.App.Messages;
using Wabbajack.App.Models;
using Wabbajack.App.ViewModels;
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using Wabbajack.Common;
using Wabbajack.DTOs;
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using Wabbajack.DTOs.SavedSettings;
using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.App.Screens
{
public class LauncherViewModel : ViewModelBase, IActivatableViewModel, IReceiver<ConfigureLauncher>
{
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[Reactive]
public AbsolutePath InstallFolder { get; set; }
[Reactive]
public IBitmap Image { get; set; }
[Reactive]
public InstallationConfigurationSetting? Setting { get; set; }
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[Reactive]
public string Title { get; set; }
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public ReactiveCommand<Unit, Unit> PlayButton;
private readonly ILogger<LauncherViewModel> _logger;
public LauncherViewModel(ILogger<LauncherViewModel> logger, InstallationStateManager manager)
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{
Activator = new ViewModelActivator();
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PlayButton = ReactiveCommand.Create(() =>
{
StartGame().FireAndForget();
});
_logger = logger;
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this.WhenActivated(disposables =>
{
this.WhenAnyValue(v => v.InstallFolder)
.SelectAsync(disposables, async folder => await manager.GetByInstallFolder(folder))
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.ObserveOn(RxApp.MainThreadScheduler)
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.Where(v => v != null)
.BindTo(this, vm => vm.Setting)
.DisposeWith(disposables);
this.WhenAnyValue(v => v.Setting)
.Where(v => v != default)
.Select(v => new Bitmap((v!.Image).ToString()))
.BindTo(this, vm => vm.Image)
.DisposeWith(disposables);
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this.WhenAnyValue(v => v.Setting)
.Where(v => v is { Metadata: { } })
.Select(v => $"{v!.Metadata!.Title} v{v!.Metadata.Version}")
.BindTo(this, vm => vm.Title)
.DisposeWith(disposables);
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});
}
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private async Task StartGame()
{
var mo2Path = InstallFolder.Combine("ModOrganizer.exe");
var gamePath = GameRegistry.Games.Values.Select(g => g.MainExecutable)
.Where(ge => ge != null)
.Select(ge => InstallFolder.Combine(ge!))
.FirstOrDefault(ge => ge.FileExists());
if (mo2Path.FileExists())
{
Process.Start(mo2Path.ToString());
}
else if (gamePath.FileExists())
{
Process.Start(gamePath.ToString());
}
else
{
_logger.LogError("No way to launch game, no acceptable executable found");
}
}
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public void Receive(ConfigureLauncher val)
{
InstallFolder = val.InstallFolder;
}
}
}