wabbajack/Wabbajack/Settings.cs

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2.4 KiB
C#
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using Newtonsoft.Json;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reactive;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Wabbajack
{
[JsonObject(MemberSerialization.OptOut)]
public class MainSettings
{
private static string Filename = "settings.json";
public double PosX { get; set; }
public double PosY { get; set; }
public double Height { get; set; }
public double Width { get; set; }
public string LastInstalledListLocation { get; set; }
public Dictionary<string, InstallationSettings> InstallationSettings { get; } = new Dictionary<string, InstallationSettings>();
public string LastCompiledProfileLocation { get; set; }
public Dictionary<string, CompilationSettings> CompilationSettings { get; } = new Dictionary<string, CompilationSettings>();
[JsonIgnoreAttribute]
private Subject<Unit> _saveSignal = new Subject<Unit>();
public IObservable<Unit> SaveSignal => _saveSignal;
public static MainSettings LoadSettings()
{
if (!File.Exists(Filename)) return new MainSettings();
return JsonConvert.DeserializeObject<MainSettings>(File.ReadAllText(Filename));
}
public static void SaveSettings(MainSettings settings)
{
settings._saveSignal.OnNext(Unit.Default);
// Might add this if people are putting save work on other threads or other
// things that delay the operation.
//settings._saveSignal.OnCompleted();
//await settings._saveSignal;
File.WriteAllText(Filename, JsonConvert.SerializeObject(settings, Formatting.Indented));
}
}
public class InstallationSettings
{
public string InstallationLocation { get; set; }
public string StagingLocation { get; set; }
public string DownloadLocation { get; set; }
}
public class CompilationSettings
{
public string ModListName { get; set; }
public string Author { get; set; }
public string Description { get; set; }
public string Website { get; set; }
public string Readme { get; set; }
public string SplashScreen { get; set; }
public string DownloadLocation { get; set; }
}
}