wabbajack/Compression.BSA/BSABuilder.cs

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C#
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using System;
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using K4os.Compression.LZ4;
using K4os.Compression.LZ4.Streams;
using Wabbajack.Common;
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using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Compression.BSA
{
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public class BSABuilder : IBSABuilder
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{
internal uint _archiveFlags;
internal uint _fileFlags;
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internal byte[] _fileId;
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private List<FileEntry> _files = new List<FileEntry>();
internal List<FolderRecordBuilder> _folders = new List<FolderRecordBuilder>();
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internal uint _offset;
internal uint _totalFileNameLength;
internal uint _version;
internal DiskSlabAllocator _slab;
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public BSABuilder(long size)
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{
_fileId = Encoding.ASCII.GetBytes("BSA\0");
_offset = 0x24;
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_slab = new DiskSlabAllocator(size);
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}
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public BSABuilder(BSAStateObject bsaStateObject, long size) : this(size)
{
_version = bsaStateObject.Version;
_fileFlags = bsaStateObject.FileFlags;
_archiveFlags = bsaStateObject.ArchiveFlags;
}
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public IEnumerable<FileEntry> Files => _files;
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public ArchiveFlags ArchiveFlags
{
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get => (ArchiveFlags) _archiveFlags;
set => _archiveFlags = (uint) value;
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}
public FileFlags FileFlags
{
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get => (FileFlags) _archiveFlags;
set => _archiveFlags = (uint) value;
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}
public VersionType HeaderType
{
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get => (VersionType) _version;
set => _version = (uint) value;
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}
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public IEnumerable<RelativePath> FolderNames
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{
get
{
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return _files.Select(f => f.Path.Parent).Distinct();
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}
}
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public bool HasFolderNames => (_archiveFlags & 0x1) > 0;
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public bool HasFileNames => (_archiveFlags & 0x2) > 0;
public bool CompressedByDefault => (_archiveFlags & 0x4) > 0;
public bool HasNameBlobs => (_archiveFlags & 0x100) > 0;
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public async ValueTask DisposeAsync()
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{
_slab.Dispose();
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}
public async Task AddFile(FileStateObject state, Stream src)
{
var ostate = (BSAFileStateObject) state;
var r = await FileEntry.Create(this, ostate.Path, src, ostate.FlipCompression);
lock (this)
{
_files.Add(r);
}
}
public async Task Build(AbsolutePath outputName)
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{
RegenFolderRecords();
await using var fs = outputName.Create();
await using var wtr = new BinaryWriter(fs);
wtr.Write(_fileId);
wtr.Write(_version);
wtr.Write(_offset);
wtr.Write(_archiveFlags);
var folders = FolderNames.ToList();
wtr.Write((uint) folders.Count);
wtr.Write((uint) _files.Count);
wtr.Write((uint) _folders.Select(f => f._nameBytes.Count() - 1).Sum()); // totalFolderNameLength
var s = _files.Select(f => f._pathBytes.Count()).Sum();
_totalFileNameLength = (uint) _files.Select(f => f._nameBytes.Count()).Sum();
wtr.Write(_totalFileNameLength); // totalFileNameLength
wtr.Write(_fileFlags);
foreach (var folder in _folders) folder.WriteFolderRecord(wtr);
foreach (var folder in _folders)
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{
if (HasFolderNames)
wtr.Write(folder._nameBytes);
foreach (var file in folder._files) file.WriteFileRecord(wtr);
}
foreach (var file in _files) wtr.Write(file._nameBytes);
await _files.DoProgress("Writing BSA Body", async file =>
await file.WriteData(wtr));
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}
public void RegenFolderRecords()
{
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_folders = _files.GroupBy(f => f.Path.Parent)
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.Select(f => new FolderRecordBuilder(this, f.Key, f.ToList()))
.OrderBy(f => f._hash)
.ToList();
foreach (var folder in _folders)
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foreach (var file in folder._files)
file._folder = folder;
_files = (from folder in _folders
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from file in folder._files
orderby folder._hash, file._hash
select file).ToList();
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}
}
public class FolderRecordBuilder
{
internal BSABuilder _bsa;
internal uint _fileCount;
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internal IEnumerable<FileEntry> _files;
internal ulong _hash;
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internal byte[] _nameBytes;
internal ulong _offset;
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internal uint _recordSize;
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public FolderRecordBuilder(BSABuilder bsa, RelativePath folderName, IEnumerable<FileEntry> files)
{
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_files = files.OrderBy(f => f._hash);
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Name = folderName;
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_bsa = bsa;
// Folders don't have extensions, so let's make sure we cut it out
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_hash = Name.GetBSAHash();
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_fileCount = (uint) files.Count();
_nameBytes = folderName.ToBZString(_bsa.HeaderType);
_recordSize = sizeof(ulong) + sizeof(uint) + sizeof(uint);
}
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public ulong Hash => _hash;
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public RelativePath Name { get; }
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public ulong SelfSize
{
get
{
