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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using IniParser.Model;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Common;
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using Wabbajack.Compiler.CompilationSteps;
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using Wabbajack.Downloaders;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.Directives;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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using Wabbajack.VFS;
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2021-10-23 16:51:17 +00:00
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namespace Wabbajack.Compiler;
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public class MO2Compiler : ACompiler
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{
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public MO2Compiler(ILogger<MO2Compiler> logger, FileExtractor.FileExtractor extractor, FileHashCache hashCache,
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Context vfs,
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TemporaryFileManager manager, MO2CompilerSettings settings, ParallelOptions parallelOptions,
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DownloadDispatcher dispatcher,
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Client wjClient, IGameLocator locator, DTOSerializer dtos, IResource<ACompiler> compilerLimiter,
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IBinaryPatchCache patchCache) :
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base(logger, extractor, hashCache, vfs, manager, settings, parallelOptions, dispatcher, wjClient, locator, dtos,
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compilerLimiter, patchCache)
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{
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MaxSteps = 14;
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}
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public MO2CompilerSettings Mo2Settings => (MO2CompilerSettings) Settings;
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public AbsolutePath MO2ModsFolder => Settings.Source.Combine(Consts.MO2ModFolderName);
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public IniData MO2Ini { get; }
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public AbsolutePath MO2ProfileDir => Settings.Source.Combine(Consts.MO2Profiles, Mo2Settings.Profile);
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public ConcurrentBag<Directive> ExtraFiles { get; private set; } = new();
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public Dictionary<AbsolutePath, IniData> ModInis { get; set; } = new();
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public static AbsolutePath GetTypicalDownloadsFolder(AbsolutePath mo2Folder)
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{
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return mo2Folder.Combine("downloads");
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}
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public override async Task<bool> Begin(CancellationToken token)
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{
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await _wjClient.SendMetric("begin_compiling", Mo2Settings.Profile);
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var roots = new List<AbsolutePath> {Settings.Source, Settings.Downloads};
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roots.AddRange(Settings.OtherGames.Append(Settings.Game).Select(g => _locator.GameLocation(g)));
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NextStep("Add Roots");
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await _vfs.AddRoots(roots, token); // Step 1
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await InferMetas(token); // Step 2
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NextStep("Add Download Roots");
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await _vfs.AddRoot(Settings.Downloads, token); // Step 3
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// Find all Downloads
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IndexedArchives = await Settings.Downloads.EnumerateFiles()
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.Where(f => f.WithExtension(Ext.Meta).FileExists())
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.PMapAll(CompilerLimiter,
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async f => new IndexedArchive(_vfs.Index.ByRootPath[f])
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{
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Name = (string) f.FileName,
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IniData = f.WithExtension(Ext.Meta).LoadIniFile(),
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Meta = await f.WithExtension(Ext.Meta).ReadAllTextAsync()
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}).ToList();
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await IndexGameFileHashes();
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IndexedArchives = IndexedArchives.DistinctBy(a => a.File.AbsoluteName).ToList();
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await CleanInvalidArchivesAndFillState();
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var mo2Files = Settings.Source.EnumerateFiles()
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(_vfs.Index.ByRootPath[p], p.RelativeTo(Settings.Source)));
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// If Game Folder Files exists, ignore the game folder
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IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
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.OrderBy(f => f.NestingFactor)
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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AllFiles = mo2Files
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.DistinctBy(f => f.Path)
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.ToList();
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var dups = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.ToList();
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if (dups.Count > 0)
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{
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_logger.LogInformation("Found {count} duplicates, exiting", dups.Count);
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return false;
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}
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ModInis = Settings.Source.Combine(Consts.MO2ModFolderName)
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.EnumerateDirectories()
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.Select(f =>
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{
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var modName = f.FileName;
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var metaPath = f.Combine("meta.ini");
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return metaPath.FileExists() ? (mod_name: f, metaPath.LoadIniFile()) : default;
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})
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.Where(f => f.Item1 != default)
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.ToDictionary(f => f.mod_name, f => f.Item2);
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ArchivesByFullPath = IndexedArchives.ToDictionary(a => a.File.AbsoluteName);
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var stack = MakeStack();
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NextStep("Running Compilation Stack", AllFiles.Count);
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var results = await AllFiles.PMapAll(CompilerLimiter, f =>
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{
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UpdateProgress(1);
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return RunStack(stack, f);
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}).ToList();
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NextStep("Updating Extra files");
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// Add the extra files that were generated by the stack
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results = results.Concat(ExtraFiles).ToList();
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var noMatch = results.OfType<NoMatch>().ToArray();
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PrintNoMatches(noMatch);
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if (CheckForNoMatchExit(noMatch)) return false;
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foreach (var ignored in results.OfType<IgnoredDirectly>())
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_logger.LogInformation("Ignored {to} because {reason}", ignored.To, ignored.Reason);
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InstallDirectives = results.Where(i => i is not IgnoredDirectly).ToList();
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zEditIntegration.VerifyMerges(this);
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await BuildPatches(token);
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await GatherArchives();
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await GatherMetaData();
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ModList = new ModList
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{
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GameType = Settings.Game,
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WabbajackVersion = Consts.CurrentMinimumWabbajackVersion,
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Archives = SelectedArchives.ToArray(),
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Directives = InstallDirectives.ToArray(),
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Name = Settings.ModListName,
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Author = Settings.ModListAuthor,
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Description = Settings.ModListDescription,
