wabbajack/Wabbajack.Test/SanityTests.cs

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using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Runtime;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UnitTesting.Logging;
using Wabbajack.Common;
using Wabbajack.Lib;
using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Test
{
[TestClass]
public class SanityTests : ACompilerTest
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{
[TestMethod]
public void TestDirectMatch()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var test_pex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
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utils.Configure();
utils.AddManualDownload(
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new Dictionary<string, byte[]> {{"/baz/biz.pex", File.ReadAllBytes(test_pex)}});
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CompileAndInstall(profile);
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utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
[TestMethod]
public void TestDuplicateFilesAreCopied()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var test_pex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
// Make a copy to make sure it gets picked up and moved around.
File.Copy(test_pex, test_pex + ".copy");
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/biz.pex", File.ReadAllBytes(test_pex) } });
CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex.copy");
}
[TestMethod]
public void TestUpdating()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var unchanged = utils.AddModFile(mod, @"Data\scripts\unchanged.pex", 10);
var deleted = utils.AddModFile(mod, @"Data\scripts\deleted.pex", 10);
var modified = utils.AddModFile(mod, @"Data\scripts\modified.pex", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]>
{
{ "/baz/unchanged.pex", File.ReadAllBytes(unchanged) },
{ "/baz/deleted.pex", File.ReadAllBytes(deleted) },
{ "/baz/modified.pex", File.ReadAllBytes(modified) },
});
CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
var unchanged_path = utils.PathOfInstalledFile(mod, @"Data\scripts\unchanged.pex");
var deleted_path = utils.PathOfInstalledFile(mod, @"Data\scripts\deleted.pex");
var modified_path = utils.PathOfInstalledFile(mod, @"Data\scripts\modified.pex");
var unchanged_modified = File.GetLastWriteTime(unchanged_path);
var modified_modified = File.GetLastWriteTime(modified_path);
File.WriteAllText(modified_path, "random data");
File.Delete(deleted_path);
CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
Assert.AreEqual(unchanged_modified, File.GetLastWriteTime(unchanged_path));
Assert.AreNotEqual(modified_modified, File.GetLastWriteTime(modified_path));
}
[TestMethod]
public void CleanedESMTest()
{
var profile = utils.AddProfile();
var mod = utils.AddMod("Cleaned ESMs");
var update_esm = utils.AddModFile(mod, @"Update.esm", 10);
utils.Configure();
var game_file = Path.Combine(utils.GameFolder, "Data", "Update.esm");
utils.GenerateRandomFileData(game_file, 20);
var modlist = CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Update.esm");
var compiler = ConfigureAndRunCompiler(profile);
// Update the file and verify that it throws an error.
utils.GenerateRandomFileData(game_file, 20);
var exception = Assert.ThrowsException<AggregateException>(() => Install(compiler));
Assert.AreEqual(exception.InnerExceptions.First().Message, "Game ESM hash doesn't match, is the ESM already cleaned? Please verify your local game files.");
}
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[TestMethod]
public void UnmodifiedInlinedFilesArePulledFromArchives()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/biz.pex", File.ReadAllBytes(ini) } });
var modlist = CompileAndInstall(profile);
var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
Assert.IsNotNull(directive);
Assert.IsInstanceOfType(directive, typeof(FromArchive));
}
[TestMethod]
public void ModifiedIniFilesArePatchedAgainstFileWithSameName()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/foo.ini", File.ReadAllBytes(ini) } });
// Modify after creating mod archive in the downloads folder
File.WriteAllText(ini, "Wabbajack, Wabbajack, Wabbajack!");
var modlist = CompileAndInstall(profile);
var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
Assert.IsNotNull(directive);
Assert.IsInstanceOfType(directive, typeof(PatchedFromArchive));
}
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}
}