mirror of
https://github.com/wabbajack-tools/wabbajack.git
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109 lines
4.2 KiB
C#
109 lines
4.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Caching.Memory;
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using Microsoft.Extensions.Logging;
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using RocksDbSharp;
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using Wabbajack.BuildServer;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.ModListRegistry;
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using Wabbajack.Server.DataLayer;
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using Wabbajack.Server.DTOs;
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namespace Wabbajack.Server.Services
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{
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public class ListValidator : AbstractService<ListValidator, int>
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{
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private SqlService _sql;
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public IEnumerable<(ModListSummary Summary, DetailedStatus Detailed)> Summaries { get; private set; } =
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new (ModListSummary Summary, DetailedStatus Detailed)[0];
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public ListValidator(ILogger<ListValidator> logger, AppSettings settings, SqlService sql)
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: base(logger, settings, TimeSpan.FromMinutes(10))
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{
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_sql = sql;
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}
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public override async Task<int> Execute()
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{
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var data = await _sql.GetValidationData();
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using var queue = new WorkQueue();
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var results = await data.ModLists.PMap(queue, async list =>
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{
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var (metadata, modList) = list;
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var archives = await modList.Archives.PMap(queue, async archive =>
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{
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var (_, result) = ValidateArchive(data, archive);
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// TODO : auto-healing goes here
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return (archive, result);
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});
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var failedCount = archives.Count(f => f.Item2 == ArchiveStatus.InValid);
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var passCount = archives.Count(f => f.Item2 == ArchiveStatus.Valid || f.Item2 == ArchiveStatus.Updated);
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var updatingCount = archives.Count(f => f.Item2 == ArchiveStatus.Updating);
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var summary = new ModListSummary
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{
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Checked = DateTime.UtcNow,
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Failed = failedCount,
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Passed = passCount,
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Updating = updatingCount,
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MachineURL = metadata.Links.MachineURL,
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Name = metadata.Title,
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};
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var detailed = new DetailedStatus
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{
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Name = metadata.Title,
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Checked = DateTime.UtcNow,
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DownloadMetaData = metadata.DownloadMetadata,
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HasFailures = failedCount > 0,
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MachineName = metadata.Links.MachineURL,
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Archives = archives.Select(a => new DetailedStatusItem
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{
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Archive = a.Item1, IsFailing = a.Item2 == ArchiveStatus.InValid || a.Item2 == ArchiveStatus.Updating
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}).ToList()
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};
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return (summary, detailed);
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});
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Summaries = results;
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return Summaries.Count(s => s.Summary.HasFailures);
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}
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private static (Archive archive, ArchiveStatus) ValidateArchive(ValidationData data, Archive archive)
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{
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switch (archive.State)
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{
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case GoogleDriveDownloader.State _:
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// Disabled for now due to GDrive rate-limiting the build server
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return (archive, ArchiveStatus.Valid);
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case NexusDownloader.State nexusState when data.NexusFiles.Contains((
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nexusState.Game.MetaData().NexusGameId, nexusState.ModID, nexusState.FileID)):
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return (archive, ArchiveStatus.Valid);
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case NexusDownloader.State _:
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return (archive, ArchiveStatus.InValid);
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case ManualDownloader.State _:
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return (archive, ArchiveStatus.Valid);
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default:
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{
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if (data.ArchiveStatus.TryGetValue((archive.State.PrimaryKeyString, archive.Hash),
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out bool isValid))
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{
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return isValid ? (archive, ArchiveStatus.Valid) : (archive, ArchiveStatus.InValid);
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}
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return (archive, ArchiveStatus.InValid);
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}
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}
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}
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}
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}
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