wabbajack/Wabbajack.Common.CSP/Channel.cs

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using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
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using System.Reactive.Linq;
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namespace Wabbajack.Common.CSP
{
public static class Channel
{
/// <summary>
/// Creates a channel without a buffer, and with no conversion function. This provides a syncronization
/// point, where all puts are matched 1:1 with takes.
/// </summary>
/// <param name="bufferSize"></param>
/// <typeparam name="T">The type of values transferred by the channel</typeparam>
/// <returns>A new channel</returns>
public static IChannel<T, T> Create<T>()
{
return new ManyToManyChannel<T, T>(x => x);
}
/// <summary>
/// Creates a channel with a given enumerator as the starting buffer. Values will not be puttable into this channel
/// and it will start closed. This is a easy way to spool a collection onto a channel. Note: the enumerator will be
/// run inside the channel's lock, so it may not be wise to pass in an enumerator that performs heavy computation.
/// </summary>
/// <param name="e">A IEnumerator to use as the contents of the channel</param>
/// <typeparam name="T">The type of values transferred by the channel</typeparam>
/// <returns>A new channel</returns>
public static IChannel<T, T> Create<T>(IEnumerator<T> e)
{
var chan = new ManyToManyChannel<T, T>(x => x, (_, __) => false, _ => {}, new EnumeratorBuffer<T>(e));
chan.Close();
return chan;
}
public static IChannel<T, T> Create<T>(int buffer_size)
{
var buffer = new FixedSizeBuffer<T>(buffer_size);
return new ManyToManyChannel<T, T>(x => x, (buff, itm) =>
{
buff.Add(itm);
return false;
},
b => {}, buffer);
}
public static IChannel<TIn, TOut> Create<TIn, TOut>(int buffer_size, Func<IObservable<TIn>, IObservable<TOut>> transform)
{
var buf = new RxBuffer<TIn, TOut>(buffer_size, transform);
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return ChannelForRxBuf(buf);
}
private static ManyToManyChannel<TIn, TOut> ChannelForRxBuf<TIn, TOut>(RxBuffer<TIn, TOut> buf)
{
return new ManyToManyChannel<TIn, TOut>(null, RxBuffer<TIn,TOut>.TransformAdd, RxBuffer<TIn, TOut>.Finalize, buf);
}
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/// <summary>
/// Creates a channel that discards every value
/// </summary>
/// <typeparam name="TIn"></typeparam>
/// <returns></returns>
public static IChannel<TIn, TIn> CreateSink<TIn>()
{
var buf = new RxBuffer<TIn, TIn>(1, e => e.Where(itm => false));
return ChannelForRxBuf(buf);
}
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}
}