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Readme = Settings.ModlistReadme,
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Image = ModListImage != default ? ModListImage.FileName : default,
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Website = Settings.ModListWebsite,
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Version = Settings.ModlistVersion,
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IsNSFW = Settings.ModlistIsNSFW
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};
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await InlineFiles(token);
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await RunValidation(ModList);
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await GenerateManifest();
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await ExportModList(token);
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ResetMembers();
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return true;
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}
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private async Task RunValidation(ModList modList)
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{
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NextStep("Validating Archives", modList.Archives.Length);
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var allowList = await _wjClient.LoadDownloadAllowList();
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foreach (var archive in modList.Archives)
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{
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UpdateProgress(1);
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if (!_dispatcher.IsAllowed(archive, allowList))
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{
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_logger.LogCritical("Archive {name}, {primaryKeyString} is not allowed", archive.Name,
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archive.State.PrimaryKeyString);
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throw new CompilerException("Cannot download");
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}
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}
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = new List<RawSourceFile>();
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InstallDirectives = new List<Directive>();
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SelectedArchives = new List<Archive>();
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ExtraFiles = new ConcurrentBag<Directive>();
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}
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public override IEnumerable<ICompilationStep> GetStack()
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{
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return MakeStack();
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}
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/// <summary>
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/// Creates a execution stack. The stack should be passed into Run stack. Each function
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/// in this stack will be run in-order and the first to return a non-null result will have its
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/// result included into the pack
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/// </summary>
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/// <returns></returns>
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public override IEnumerable<ICompilationStep> MakeStack()
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{
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_logger.LogInformation("Generating compilation stack");
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var steps = new List<ICompilationStep>
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{
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new IgnoreGameFilesIfGameFolderFilesExist(this),
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//new IncludeSteamWorkshopItems(this),
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new IgnoreSaveFiles(this),
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new IgnoreInPath(this, "logs".ToRelativePath()),
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new IgnoreInPath(this, "downloads".ToRelativePath()),
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new IgnoreInPath(this, "webcache".ToRelativePath()),
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new IgnoreInPath(this, "overwrite".ToRelativePath()),
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new IgnoreInPath(this, "crashDumps".ToRelativePath()),
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new IgnorePathContains(this, "temporary_logs"),
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new IgnorePathContains(this, "GPUCache"),
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new IgnorePathContains(this, "SSEEdit Cache"),
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new IgnoreOtherProfiles(this),
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new IgnoreDisabledMods(this),
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// TODO
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//new IgnoreTaggedFiles(this, Consts.WABBAJACK_IGNORE_FILES),
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//new IgnoreTaggedFolders(this,Consts.WABBAJACK_IGNORE),
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new IncludeThisProfile(this),
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// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
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new IncludeStubbedConfigFiles(this),
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new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Data")),
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new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Papyrus Compiler")),
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new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Skyrim")),
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new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
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new IncludeRegex(this, "^[^\\\\]*\\.bat$"),
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new IncludeModIniData(this),
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new DirectMatch(this),
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new IncludeTaggedFiles(this, Settings.Include),
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// TODO: rework tagged files
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// new IncludeTaggedFolders(this, Consts.WABBAJACK_INCLUDE),
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new IgnoreExtension(this, Ext.Pyc),
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new IgnoreExtension(this, Ext.Log),
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new DeconstructBSAs(
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this), // Deconstruct BSAs before building patches so we don't generate massive patch files
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new MatchSimilarTextures(this),
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new IncludePatches(this),
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new IncludeDummyESPs(this),
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// There are some types of files that will error the compilation, because they're created on-the-fly via tools
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// so if we don't have a match by this point, just drop them.
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new IgnoreExtension(this, Ext.Html),
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// Don't know why, but this seems to get copied around a bit
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new IgnoreFilename(this, "HavokBehaviorPostProcess.exe".ToRelativePath()),
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// Theme file MO2 downloads somehow
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new IncludeRegex(this, "splash\\.png"),
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// File to force MO2 into portable mode
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new IgnoreFilename(this, "portable.txt".ToRelativePath()),
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new IgnoreExtension(this, Ext.Bin),
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new IgnoreFilename(this, ".refcache".ToRelativePath()),
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//Include custom categories
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new IncludeRegex(this, "categories.dat$"),
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new IncludeAllConfigs(this),
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// TODO
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//new zEditIntegration.IncludeZEditPatches(this),
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new IncludeTaggedFiles(this, Settings.NoMatchInclude),
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new IncludeRegex(this, ".*\\.txt"),
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new IgnorePathContains(this, @"\Edit Scripts\Export\"),
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new IgnoreExtension(this, new Extension(".CACHE")),
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// Misc
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new IncludeRegex(this, "modlist-image\\.png"),
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new DropAll(this)
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};
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//if (DisableTextureResizing)
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// steps = steps.Where(s => !(s is MatchSimilarTextures)).ToList();
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return steps;
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}
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}
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