if (_bsa.HeaderType == VersionType.SSE)
return sizeof(ulong) + sizeof(uint) + sizeof(uint) + sizeof(ulong);
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return sizeof(ulong) + sizeof(uint) + sizeof(uint);
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}
}
public ulong FileRecordSize
{
get
{
ulong size = 0;
if (_bsa.HasFolderNames)
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size += (ulong) _nameBytes.Length;
size += (ulong) _files.Select(f => sizeof(ulong) + sizeof(uint) + sizeof(uint)).Sum();
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return size;
}
}
public void WriteFolderRecord(BinaryWriter wtr)
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{
var idx = _bsa._folders.IndexOf(this);
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_offset = (ulong) wtr.BaseStream.Position;
_offset += (ulong) _bsa._folders.Skip(idx).Select(f => (long) f.SelfSize).Sum();
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_offset += _bsa._totalFileNameLength;
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_offset += (ulong) _bsa._folders.Take(idx).Select(f => (long) f.FileRecordSize).Sum();
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var sp = wtr.BaseStream.Position;
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wtr.Write(_hash);
wtr.Write(_fileCount);
if (_bsa.HeaderType == VersionType.SSE)
{
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wtr.Write((uint) 0); // unk
wtr.Write(_offset); // offset
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}
else if (_bsa.HeaderType == VersionType.FO3 || _bsa.HeaderType == VersionType.TES4)
{
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wtr.Write((uint) _offset);
}
else
{
throw new NotImplementedException($"Cannot write to BSAs of type {_bsa.HeaderType}");
}
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}
}
public class FileEntry
{
internal BSABuilder _bsa;
internal bool _flipCompression;
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internal FolderRecordBuilder _folder;
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internal ulong _hash;
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internal string _name;
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internal byte[] _nameBytes;
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private long _offsetOffset;
internal int _originalSize;
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internal RelativePath _path;
private byte[] _pathBSBytes;
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internal byte[] _pathBytes;
private Stream _srcData;
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public static async Task<FileEntry> Create(BSABuilder bsa, RelativePath path, Stream src, bool flipCompression)
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{
var entry = new FileEntry();
entry._bsa = bsa;
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entry._path = path;
entry._name = (string)entry._path.FileName;
entry._hash = entry._name.GetBSAHash();
entry._nameBytes = entry._name.ToTermString(bsa.HeaderType);
entry._pathBytes = entry._path.ToTermString(bsa.HeaderType);
entry._pathBSBytes = entry._path.ToBSString();
entry._flipCompression = flipCompression;
entry._srcData = src;
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entry._originalSize = (int)entry._srcData.Length;
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if (entry.Compressed)
await entry.CompressData();
return entry;
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}
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public bool Compressed
{
get
{
if (_flipCompression)
return !_bsa.CompressedByDefault;
return _bsa.CompressedByDefault;
}
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}
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public RelativePath Path => _path;
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public bool FlipCompression => _flipCompression;
public ulong Hash => _hash;
public FolderRecordBuilder Folder => _folder;
private async Task CompressData()
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{
switch (_bsa.HeaderType)
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{
case VersionType.SSE:
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{
var r = new MemoryStream();
await using (var w = LZ4Stream.Encode(r, new LZ4EncoderSettings {CompressionLevel = LZ4Level.L08_HC}, true))
{
await _srcData.CopyToWithStatusAsync(_srcData.Length, w, $"Compressing {_path}");
}
_srcData = _bsa._slab.Allocate(r.Length);
r.Position = 0;
await r.CopyToWithStatusAsync(r.Length, _srcData, $"Writing {_path}");
_srcData.Position = 0;
break;
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}
case VersionType.FO3:
case VersionType.TES4:
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{
var r = new MemoryStream();
using (var w = new DeflaterOutputStream(r))
{
w.IsStreamOwner = false;
await _srcData.CopyToWithStatusAsync(_srcData.Length, w, $"Compressing {_path}");
}
_srcData = _bsa._slab.Allocate(r.Length);
r.Position = 0;
await r.CopyToWithStatusAsync(r.Length, _srcData, $"Writing {_path}");
_srcData.Position = 0;
break;
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}
default:
throw new NotImplementedException($"Can't compress data for {_bsa.HeaderType} BSAs.");
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}
}
internal void WriteFileRecord(BinaryWriter wtr)
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{
wtr.Write(_hash);
var size = _srcData.Length;
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if (_bsa.HasNameBlobs) size += _pathBSBytes.Length;
if (Compressed) size += 4;
if (_flipCompression)
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wtr.Write((uint) size | (0x1 << 30));
else
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wtr.Write((uint) size);
_offsetOffset = wtr.BaseStream.Position;
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wtr.Write(0xDEADBEEF);
}
internal async Task WriteData(BinaryWriter wtr)
{
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var offset = (uint) wtr.BaseStream.Position;
wtr.BaseStream.Position = _offsetOffset;
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wtr.Write(offset);
wtr.BaseStream.Position = offset;
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if (_bsa.HasNameBlobs) wtr.Write(_pathBSBytes);
if (Compressed)
{
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wtr.Write((uint) _originalSize);
_srcData.Position = 0;
await _srcData.CopyToLimitAsync(wtr.BaseStream, (int)_srcData.Length);
await _srcData.DisposeAsync();
}
else
{
_srcData.Position = 0;
await _srcData.CopyToLimitAsync(wtr.BaseStream, (int)_srcData.Length);
await _srcData.DisposeAsync();
}
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}
}
}