2019-11-06 03:22:38 +00:00
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using Newtonsoft.Json;
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using ReactiveUI.Fody.Helpers;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reactive;
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using System.Reactive.Linq;
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using System.Reactive.Subjects;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Wabbajack
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{
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[JsonObject(MemberSerialization.OptOut)]
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public class MainSettings
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{
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private static string Filename = "settings.json";
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public double PosX { get; set; }
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public double PosY { get; set; }
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public double Height { get; set; }
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public double Width { get; set; }
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public string LastInstalledListLocation { get; set; }
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public Dictionary<string, InstallationSettings> InstallationSettings { get; } = new Dictionary<string, InstallationSettings>();
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public string LastCompiledProfileLocation { get; set; }
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public Dictionary<string, CompilationSettings> CompilationSettings { get; } = new Dictionary<string, CompilationSettings>();
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[JsonIgnoreAttribute]
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private Subject<Unit> _saveSignal = new Subject<Unit>();
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public IObservable<Unit> SaveSignal => _saveSignal;
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public static MainSettings LoadSettings()
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{
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if (!File.Exists(Filename)) return new MainSettings();
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return JsonConvert.DeserializeObject<MainSettings>(File.ReadAllText(Filename));
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}
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public static void SaveSettings(MainSettings settings)
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{
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settings._saveSignal.OnNext(Unit.Default);
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// Might add this if people are putting save work on other threads or other
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// things that delay the operation.
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//settings._saveSignal.OnCompleted();
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//await settings._saveSignal;
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File.WriteAllText(Filename, JsonConvert.SerializeObject(settings, Formatting.Indented));
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}
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}
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public class InstallationSettings
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{
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public string InstallationLocation { get; set; }
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2019-11-11 18:27:32 +00:00
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public string StagingLocation { get; set; }
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2019-11-06 03:22:38 +00:00
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public string DownloadLocation { get; set; }
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}
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public class CompilationSettings
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{
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public string ModListName { get; set; }
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public string Author { get; set; }
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public string Description { get; set; }
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public string Website { get; set; }
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public string Readme { get; set; }
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public string SplashScreen { get; set; }
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public string DownloadLocation { get; set; }
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}
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}
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