wabbajack/Wabbajack.Lib/UI/UIUtils.cs

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C#
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using Microsoft.WindowsAPICodePack.Dialogs;
using System;
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using System.IO;
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using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
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using System.Windows.Forms;
using System.Windows.Media.Imaging;
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using Wabbajack.Common;
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namespace Wabbajack.Lib
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{
public static class UIUtils
{
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public static BitmapImage BitmapImageFromResource(string name) => BitmapImageFromStream(System.Windows.Application.GetResourceStream(new Uri("pack://application:,,,/Wabbajack;component/" + name)).Stream);
public static BitmapImage BitmapImageFromStream(Stream stream)
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{
var img = new BitmapImage();
img.BeginInit();
img.CacheOption = BitmapCacheOption.OnLoad;
img.StreamSource = stream;
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img.EndInit();
img.Freeze();
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return img;
}
public static bool TryGetBitmapImageFromFile(string path, out BitmapImage bitmapImage)
{
try
{
if (!File.Exists(path))
{
bitmapImage = default;
return false;
}
bitmapImage = new BitmapImage(new Uri(path, UriKind.RelativeOrAbsolute));
return true;
}
catch (Exception)
{
bitmapImage = default;
return false;
}
}
public static string OpenFileDialog(string filter, string initialDirectory = null)
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{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = filter;
ofd.InitialDirectory = initialDirectory;
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if (ofd.ShowDialog() == DialogResult.OK)
return ofd.FileName;
return null;
}
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}
}