wabbajack/Wabbajack.Compiler/CompilerSettingsInferencer.cs

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using System;
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.Common;
using Wabbajack.DTOs;
using Wabbajack.Installer;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
namespace Wabbajack.Compiler;
/// <summary>
/// Given a modlist.txt file, infer as much of CompilerSettings as possible
/// </summary>
public class CompilerSettingsInferencer
{
private readonly ILogger<CompilerSettingsInferencer> _logger;
public CompilerSettingsInferencer(ILogger<CompilerSettingsInferencer> logger)
{
_logger = logger;
}
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public async Task<CompilerSettings?> InferFromRootPath(AbsolutePath rootPath)
{
var mo2File = rootPath.Combine(Consts.MO2IniName).LoadIniFile();
var profile = mo2File["General"]["selected_profile"].FromMO2Ini();
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return await InferModListFromLocation(rootPath.Combine(Consts.MO2Profiles, profile, Consts.ModListTxt));
}
public async Task<CompilerSettings?> InferModListFromLocation(AbsolutePath settingsFile)
{
var cs = new CompilerSettings();
if (settingsFile.FileName == "modlist.txt".ToRelativePath() && settingsFile.Depth > 3)
{
_logger.LogInformation("Inferencing basic settings");
var mo2Folder = settingsFile.Parent.Parent.Parent;
var mo2Ini = mo2Folder.Combine(Consts.MO2IniName);
if (mo2Ini.FileExists())
{
var iniData = mo2Ini.LoadIniFile();
var general = iniData["General"];
cs.Game = GameRegistry.GetByFuzzyName(general["gameName"].FromMO2Ini()).Game;
cs.Source = mo2Folder;
var selectedProfile = general["selected_profile"].FromMO2Ini();
//cs.GamePath = general["gamePath"].FromMO2Ini().ToAbsolutePath();
cs.ModListName = selectedProfile;
cs.Profile = selectedProfile;
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cs.OutputFile = cs.Source.Parent;
var settings = iniData["Settings"];
cs.Downloads = settings["download_directory"].FromMO2Ini().ToAbsolutePath();
if (cs.Downloads == default)
cs.Downloads = cs.Source.Combine("downloads");
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cs.NoMatchInclude = Array.Empty<RelativePath>();
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cs.Include = Array.Empty<RelativePath>();
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foreach (var file in mo2Folder.EnumerateFiles())
{
if (file.FileName == Consts.WABBAJACK_NOMATCH_INCLUDE_FILES)
cs.NoMatchInclude = cs.NoMatchInclude.Add(file.Parent.RelativeTo(mo2Folder));
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if (file.FileName.WithoutExtension().ToString() == Consts.WABBAJACK_INCLUDE)
cs.Include = cs.Include.Add(file.Parent.RelativeTo(mo2Folder));
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if (file.FileName.WithoutExtension().ToString() == Consts.WABBAJACK_NOMATCH_INCLUDE)
cs.NoMatchInclude = cs.NoMatchInclude.Add(file.Parent.RelativeTo(mo2Folder));
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}
_logger.LogInformation("Finding Always Enabled mods");
cs.AlwaysEnabled = Array.Empty<RelativePath>();
// Find mod tags
foreach (var modFolder in mo2Folder.Combine("mods").EnumerateDirectories())
{
var iniFile = modFolder.Combine("meta.ini");
if (!iniFile.FileExists()) continue;
var data = iniFile.LoadIniFile();
var generalModData = data["General"];
if ((generalModData["notes"]?.Contains(Consts.WABBAJACK_ALWAYS_ENABLE) ?? false) ||
(generalModData["comments"]?.Contains(Consts.WABBAJACK_ALWAYS_ENABLE) ?? false))
cs.AlwaysEnabled = cs.AlwaysEnabled.Append(modFolder.RelativeTo(mo2Folder)).ToArray();
if ((generalModData["notes"]?.Contains(Consts.WABBAJACK_NOMATCH_INCLUDE) ?? false) ||
(generalModData["comments"]?.Contains(Consts.WABBAJACK_NOMATCH_INCLUDE) ?? false))
cs.NoMatchInclude = cs.NoMatchInclude.Append(modFolder.RelativeTo(mo2Folder)).ToArray();
if ((generalModData["notes"]?.Contains(Consts.WABBAJACK_INCLUDE) ?? false) ||
(generalModData["comments"]?.Contains(Consts.WABBAJACK_INCLUDE) ?? false))
cs.Include = cs.Include.Append(modFolder.RelativeTo(mo2Folder)).ToArray();
}
_logger.LogInformation("Finding other profiles");
var otherProfilesFile = settingsFile.Parent.Combine("otherprofiles.txt");
if (otherProfilesFile.FileExists())
{
cs.AdditionalProfiles = await otherProfilesFile.ReadAllLinesAsync().ToArray();
}
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cs.OutputFile = cs.Source.Parent.Combine(cs.Profile).WithExtension(Ext.Wabbajack);
}
return cs;
}
return null;
}
}