wabbajack/Wabbajack.Server/Controllers/NexusCache.cs

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using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
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using Wabbajack.DTOs;
using Wabbajack.Networking.NexusApi;
using Wabbajack.Networking.NexusApi.DTOs;
using Wabbajack.Server.DataLayer;
using Wabbajack.Server.Services;
namespace Wabbajack.BuildServer.Controllers
{
//[Authorize]
[ApiController]
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[Authorize(Roles = "User")]
[Route("/v1/games/")]
public class NexusCache : ControllerBase
{
private AppSettings _settings;
private SqlService _sql;
private ILogger<NexusCache> _logger;
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private readonly NexusApi _api;
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public NexusCache(ILogger<NexusCache> logger, SqlService sql, AppSettings settings, NexusApi api)
{
_settings = settings;
_sql = sql;
_logger = logger;
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_api = api;
}
/// <summary>
/// Looks up the mod details for a given Gamename/ModId pair. If the entry is not found in the cache it will
/// be requested from the server (using the caller's Nexus API key if provided).
/// </summary>
/// <param name="db"></param>
/// <param name="GameName">The Nexus game name</param>
/// <param name="ModId">The Nexus mod id</param>
/// <returns>A Mod Info result</returns>
[HttpGet]
[Route("{GameName}/mods/{ModId}.json")]
public async Task<ModInfo> GetModInfo(string GameName, long ModId)
{
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var game = GameRegistry.GetByNexusName(GameName)!;
var result = await _sql.GetNexusModInfoString(game.Game, ModId);
string method = "CACHED";
if (result == null)
{
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var (result2, headers) = await _api.ModInfo(game.NexusName!, ModId);
result = result2;
await _sql.AddNexusModInfo(game.Game, ModId, result.UpdatedTime, result);
method = "NOT_CACHED";
}
Response.Headers.Add("x-cache-result", method);
return result;
}
[HttpGet]
[Route("{GameName}/mods/{ModId}/files.json")]
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public async Task<ModFiles> GetModFiles(string GameName, long ModId)
{
//_logger.Log(LogLevel.Information, $"{GameName} {ModId}");
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var game = GameRegistry.GetByNexusName(GameName)!;
var result = await _sql.GetModFiles(game!.Game, ModId);
string method = "CACHED";
if (result == null)
{
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var (result2, _) = await _api.ModFiles(game.NexusName!, ModId);
result = result2;
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var date = result.Files.Select(f => f.UploadedTime).OrderByDescending(o => o).FirstOrDefault();
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date = date == default ? DateTime.UtcNow : date;
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await _sql.AddNexusModFiles(game.Game, ModId, date, result);
method = "NOT_CACHED";
}
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Response.Headers.Add("x-cache-result", method);
return result;
}
[HttpGet]
[Route("{GameName}/mods/{ModId}/files/{FileId}.json")]
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public async Task<ActionResult<ModFile>> GetModFile(string GameName, long ModId, long FileId)
{
try
{
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var game = GameRegistry.GetByNexusName(GameName)!;
var result = await _sql.GetModFile(game.Game, ModId, FileId);
string method = "CACHED";
if (result == null)
{
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var (result2, _) = await _api.FileInfo(game.NexusName, ModId, FileId);
result = result2;
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var date = result.UploadedTime;
date = date == default ? DateTime.UtcNow : date;
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await _sql.AddNexusModFile(game.Game, ModId, FileId, date, result);
method = "NOT_CACHED";
}
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Response.Headers.Add("x-cache-result", method);
return result;
}
catch (Exception ex)
{
_logger.LogInformation("Unable to find mod file {GameName} {ModId}, {FileId}", GameName, ModId, FileId);
return NotFound();
}
}
}
}