2019-12-04 01:26:26 +00:00
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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2019-10-31 02:24:42 +00:00
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using Wabbajack.Common;
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2019-10-30 12:29:06 +00:00
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namespace Wabbajack.Lib.CompilationSteps
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{
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public class IgnoreGameFiles : ACompilationStep
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{
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private readonly string _startDir;
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2019-11-03 16:45:49 +00:00
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public IgnoreGameFiles(ACompiler compiler) : base(compiler)
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2019-10-30 12:29:06 +00:00
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{
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_startDir = Consts.GameFolderFilesDir + "\\";
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}
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2020-04-09 18:14:05 +00:00
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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2019-10-30 12:29:06 +00:00
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{
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2020-03-25 12:47:25 +00:00
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if (!((string)source.Path).StartsWith(_startDir)) return null;
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2019-10-30 12:29:06 +00:00
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var i = source.EvolveTo<IgnoredDirectly>();
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i.Reason = "Default game file";
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return i;
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2019-10-31 02:24:42 +00:00
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}
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2019-10-30 12:29:06 +00:00
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2019-10-31 02:24:42 +00:00
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public override IState GetState()
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{
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return new State();
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}
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[JsonObject("IgnoreGameFiles")]
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public class State : IState
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{
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2019-11-03 16:45:49 +00:00
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public ICompilationStep CreateStep(ACompiler compiler)
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2019-10-31 02:24:42 +00:00
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{
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return new IgnoreGameFiles(compiler);
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}
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2019-10-30 12:29:06 +00:00
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}
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}
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2019-12-04 01:26:26 +00:00
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}
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